What is this and how to solve it? Units can't get out of structure and wall... why is it happening on my map?... is it a trigger problem or data problem????????????? PLEASE HELP ME!!!!!!!!
Screenshot the settings of one of these units please. ;D
Also:
- check the collision of the units.
- check the mover of these units. Should be "Ground"
- check your painted pathing on the map (terrain editor).
- check if you modified the ground mover
From the looks of things you have something with a footpring by your hive and you have some triggers that tell the units to move somewhere which is bugging.
Looks like a trigger is messing with the movements of your units. It seems they receive more orders than the ones you give manually. Try removing all your triggers and running your map, if the units move correctly again you'll have to check which trigger is wrong. I'm having a guess but here are clues I think of based on your video:
-you probably have a periodic trigger giving orders to units in region (overwriting your orders)
-units are probably ordered to move to a waypoint that is out of reach (no ground pathing available) => in that case, try spawning air units just to check
-check that you didn't mess with the pathing tool, it would explain your units won't come back in the forbidden region if you painted it as "unpathable"
I removed all triggers Also checked the collision and mover and ground mover and footpring of units... but the same thing happens. all units in data except flying units enter the structure and wall. how do I do? is my map broken? also this message appears when I click gather ability of workerrs.
I've had this happen before to me too. It's 2 problems I believe; pathing and footprint. Specifically with the mining workers and hive, it's because the hive is within the none pathing area of the mineral; I'm guessing your using a starting point to create the hive which ignores pathing when placing. Turn editor pathing on to see and make sure no builds are with the yellow of the mins. That should solve most of your issues. If that doesn't completely fix it then is pathing that you painted or place with the pathing tool.
I removed all pathing.. what is wrong with the footprint and how to solve it? and all buildings and even the walls have this problem.. all buildings and units in data have the same problem..
We need to actually look at the game mechanics to tell what the problem is as a video says nothing since it can be several dozen causes leading to the same effect. So to save the time of people trying to help you, please upload a version of the map or a test map with the same problem.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
sorry I checked everything.. I removed all the pathing and triggers and I did reset all units in data.. I can't solve this problem.. I give up.. I made new map.. my map is very rediculous and units in my map enter the walls.. it seems that I built a very very huge unit in my map (a unit that spreads very very huge green field?). not pathing or data etc. it is because of a unit that is very very huge but I can't select or I can't see.. I just decided to make new map with better ideas..
the bug is gone aftre deleting all pathings.. sorry.. I could not think of deleting pathings at the moment.. I dont know what the problem was exactily but the bug is gone..
What is this and how to solve it? Units can't get out of structure and wall... why is it happening on my map?... is it a trigger problem or data problem????????????? PLEASE HELP ME!!!!!!!!
Looks like a pathing problem? Go into the pathing editor first and see how you've pathed your map.
Screenshot the settings of one of these units please. ;D
Also:
- check the collision of the units.
- check the mover of these units. Should be "Ground"
- check your painted pathing on the map (terrain editor).
- check if you modified the ground mover
From the looks of things you have something with a footpring by your hive and you have some triggers that tell the units to move somewhere which is bugging.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Looks like a trigger is messing with the movements of your units. It seems they receive more orders than the ones you give manually. Try removing all your triggers and running your map, if the units move correctly again you'll have to check which trigger is wrong. I'm having a guess but here are clues I think of based on your video:
-you probably have a periodic trigger giving orders to units in region (overwriting your orders)
-units are probably ordered to move to a waypoint that is out of reach (no ground pathing available) => in that case, try spawning air units just to check
-check that you didn't mess with the pathing tool, it would explain your units won't come back in the forbidden region if you painted it as "unpathable"
@DrSuperEvil: Go
I removed all triggers Also checked the collision and mover and ground mover and footpring of units... but the same thing happens. all units in data except flying units enter the structure and wall. how do I do? is my map broken? also this message appears when I click gather ability of workerrs.
I've had this happen before to me too. It's 2 problems I believe; pathing and footprint. Specifically with the mining workers and hive, it's because the hive is within the none pathing area of the mineral; I'm guessing your using a starting point to create the hive which ignores pathing when placing. Turn editor pathing on to see and make sure no builds are with the yellow of the mins. That should solve most of your issues. If that doesn't completely fix it then is pathing that you painted or place with the pathing tool.
@hobbidude: Go
I removed all pathing.. what is wrong with the footprint and how to solve it? and all buildings and even the walls have this problem.. all buildings and units in data have the same problem..
@strhsxx: Go
anyone please help me.. must I make a new map?..
== HELP ME!!!!! ==
any testmap with the bug so we can check what the exact problem is?
@Helral: Go
watch the above video. what is it happening?
We need to actually look at the game mechanics to tell what the problem is as a video says nothing since it can be several dozen causes leading to the same effect. So to save the time of people trying to help you, please upload a version of the map or a test map with the same problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
since it still happens while triggers are disabled it is a data problem.
The following causes are possible:
well I summed up a few of the possible causes, but not all since I would probably be going on for almost forever.
@Helral: Go
sorry I checked everything.. I removed all the pathing and triggers and I did reset all units in data.. I can't solve this problem.. I give up.. I made new map.. my map is very rediculous and units in my map enter the walls.. it seems that I built a very very huge unit in my map (a unit that spreads very very huge green field?). not pathing or data etc. it is because of a unit that is very very huge but I can't select or I can't see.. I just decided to make new map with better ideas..
the bug is gone aftre deleting all pathings.. sorry.. I could not think of deleting pathings at the moment.. I dont know what the problem was exactily but the bug is gone..