Apparantly LoTR maps are "EZ-To-Make" and void of the strategic possibilities they claim to hold; I would like to refute this but I am not sure how. In the ever tumultuous world we live in, they say "if you cant beat em join em", and I truly believe this holds true here. Wanna make some easy cash then? I am paying upwards 30 dollars for a LoTR map to be made, you can design how you like, but there are a few key features I would like to go to the process of explaining first, however.
Castles: Spawns are created on a timer. To control the speed of the game at various incremements, castles are used. Castles do not have to be physical however, and can be implemented in the form of any gameplay type. For example, I can upgrade my spawn. This could just as easily be called "castling"
Heroes: Don't gip me here, I want unique and interesting heroes, they can be based off SC2 units, BW style, or they can be based off of some imagination world gone wrong. Regardless, I would like heroes that make the game strategic and interesting. The fun of LoTR is microing heroes, remember that.
Transports: An interesting idea in LoTR is the dropping of heroes on bases to kill them quickly. I would like this implemented in some way. Dropships are the classical way of doing it, but I don't really care if the hero blinked into the base to kill it, as long as there are no armies in the kill it is considered an op, and this is what i want to see.
Other than these three things the parameters are null, whether you wanna make it neo-classical, neo-retroprogressive, or legacy style, I leave that to you. Please post here and contact me at [email protected]. Also contact me in-game UloseTheGame.140
Apparantly LoTR maps are "EZ-To-Make" and void of the strategic possibilities they claim to hold; I would like to refute this but I am not sure how. In the ever tumultuous world we live in, they say "if you cant beat em join em", and I truly believe this holds true here. Wanna make some easy cash then? I am paying upwards 30 dollars for a LoTR map to be made, you can design how you like, but there are a few key features I would like to go to the process of explaining first, however.
Castles: Spawns are created on a timer. To control the speed of the game at various incremements, castles are used. Castles do not have to be physical however, and can be implemented in the form of any gameplay type. For example, I can upgrade my spawn. This could just as easily be called "castling"
Heroes: Don't gip me here, I want unique and interesting heroes, they can be based off SC2 units, BW style, or they can be based off of some imagination world gone wrong. Regardless, I would like heroes that make the game strategic and interesting. The fun of LoTR is microing heroes, remember that.
Transports: An interesting idea in LoTR is the dropping of heroes on bases to kill them quickly. I would like this implemented in some way. Dropships are the classical way of doing it, but I don't really care if the hero blinked into the base to kill it, as long as there are no armies in the kill it is considered an op, and this is what i want to see.
Other than these three things the parameters are null, whether you wanna make it neo-classical, neo-retroprogressive, or legacy style, I leave that to you. Please post here and contact me at [email protected]. Also contact me in-game UloseTheGame.140
We will negotiate price upon contact.
Gameplay of war3 LotR or does the actual theme of the map matter?