I'm willing to talk over Skype or some other client. Even in SC2. My map is done save for some bugs I can't seem to fix. Looking for anyone to help me how to do it. I've spent a lot of time on this map and that time again just fixing bugs. Please help.
I think it will be necessary for me to share the map so I'd like to not publicly host it if possible.
Bug list --
Vikings need to shoot two missiles again. (Not important)
[I removed the second missile because it did damage, but I didn't want it to not animate]
Warhounds Haywire Missiles need to shoot three missiles again and have an impact effect.
[It was firing 1, now it's firing none]
Mothership needs a charge up for Planet Cracker.
Mothership Core firing Overcharge beam from it's head.
[Tried some sOP on PurifyLight, no dice]
Mothership PC has extra sound at the end.
[Sound is 20 seconds long, animation is 10 seconds]
Leviathan drop pods is spawning a new Leviathan in each pod.
Gorgon turrets will ignore non-threats and only fire at threats unless there are no threats.
[Example, 6 Zerglings beneath Gorgon. 1 turret fires at each Zergling, no more. There are 11 turrets. If there is an AA unit beneath it,
it will fire 1 turret at the one unit, ignoring other units like zerglings]
Pylon2 opacity won't work. Pylon will no longer become 50% opaque when Phased Out.
[On Phase Shift click, Opacity should reverse when clicked again]
For some reason the Phoenix does not aggro or flee to the Viper Consume.
If no command is given the Gorgon will flee if damaged.
[Related to point defense system. I removed "Flee" from PDS Set but it didn't change anything]
Viper creates a permanent missile.
[Viper consume is now it's attack and the animation will not only infinitely create but it will also never destroy]
I want the spore crawler to do a zerg building morph to scourge nest. I also want the attack animation to blend back to it's idle state.
If the Scourge Nest dies the bleed effects stay in the air and the crater stays forever.
This is the wrong place for this and breaking your post up and putting it into correct sections will get you more help and feed back. So any unanswered questions here, repost in the correct section.
There is also IRC were alot of us hang out, the link is on the front page. Im off to work so i don't have time to help any more than this.
Sorry,
Numbering your questions top to bottom by group for which sections they go in.
1. Data Section
2. Data Section
3. Data Section
4. Data Section
5. Data Section
6. Data Section
7. Data Section
8. Data Section
9. Data Section
10. Data Section
11. Data Section
12. Data Section
I'm willing to talk over Skype or some other client. Even in SC2. My map is done save for some bugs I can't seem to fix. Looking for anyone to help me how to do it. I've spent a lot of time on this map and that time again just fixing bugs. Please help.
I think it will be necessary for me to share the map so I'd like to not publicly host it if possible.
Bug list
--Vikings need to shoot two missiles again. (Not important) [I removed the second missile because it did damage, but I didn't want it to not animate]
Warhounds Haywire Missiles need to shoot three missiles again and have an impact effect. [It was firing 1, now it's firing none]
Mothership needs a charge up for Planet Cracker.
Mothership Core firing Overcharge beam from it's head. [Tried some sOP on PurifyLight, no dice]
Mothership PC has extra sound at the end. [Sound is 20 seconds long, animation is 10 seconds]
Leviathan drop pods is spawning a new Leviathan in each pod.
Gorgon turrets will ignore non-threats and only fire at threats unless there are no threats. [Example, 6 Zerglings beneath Gorgon. 1 turret fires at each Zergling, no more. There are 11 turrets. If there is an AA unit beneath it, it will fire 1 turret at the one unit, ignoring other units like zerglings]
Pylon2 opacity won't work. Pylon will no longer become 50% opaque when Phased Out. [On Phase Shift click, Opacity should reverse when clicked again]
For some reason the Phoenix does not aggro or flee to the Viper Consume.
If no command is given the Gorgon will flee if damaged. [Related to point defense system. I removed "Flee" from PDS Set but it didn't change anything]
Viper creates a permanent missile. [Viper consume is now it's attack and the animation will not only infinitely create but it will also never destroy]
I want the spore crawler to do a zerg building morph to scourge nest. I also want the attack animation to blend back to it's idle state. If the Scourge Nest dies the bleed effects stay in the air and the crater stays forever.
This is the wrong place for this and breaking your post up and putting it into correct sections will get you more help and feed back. So any unanswered questions here, repost in the correct section.
There is also IRC were alot of us hang out, the link is on the front page. Im off to work so i don't have time to help any more than this.
You didn't tell me what the correct section was :/
Sorry,
Numbering your questions top to bottom by group for which sections they go in.
1. Data Section
2. Data Section
3. Data Section
4. Data Section
5. Data Section
6. Data Section
7. Data Section
8. Data Section
9. Data Section
10. Data Section
11. Data Section
12. Data Section
Here is a link to Data Section
http://www.sc2mapster.com/forums/development/data/