o.O that is a rather unique way of bringing up a topic...
I played that map for a few hours and it was pretty fun, but it gets boring fast not because of the amount of players but because there are no real variables to it other than player reaction speed and "learned skill". That concept could totally be turned into sc2 mario kart too.., just add more "modes" with weapons, skins, different level/arenas, vastly different bike speeds and other aspects and keep the original mode as an option as well.
Some maps don't really need a lot of players 1v1, 2v2, etc..., others require players to be fun at all Civ, Risk type maps, Mafia, Hero Attack, others can combine those Empire Builder for example can be played solo, in team vs AI, or a PvP mode, basically all together, in all cases it can be a fun way to play, Kobolds is sort of similar as well, for learning purposes and even just playing you can more or less experience it solo the fun of just surviving, building a camp and gathering all the weapons/maxing out, but it shines the most and is made for team vs team.
The best maps are ones which generally combine all of the aspects and allow more options and choices, thus increasing the variety of play styles and make for more fun in choosing and playing.
How many players are required for a mod (game) to be "alive"...?
Let's say i play pc and the lobby is like what you would expect for an
awesome bike mod
15 to 50 people play regularly .. and there are beginners all the time .. 10 to 50 a week ...
is that necrophilia .. or is that a biker mod?
Really everyone -_- how do you not understand... all hes asking is how many people are required for the map to gain popularity.
Necro the number relys on several factors such as game speed, total game time, game type, For a map say like an RPG, then you want 12 people, since the games will be long people can start without a full house, if a full lobby is required then I suggest a number as high as possible for the map but lower then 9.
Game popularity relies on the total time played, so thats what your trying to maximize.
Oh, I've neglected to mention, I'm working on a new version. It has enough changes that it will be published separately, so people can continue to enjoy/hate the previous version.
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@houndofbaskerville: Go
..what?
no no no
@houndofbaskerville: Go
I don't play SC2, or mods. What are you asking in your original question...
"is that necrophilia .. or is that a biker mod?"
@houndofbaskerville: Go
necrophillia.
how is a biker mod necrophilia...
no no no
o.O that is a rather unique way of bringing up a topic...
I played that map for a few hours and it was pretty fun, but it gets boring fast not because of the amount of players but because there are no real variables to it other than player reaction speed and "learned skill". That concept could totally be turned into sc2 mario kart too.., just add more "modes" with weapons, skins, different level/arenas, vastly different bike speeds and other aspects and keep the original mode as an option as well.
Some maps don't really need a lot of players 1v1, 2v2, etc..., others require players to be fun at all Civ, Risk type maps, Mafia, Hero Attack, others can combine those Empire Builder for example can be played solo, in team vs AI, or a PvP mode, basically all together, in all cases it can be a fun way to play, Kobolds is sort of similar as well, for learning purposes and even just playing you can more or less experience it solo the fun of just surviving, building a camp and gathering all the weapons/maxing out, but it shines the most and is made for team vs team.
The best maps are ones which generally combine all of the aspects and allow more options and choices, thus increasing the variety of play styles and make for more fun in choosing and playing.
@houndofbaskerville: Go
How hard is it to post normally and intelligibly? , making it easier for more people(other than yourself) to understand.
Really everyone -_- how do you not understand... all hes asking is how many people are required for the map to gain popularity.
Necro the number relys on several factors such as game speed, total game time, game type, For a map say like an RPG, then you want 12 people, since the games will be long people can start without a full house, if a full lobby is required then I suggest a number as high as possible for the map but lower then 9.
Game popularity relies on the total time played, so thats what your trying to maximize.
no no no
no no no
Websters defines necrophilia as "sexual feelings or activities that involve dead bodies"
houndofbasker defines necrophilia as possibly being:
or houndofbasker defines bike mod as possibly being:
Either way I'm confused terribly about were the dead bodies are and the sexual feelings?
Since necrophilia have new definition in this thread, I would say that if you play starcraft 2 these days, then you are necrophiliac.
no no no
no no no
Oh, I've neglected to mention, I'm working on a new version. It has enough changes that it will be published separately, so people can continue to enjoy/hate the previous version.
no no no