I was ready to move on after my map had stayed on page one or two for a few weeks consistently. There are a finite number of ways creating a TD can express yourself. To me the map has served its purpose, and I am bored of it.
Unfortunately, I am apparently obliged to continue updates and I feel neglecting to do so will let people down. (I admit, my map remains horribly unbalanced in its current state, and I will update it. It is harder now that I have lost interest.)
I have a very short attention span. The nice thing about the popularity system is that you don't have to finish anything at one time. I was able to upload my map in its infancy, and add features as I finished them and not worry about others dealing with hundreds of versions. If it were not for this, I would likely never have released anything.
It is a small self-esteem boost, however, there is not much point, given that most people impressed by a popular SC2 map are not the type of people I consider stimulating company.
Girls at school do not care as much as I anticipated. Not even the Korean ones. UT is half Korean. I am quite disappointed, and frankly, shocked.
EDIT: As for games lower on the list... I very much enjoyed "Run like a Toemat".
You could always upload an unlocked version of your map here and say if anybody likes it and wants to take over maintaining it they're welcome to. Most really popular maps end up being maintained by a different team than the original developer, anyway.
It is a small self-esteem boost, however, there is not much point, given that most people impressed by a popular SC2 map are not the type of people I consider stimulating company.
THE Card Game would be not so great map if it was not supportive community what motivates to keep supporting it.
1. Buy website server (more commonly known as website hotel) for your popular map.
2. Make professionally looking website.
3. Get google Adsense, Microsoft Pubcenter or Yieldbuild to accept your site as their "advertiser" site.
4. Make gamers who loves to play your map aware of your website.
Then just keep working with your map projects, when gamers like your work, you can gather quite nice community to show your latest mapping work.
Why would anyone care about monetization. This might not be a point of view anyone else shares.
But I honestly don't understand the point of doing anything other than for the enjoyment of doing it. If money is motivation, to me the entire task is a waste of time.
Then again, I've never been in a situation where I needed money. So it's possible desperation or necessity brings out another, and my views on this matter are uninformed.
I'd work for free ideally for the rest of my life. I am aware the possibility of that is unlikely. Star Trek got this right.
Why would anyone care about monetization. This might not be a point of view anyone else shares.
But I honestly don't understand the point of doing anything other than for the enjoyment of doing it. If money is motivation, to me the entire task is a waste of time.
Then again, I've never been in a situation where I needed money. So it's possible desperation or necessity brings out another, and my views on this matter are uninformed.
I'd work for free ideally for the rest of my life. I am aware the possibility of that is unlikely. Star Trek got this right.
You can enjoy and same time earn from it. Many enjoy from what they do even if they earn from it.
i think that Vexal is correct, you should make maps for the fact that you love making maps. Although, if I were to make some money from the map I wouldn't say, "you can keep it Blizzard". I would take that money, of course but that would never be the driving reason to make maps for me. I would do it because I enjoy doing it.
Karawasa.... are you the original creator of element td for wc3?
Did you actually make money on it? How much time total did you spend on it. Design/creating/ debugging/ fixing/ setting up web hosting/ supporting all this stuff / paying for all the soda food , cigarretes/ other smoking accessories.
With the ammount of time Ive already spent just learning the editor I could have prolly made a couple grand just mowing lawns lol.
I really dont see people making money on this stuff.
IMO anybody who spends money on UMS games, is mentally retarded.
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So you would rather spend $20, $40, or $60 on a retail game, than spend maybe $1 on a game that is maybe slightly lower quality, just as fun, and have your money support a person who loves making games as opposed to a person who loves making money?
I don't think this subject has to do with the players. I lose a little respect for those who expect money. It has nothing to do with whether players are willing to pay.
someone buying a quality map that they find fun and will bring them hours of entertainment is mentally retarded? \
Im really at a loss of words on this whole thread.
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I wonder if it would be possible using banks to "ban" rage quitters..? Like if a player's bank integer of "number of rage quits" is more than 3, when the player joins the game they are auto kicked. They would probably tend to stop trying to play the game if they get kicked every time and then no more rage quitter
Why would anyone care about monetization. This might not be a point of view anyone else shares.
But I honestly don't understand the point of doing anything other than for the enjoyment of doing it. If money is motivation, to me the entire task is a waste of time.
Then again, I've never been in a situation where I needed money. So it's possible desperation or necessity brings out another, and my views on this matter are uninformed.
I'd work for free ideally for the rest of my life. I am aware the possibility of that is unlikely. Star Trek got this right.
You are definitely in the minority, that I can assure you. Most people like money. I'm not living on the street and desperate for money. But, I'm not rich yet either. Furthermore, money does not run antithesis to enjoyment. You can enjoy what you do and still make money from it.
Karawasa.... are you the original creator of element td for wc3? Did you actually make money on it? How much time total did you spend on it. Design/creating/ debugging/ fixing/ setting up web hosting/ supporting all this stuff / paying for all the soda food , cigarretes/ other smoking accessories.
With the ammount of time Ive already spent just learning the editor I could have prolly made a couple grand just mowing lawns lol.
I really dont see people making money on this stuff.
IMO anybody who spends money on UMS games, is mentally retarded.
Element TD was passed onto me by the original author in early 2006. I'm not going to marginalize the great work that mrchak did, but I will say that at this point it's a much different game.
Yes, I have made money from it. While I don't believe the exact details need to be shared, I will say that it's in the upper range of four digits. I have spent countless hours on it. If you calculate the per hour amount, you're right in that it isn't the best job.
But that isn't the point. I have met many people and accomplished many things along the way that have positioned me to reap far more money. There are four versions of Element TD currently in development. I anticipate each will generate five digit returns at least.
Not to mention the fact that my resume is leaps and bounds ahead of my peers. But that one is a moot point, as I'm not looking for a career (entrepreneur here).
I would very much like to know how you managed to bring in a four digit income off of a map. Donations? I really dont believe that but i could be wrong?
Also just a theory or whatever i have going on in my head is i personally believe map makers should be able to bring in a little extra cash for their work. Think about it, what is a job? You bust your ass to make/get something done and you get paid. What is map making? You bust your ass to make/get something done for nothing. You can say "Oh i do it for the love! Or i do it because i like making things". But the buttom line is if you were offered money for your work you wouldnt turn it down.
Note, i am not saying i make maps for money... that would be stupid given how the current system works lol.
Do you put "Successful Starcraft 2 map-maker" on your resume?
The career councilor scolded me for even bringing such an idea up.
Your career councilor is an idiot then. Anyone who knows anything about getting a job will tell you that experience is the number one thing. If you're trying to go into the gaming industry then it makes perfect sense to include it, otherwise leave it out. You want to describe what you did and what skills you picked up doing it. You should be able to talk about it in the interview as well. How you title it in the resume is up to you.
I would very much like to know how you managed to bring in a four digit income off of a map. Donations? I really dont believe that but i could be wrong?
Note, i am not saying i make maps for money... that would be stupid given how the current system works lol.
I've made a grand total of $2 from donations. The money has come from advertisements on the website and the products (mousepad, t-shirt) that I've sold. Your success will be directly tied to traffic. If your map is popular but you can't get people to the site, then no cigar for you. I do not claim that most maps can pull this off, but it can be done.
I have various reasons for developing a SC2 version, and one of them is to make money. I don't consider that stupid at all with the current system. Ask me in a couple months how it turned out.
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@Bounty_98:
I was ready to move on after my map had stayed on page one or two for a few weeks consistently. There are a finite number of ways creating a TD can express yourself. To me the map has served its purpose, and I am bored of it.
Unfortunately, I am apparently obliged to continue updates and I feel neglecting to do so will let people down. (I admit, my map remains horribly unbalanced in its current state, and I will update it. It is harder now that I have lost interest.)
I have a very short attention span. The nice thing about the popularity system is that you don't have to finish anything at one time. I was able to upload my map in its infancy, and add features as I finished them and not worry about others dealing with hundreds of versions. If it were not for this, I would likely never have released anything.
It is a small self-esteem boost, however, there is not much point, given that most people impressed by a popular SC2 map are not the type of people I consider stimulating company.
Girls at school do not care as much as I anticipated. Not even the Korean ones. UT is half Korean. I am quite disappointed, and frankly, shocked.
EDIT: As for games lower on the list... I very much enjoyed "Run like a Toemat".
You could always upload an unlocked version of your map here and say if anybody likes it and wants to take over maintaining it they're welcome to. Most really popular maps end up being maintained by a different team than the original developer, anyway.
@RileyStarcraft:
I did upload a version with all of the data and triggers intact. And the terrain erased. For learning purposes of other users.
Guess someone doesn't care about monetization.
THE Card Game would be not so great map if it was not supportive community what motivates to keep supporting it.
1. Buy website server (more commonly known as website hotel) for your popular map.
2. Make professionally looking website.
3. Get google Adsense, Microsoft Pubcenter or Yieldbuild to accept your site as their "advertiser" site.
4. Make gamers who loves to play your map aware of your website.
Then just keep working with your map projects, when gamers like your work, you can gather quite nice community to show your latest mapping work.
@Karawasa: Go
Why would anyone care about monetization. This might not be a point of view anyone else shares.
But I honestly don't understand the point of doing anything other than for the enjoyment of doing it. If money is motivation, to me the entire task is a waste of time.
Then again, I've never been in a situation where I needed money. So it's possible desperation or necessity brings out another, and my views on this matter are uninformed.
I'd work for free ideally for the rest of my life. I am aware the possibility of that is unlikely. Star Trek got this right.
You can enjoy and same time earn from it. Many enjoy from what they do even if they earn from it.
i think that Vexal is correct, you should make maps for the fact that you love making maps. Although, if I were to make some money from the map I wouldn't say, "you can keep it Blizzard". I would take that money, of course but that would never be the driving reason to make maps for me. I would do it because I enjoy doing it.
@Karawasa: Go
Karawasa.... are you the original creator of element td for wc3? Did you actually make money on it? How much time total did you spend on it. Design/creating/ debugging/ fixing/ setting up web hosting/ supporting all this stuff / paying for all the soda food , cigarretes/ other smoking accessories.
With the ammount of time Ive already spent just learning the editor I could have prolly made a couple grand just mowing lawns lol.
I really dont see people making money on this stuff.
IMO anybody who spends money on UMS games, is mentally retarded.
@SouLCarveRR: Go
So you would rather spend $20, $40, or $60 on a retail game, than spend maybe $1 on a game that is maybe slightly lower quality, just as fun, and have your money support a person who loves making games as opposed to a person who loves making money?
@voodude2008: Go
I don't think this subject has to do with the players. I lose a little respect for those who expect money. It has nothing to do with whether players are willing to pay.
@SouLCarveRR:
someone buying a quality map that they find fun and will bring them hours of entertainment is mentally retarded? \
Im really at a loss of words on this whole thread.
I wonder if it would be possible using banks to "ban" rage quitters..? Like if a player's bank integer of "number of rage quits" is more than 3, when the player joins the game they are auto kicked. They would probably tend to stop trying to play the game if they get kicked every time and then no more rage quitter
The only reason i quit playing the map is because i got bored. There's nothing ragequit about it.
@drummerboy1151: Go
All that will do is ruin the game for everyone else for EVERY game she joins.
No, because it is not finished enough and far from polished.
When that happens, yes.
I'm still surprised the StarCraft: Ghost map got so high in popularity and it was hardly worked on. :\
You are definitely in the minority, that I can assure you. Most people like money. I'm not living on the street and desperate for money. But, I'm not rich yet either. Furthermore, money does not run antithesis to enjoyment. You can enjoy what you do and still make money from it.
Element TD was passed onto me by the original author in early 2006. I'm not going to marginalize the great work that mrchak did, but I will say that at this point it's a much different game.
Yes, I have made money from it. While I don't believe the exact details need to be shared, I will say that it's in the upper range of four digits. I have spent countless hours on it. If you calculate the per hour amount, you're right in that it isn't the best job.
But that isn't the point. I have met many people and accomplished many things along the way that have positioned me to reap far more money. There are four versions of Element TD currently in development. I anticipate each will generate five digit returns at least.
Not to mention the fact that my resume is leaps and bounds ahead of my peers. But that one is a moot point, as I'm not looking for a career (entrepreneur here).
@Karawasa:
Do you put "Successful Starcraft 2 map-maker" on your resume?
The career councilor scolded me for even bringing such an idea up.
@Karawasa: Go
I would very much like to know how you managed to bring in a four digit income off of a map. Donations? I really dont believe that but i could be wrong?
Also just a theory or whatever i have going on in my head is i personally believe map makers should be able to bring in a little extra cash for their work. Think about it, what is a job? You bust your ass to make/get something done and you get paid. What is map making? You bust your ass to make/get something done for nothing. You can say "Oh i do it for the love! Or i do it because i like making things". But the buttom line is if you were offered money for your work you wouldnt turn it down.
Note, i am not saying i make maps for money... that would be stupid given how the current system works lol.
Your career councilor is an idiot then. Anyone who knows anything about getting a job will tell you that experience is the number one thing. If you're trying to go into the gaming industry then it makes perfect sense to include it, otherwise leave it out. You want to describe what you did and what skills you picked up doing it. You should be able to talk about it in the interview as well. How you title it in the resume is up to you.
I've made a grand total of $2 from donations. The money has come from advertisements on the website and the products (mousepad, t-shirt) that I've sold. Your success will be directly tied to traffic. If your map is popular but you can't get people to the site, then no cigar for you. I do not claim that most maps can pull this off, but it can be done.
I have various reasons for developing a SC2 version, and one of them is to make money. I don't consider that stupid at all with the current system. Ask me in a couple months how it turned out.