Has anyone else done this? I previously had a command where I could spawn anything for the computer in my TD. I tried joining a random game and spawning meteor-hurling giants on the unsuspecting players. Even though it was absolutely hilarious, I felt kind of guilty, so I removed the command to protect the community from myself.
Cheat codes are a nice way to test specific features without having to run a whole game.
I usually implement some kind of debug mode, where people can use cheats, but I make it quite obvious, so noone can use this to cheat in a serious game (scoreboard says its a debug game, all players get text messages, the help contains information about the mode and the cheat codes, usually I disable win/lose conditions to make it even more obvious)
However, you should not add random cheats to use in a standard game; it might be fun 1 or 2 times for you, but it hurts your map in the long run.
They were added for debugging. I just used the bank. It's not safe so I usually disable it.
The reason it can be use as a cheat is because the final boss has an outrageous attack. The spawn count and level switch debug commands can be used to spawn 12 of the last boss.
For testing specific conditions in a map I think it can be useful. It should be abundantly clear to everyone in the game that you've altered the experience though.
If the cheats just give you better chances against the other players, or mischievous features, it's simply just a bad idea.
Aside from debugging, it's meant to be funny. It depends how serious players take the map. To me, it is kind of funny to have a giant monster obliterate everything with its sheer awesomeness.
I guess. Would be more of a prankster map than anything. I wouldn't like it, but some might.
Keep in mind that anything you add to a map can and will be used by other people, so the cheating could become a feature of your map and overshadow anything else you put in there.
i have a bunch of "cheats" in my map, but i always disable the triggers before publishing.
Giant monsters sounds like fun... in wc3 in my ww3 map i made a sudden death trigger (in the case that i had to leave) that just made masses of infernals rain down on the entire map.
Well, I'm just going to add something to my map that gives me special things, but not a distinct advantage. Bit like the CE thor.
Also, Yay on molsterr getting over 1k posts :D
im not, thats a site glitch , as of this post im 994 [then jumps to 1,013], next post will be 996 followed by 1,015 its a sc2mapster cheat code I think >_>
I used to have these in some of my own maps. Stuff like that is quite easy to do through triggers, as you can check the name of a player towards your own nickname. I had a simple "If (name of player 1) = "Mozared" then do (actions)" back in Warcraft 3. As with most things, it isn't good or bad per se, just depends on what you use them for. If you make a DOTA map and implement a "kill selected unit" command just to mess with other people, you'll at the very least be dubbed an ass. It can be cool for some functions though, such as for example renaming your hero to have your name when you're in a game or such. My personal DOTA used to have some (balanced) heroes that only me and close friends could access - it might seem a bit elitist, but assuming you don't abuse the function it could be fun and give a nice little whirl for people who 'get to play with the map maker'.
Has anyone else done this? I previously had a command where I could spawn anything for the computer in my TD. I tried joining a random game and spawning meteor-hurling giants on the unsuspecting players. Even though it was absolutely hilarious, I felt kind of guilty, so I removed the command to protect the community from myself.
I'm trying to put something similar into my map... how did you do yours? :o
To quote myself:
However, you should not add random cheats to use in a standard game; it might be fun 1 or 2 times for you, but it hurts your map in the long run.
Yeah, I'm not even in alpha yet so it's more for testing...
They were added for debugging. I just used the bank. It's not safe so I usually disable it.
The reason it can be use as a cheat is because the final boss has an outrageous attack. The spawn count and level switch debug commands can be used to spawn 12 of the last boss.
Bad idea.
For testing specific conditions in a map I think it can be useful. It should be abundantly clear to everyone in the game that you've altered the experience though.
If the cheats just give you better chances against the other players, or mischievous features, it's simply just a bad idea.
@Builder_Bob: Go
Aside from debugging, it's meant to be funny. It depends how serious players take the map. To me, it is kind of funny to have a giant monster obliterate everything with its sheer awesomeness.
Everybody loves awesomeness.
People tend to have different opinions on what to consider awesome.
@Kueken531: Go
But you agree that everybody loves awesome.
Indeed, but not everyone might share your opinion of cheated, giant monsters obliberating them being awesome :)
@Vexal: Go
I guess. Would be more of a prankster map than anything. I wouldn't like it, but some might.
Keep in mind that anything you add to a map can and will be used by other people, so the cheating could become a feature of your map and overshadow anything else you put in there.
i have a bunch of "cheats" in my map, but i always disable the triggers before publishing.
Giant monsters sounds like fun... in wc3 in my ww3 map i made a sudden death trigger (in the case that i had to leave) that just made masses of infernals rain down on the entire map.
I dont like awesomeness at all.
thats awesome.
Well, I'm just going to add something to my map that gives me special things, but not a distinct advantage. Bit like the CE thor.
Also, Yay on molsterr getting over 1k posts :D
im not, thats a site glitch , as of this post im 994 [then jumps to 1,013], next post will be 996 followed by 1,015 its a sc2mapster cheat code I think >_>
I used to have these in some of my own maps. Stuff like that is quite easy to do through triggers, as you can check the name of a player towards your own nickname. I had a simple "If (name of player 1) = "Mozared" then do (actions)" back in Warcraft 3. As with most things, it isn't good or bad per se, just depends on what you use them for. If you make a DOTA map and implement a "kill selected unit" command just to mess with other people, you'll at the very least be dubbed an ass. It can be cool for some functions though, such as for example renaming your hero to have your name when you're in a game or such. My personal DOTA used to have some (balanced) heroes that only me and close friends could access - it might seem a bit elitist, but assuming you don't abuse the function it could be fun and give a nice little whirl for people who 'get to play with the map maker'.
@Molsterr: Go
:O
@Mozared: Go
I've always done it via banks, but 2 conditions would make it pretty much impossible to hack it :/
@Mozared: Go
It's not possible to do a condition like (name of player) in sc2 is it?