I will be teaching myself through trial and error and fiddling with GE until I get what ever output I want from from which ever type of map I make.
What I would like is a list of simple little objectives/challenges from you guys, if you may, so I can steer myself through this learning curve ahead of me.
I want to eventually be knowledgeable enough to re-create my old time favorite - WC3's Missile Wars by Exilus.
Example of objectives I would want:
Create a map and do this within it:
Create a beacon that spawns 5 units.
Create a timer that will give me x resources every 50 seconds.
Create a cliff with pathing that will prevent units from walking off the edges.
Cause player x to end their game in defeat if their units reach 0.
etc, etc.
Mind you, based on what you saw above (the example) you know I have basic knowledge of GE, please include, again, and if you may, intermediate challenges. Stuff including unit light modification, and perhaps things like bounty with floating text above it, etc etc.
- Make a boss unit that has 10,000 Life. When it reach 20% of its health, it will start bloating up, cannot move, cannot attack. Just like Cell in Dragon Ball.
- So it will be bloating up, getting bigger as time goes by. If it gets hit, it will blow up, dealing huge damage to a large radius. If you don't hit it within 60 seconds it will blow up anyway destroying everything.
- However there is a special unit called Bomb Absorber that can absorb Explosion type damage. So if you place the absorber around the boss, and you hit the boss, the explosion radius will only be as far as where you place the Bomb Absorber.
I'll call this unit "All-in" and i'll modify it's hew to bright green.
Then, I'll ignore the absorb unit and just use a nuke effect when it dies.
I'll make a trigger called, "I cause implosions that cause explosions."
Then another trigger to come in effect at 20% hp (with use of a variable, loops and ifs) set attack speed and move speed so high that it won't move or attack before it blows up.
I'll call this unit "All-in" and i'll modify it's hew to bright green.
Then, I'll ignore the absorb unit and just use a nuke effect when it dies.
I'll make a trigger called, "I cause implosions that cause explosions."
Then another trigger to come in effect at 20% hp (with use of a variable, loops and ifs) set attack speed and move speed so high that it won't move or attack before it blows up.
Sounds like a 1 minute challenge to me.
Sounds like you score 20/100 my very young padawan learner.
Here's what you missed:
- What about the bloating up sizes overtime? it is getting bigger overtime. Needs to play with actor events. Or you can do cheap inefficient way with trigger.
- What about being attacked trigger? you have to check is there Bomb Absorber around it? if so how far the distance from the boss to the bomb absorber.
- Answer this: What if the bomb absorber is not full 360 degree around? only 120 degree surrounding the boss? The rest of the 240 degree still get full radius explosion. while the 120 degree got the small radius.
- And the most thing u missed is underestimating the task... Everything might sound simple but it's not.
- You failed to ask question too. You failed to ask what if it didn't get attacked. How long until fully bloated up? Does the explosion radius vary based off how long it has been bloating up...
I will be teaching myself through trial and error and fiddling with GE until I get what ever output I want from from which ever type of map I make.
What I would like is a list of simple little objectives/challenges from you guys, if you may, so I can steer myself through this learning curve ahead of me.
I want to eventually be knowledgeable enough to re-create my old time favorite - WC3's Missile Wars by Exilus.
Example of objectives I would want: Create a map and do this within it: Create a beacon that spawns 5 units. Create a timer that will give me x resources every 50 seconds. Create a cliff with pathing that will prevent units from walking off the edges. Cause player x to end their game in defeat if their units reach 0. etc, etc.
Mind you, based on what you saw above (the example) you know I have basic knowledge of GE, please include, again, and if you may, intermediate challenges. Stuff including unit light modification, and perhaps things like bounty with floating text above it, etc etc.
- Make a boss unit that has 10,000 Life. When it reach 20% of its health, it will start bloating up, cannot move, cannot attack. Just like Cell in Dragon Ball.
- So it will be bloating up, getting bigger as time goes by. If it gets hit, it will blow up, dealing huge damage to a large radius. If you don't hit it within 60 seconds it will blow up anyway destroying everything.
- However there is a special unit called Bomb Absorber that can absorb Explosion type damage. So if you place the absorber around the boss, and you hit the boss, the explosion radius will only be as far as where you place the Bomb Absorber.
I'll call this unit "All-in" and i'll modify it's hew to bright green.
Then, I'll ignore the absorb unit and just use a nuke effect when it dies.
I'll make a trigger called, "I cause implosions that cause explosions."
Then another trigger to come in effect at 20% hp (with use of a variable, loops and ifs) set attack speed and move speed so high that it won't move or attack before it blows up.
Sounds like a 1 minute challenge to me.
Some challenges:
- Create a couple of custom abilities untill youve done all of the below
Thats just a few quick ones i thought of. ALL of them should be done purely in data
Sounds like you score 20/100 my very young padawan learner.
Here's what you missed:
- What about the bloating up sizes overtime? it is getting bigger overtime. Needs to play with actor events. Or you can do cheap inefficient way with trigger.
- What about being attacked trigger? you have to check is there Bomb Absorber around it? if so how far the distance from the boss to the bomb absorber.
- Answer this: What if the bomb absorber is not full 360 degree around? only 120 degree surrounding the boss? The rest of the 240 degree still get full radius explosion. while the 120 degree got the small radius.
- And the most thing u missed is underestimating the task... Everything might sound simple but it's not.
- You failed to ask question too. You failed to ask what if it didn't get attacked. How long until fully bloated up? Does the explosion radius vary based off how long it has been bloating up...
Score me when I post the map.
Till then, ta-ta.