Hey guys, I'm working on my custom map "Allegiance Wars," and it is nearly complete, but I am running into a few issues. I'm not a very great mapmaker, so some of this stuff might be very obvious and I might need very precise instructions on how to work things. Even so, I'm really excited for this map (I've had people test it with me and everyone has said it was a lot of fun!) and want to make it as balanced and fun as I can. That said, here are the issues I still have to deal with.
1) I would like to make the main structures (Nexus, Command Center, Hatchery etc) give income periodically and be upgradable for more income. If I had to compare what I wanted with another game, I would say that I wanted something very similar to what happens in "Pobes vs Zeelot" (or however you misspell that)
2) I need to set the victory conditions. At first I thought this would be easy, but I can't seem to get it working. I'd like the game to end when all active players are allied to each other. (The premise of the game is that anybody you defeat is forced to work on your team for the rest of the game)
3) For maximum entertainment, I would like to add a combat unit that looks like a murloc marine. The problem is, I have no idea how to do this effectively. I am completely illiterate when it comes to changing how ANY unit looks, and this is no different. Ideally, either the murloc unit can have a weapon added, or the marine (or any other I guess) unit can be changed to look like a murloc.
Hullo there, glad to hear someone's still excited about his maps :)
I can't answer all of your questions directly, but I urge you to take a look in the tutorial boards regarding questions one and three. Question one can be done through data and triggers, data probably being the more efficient (but harder) method of going about it - you can find tutorials for each. Question three should also be answered if you learn your way about the data editor a little bit.
Question two is harder and more precise; triggering is all about this - trying to achieve a certain end and figuring out what means exactly need to be used. I'd re-pose that question on the triggering boards as the clever folks there might have some good insight in how to go about it.
Good luck with the map :)
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Hey guys, I'm working on my custom map "Allegiance Wars," and it is nearly complete, but I am running into a few issues. I'm not a very great mapmaker, so some of this stuff might be very obvious and I might need very precise instructions on how to work things. Even so, I'm really excited for this map (I've had people test it with me and everyone has said it was a lot of fun!) and want to make it as balanced and fun as I can. That said, here are the issues I still have to deal with.
1) I would like to make the main structures (Nexus, Command Center, Hatchery etc) give income periodically and be upgradable for more income. If I had to compare what I wanted with another game, I would say that I wanted something very similar to what happens in "Pobes vs Zeelot" (or however you misspell that)
2) I need to set the victory conditions. At first I thought this would be easy, but I can't seem to get it working. I'd like the game to end when all active players are allied to each other. (The premise of the game is that anybody you defeat is forced to work on your team for the rest of the game)
3) For maximum entertainment, I would like to add a combat unit that looks like a murloc marine. The problem is, I have no idea how to do this effectively. I am completely illiterate when it comes to changing how ANY unit looks, and this is no different. Ideally, either the murloc unit can have a weapon added, or the marine (or any other I guess) unit can be changed to look like a murloc.
@AetrisSC2: Go
Hullo there, glad to hear someone's still excited about his maps :)
I can't answer all of your questions directly, but I urge you to take a look in the tutorial boards regarding questions one and three. Question one can be done through data and triggers, data probably being the more efficient (but harder) method of going about it - you can find tutorials for each. Question three should also be answered if you learn your way about the data editor a little bit.
Question two is harder and more precise; triggering is all about this - trying to achieve a certain end and figuring out what means exactly need to be used. I'd re-pose that question on the triggering boards as the clever folks there might have some good insight in how to go about it.
Good luck with the map :)