You can set the paintbrush size, its over the colors.
Yes, my bad... I just saw it while watching livestream today.
The new UI for Final Frontier v2 looks great! :)
I pretty much agree with what TheAlmaity said above too. I just wanted to tell about a huge bug in Room Wars, there was a round were TheAlmaity kicked me out of the game without even understanding how. For some reason he had control over 2 rooms instead of just one, and I had my units in one of these rooms... So basically he had marines in the same room as me, plus the marines in his starting room. And he had control over the bunker too, so I couldn't even hide my units and lost them all in a blink... Seems like the leaderboard is still bugged by the way (about the rooms count), but I didn't check precisely.
About the suggestions for Snipers Promod, we also mentioned a better UI... If you can make the game go fullscreen, I think it would look better AND prevent being killed by people hiding in the south part of the map (they see units coming from above, while units coming from the top can't see them, because of the UI frames). You should definitely find a way to keep the items bought when our unit dies, because it happens really often (especially when I'm in the game xD).
About Core Fight, yes, definitely needs a boost in income. We only have control over a builder, so we spend most of our time waiting for the minerals. I personally don't mind about the camera shaking when our buildings are hit. I'm pretty sure you could prevent the lag by removing all those creeps (at least in the main bases, where they're a bit annoying) and removing half of the doodads between the lanes, since we never go there and won't really see the difference.
Anyway, the map night was really great (although I feel like I'm renowned for my noob skills in most games now... xD). Oh, and yes... We're definitely going to be as famous as Husky one day. :D
Too slow... Increase rate of income. Add more units. Apart from that, very good.
Also, the medivac is actually bad compared to a normal medic building if you are losing, since the medivac tends to get killed before a medic is spawned. Maybe spawn a medic at the same time as a medivac and give the medic a timed life?
Unit Ideas:
Hellion, linear splash, good vs Light bad vs Armored
Banshee: Cloaked till it attacks, maybe even its linear splash from the campaign?
Marauder: Concussives, good vs Armored
Ghost: Very Good vs Psionic (Should only be used to counter stuff like archons)
Some Protoss unit that does the same as the Ghost
Phoenix: Good AtA, Graviton Beams ground units
Collosus: Expensive, good vs Light, usual attack
Sentry: Uses Guardian Shield
Protoss need a third advanced structure like a static defense (Photon Cannon?) like Terrans have Bunkers.
Terrans need something like Force Fields as an advanced Structure. Add another structure for Protoss then as well to keep it equal.
Most of this things are already implemented on the upcoming version (2.0) (Increased income rate / some balancing). Also it will add lots of new units: Banshee, Marauder, Ghost, Roach, Zergling, Mutalisk, Infestor, Science Vessel, ... But I want to finish two new races before publishing this new version. Advanced units and new special structures are planned for upcomming versions.
Oh yea, Room Wars. That bug Zeal mentioned, small correction, i only had ONE room. We got the same room apparently, and i think the same happened to someone else. Round three.
Snipers, just remove the middle area of the standard ui (the one with unit name, health, damage, etc. which you dont need since you get 1shotted anyway) and add a dialog that shows you youre energy. Also, allow players to Zoom Out the camera further
Card Shuffle default camera is zoomed out slightly, but if you scroll your mouse wheel accidentally it zooms in to normal game zoom and you cant zoom out again. Fix plz. I think its the same with Room Wars.
how to i hide the central area ? and allow player to zoom out more ? xDD can anyone help me ? i can even send u the map and u guys try make it better lol xp
how to i hide the central area ? and allow player to zoom out more ? xDD can anyone help me ? i can even send u the map and u guys try make it better lol xp
check one of the sc2layout tutorials and hide the area that way (You can even try and make the command card flat so that we have the bottom right free as well)
For the zoom... Most likely in the Game Data tab, or another of the "Advanced" ones in the data editor.
EDIT:
@IlililillililililililLIlILilIliLilIIlIlILililil, or however its spelled
Hurry up with that version then :) Or just release part of it for Map Night! Cant wait to test it.
Hmm a custom map tournament. Would be great if there were more participants / maps though.
Also, is it possible to host a map without uploading it to the Bnet ( meaning it stays private ), because I went to check out the NA map night thread and they had several interesting maps there.
if we make a thread in teamliquid like Sc2Mapster Tournament Nights or smthing were we make tournaments of mapster maps would be a very nice way to advertise this website and the maps ^^
btw think ive better camera and working on the spectator mode :)
If anyone is interested, I have compressed a ZIP archive containing all the replay files from the games played during the EU map night #2... Can be very useful, especially in Pictionary to read the chat! You can find it on RapidShare. Have fun! ;)
EDIT: If anyone has the replay file of Blood Marathon, please share! I can't find it... :'(
Hmm a custom map tournament. Would be great if there were more participants / maps though.
Also, is it possible to host a map without uploading it to the Bnet ( meaning it stays private ), because I went to check out the NA map night thread and they had several interesting maps there.
no, upload is compulsory
... some maps are already crossrealm hosted... some need to be... others refuse to be...
Hosting is still very much undervalued in sc2, and this is a shame... players should be lining up to propose hosting, but they are :( not
You should try and host the maps you'd want to promote by courting the mapmakers involved... further exposure for their map is in their interest too... and sc2mapster is well known for it's open arms policy...
if we make a thread in teamliquid like Sc2Mapster Tournament Nights or smthing were we make tournaments of mapster maps would be a very nice way to advertise this website and the maps
btw think ive better camera and working on the spectator mode :)
<3 the cross site ad idea
You should do it (in the proper forum: custom for the map night itself and tourney for custom tourney)
Make the threads sexy as hell though, so it is not closed for lack of content... pictures links etc (people here would gladly oblige supplying awesome and helping you with format/features/stuff to advertise EU and NA map nite)
(my bm history would make it a bad idea for me to do it... i'd love to help (do it so it's done) though)
Wont, didnt play it last time cause we had too many people xD Will play today!
Also, during Map Night, we'll be voting on what map gets a tournament made for it, and also what map from all the participants is the best one (if its unclear, there are gonna be mapmakers there, we're gonna vote on who's map is best from the maps we played belonging to people that are present.)
Author of the "best map" gets a Darkspore Beta Key from me.
Yes, my bad... I just saw it while watching livestream today.
The new UI for Final Frontier v2 looks great! :)
I pretty much agree with what TheAlmaity said above too. I just wanted to tell about a huge bug in Room Wars, there was a round were TheAlmaity kicked me out of the game without even understanding how. For some reason he had control over 2 rooms instead of just one, and I had my units in one of these rooms... So basically he had marines in the same room as me, plus the marines in his starting room. And he had control over the bunker too, so I couldn't even hide my units and lost them all in a blink... Seems like the leaderboard is still bugged by the way (about the rooms count), but I didn't check precisely.
About the suggestions for Snipers Promod, we also mentioned a better UI... If you can make the game go fullscreen, I think it would look better AND prevent being killed by people hiding in the south part of the map (they see units coming from above, while units coming from the top can't see them, because of the UI frames). You should definitely find a way to keep the items bought when our unit dies, because it happens really often (especially when I'm in the game xD).
About Core Fight, yes, definitely needs a boost in income. We only have control over a builder, so we spend most of our time waiting for the minerals. I personally don't mind about the camera shaking when our buildings are hit. I'm pretty sure you could prevent the lag by removing all those creeps (at least in the main bases, where they're a bit annoying) and removing half of the doodads between the lanes, since we never go there and won't really see the difference.
Anyway, the map night was really great (although I feel like I'm renowned for my noob skills in most games now... xD). Oh, and yes... We're definitely going to be as famous as Husky one day. :D
Most of this things are already implemented on the upcoming version (2.0) (Increased income rate / some balancing). Also it will add lots of new units: Banshee, Marauder, Ghost, Roach, Zergling, Mutalisk, Infestor, Science Vessel, ... But I want to finish two new races before publishing this new version. Advanced units and new special structures are planned for upcomming versions.
Oh yea, Room Wars. That bug Zeal mentioned, small correction, i only had ONE room. We got the same room apparently, and i think the same happened to someone else. Round three.
Snipers, just remove the middle area of the standard ui (the one with unit name, health, damage, etc. which you dont need since you get 1shotted anyway) and add a dialog that shows you youre energy. Also, allow players to Zoom Out the camera further
Card Shuffle default camera is zoomed out slightly, but if you scroll your mouse wheel accidentally it zooms in to normal game zoom and you cant zoom out again. Fix plz. I think its the same with Room Wars.
how to i hide the central area ? and allow player to zoom out more ? xDD can anyone help me ? i can even send u the map and u guys try make it better lol xp
check one of the sc2layout tutorials and hide the area that way (You can even try and make the command card flat so that we have the bottom right free as well)
For the zoom... Most likely in the Game Data tab, or another of the "Advanced" ones in the data editor.
EDIT:
@IlililillililililililLIlILilIliLilIIlIlILililil, or however its spelled
Hurry up with that version then :) Or just release part of it for Map Night! Cant wait to test it.
EDIT 2:
Guys, check this please:
http://forums.sc2mapster.com/general/general-chat/19303-custom-map-tournaments/
Hmm a custom map tournament. Would be great if there were more participants / maps though.
Also, is it possible to host a map without uploading it to the Bnet ( meaning it stays private ), because I went to check out the NA map night thread and they had several interesting maps there.
if we make a thread in teamliquid like Sc2Mapster Tournament Nights or smthing were we make tournaments of mapster maps would be a very nice way to advertise this website and the maps ^^
btw think ive better camera and working on the spectator mode :)
If anyone is interested, I have compressed a ZIP archive containing all the replay files from the games played during the EU map night #2... Can be very useful, especially in Pictionary to read the chat! You can find it on RapidShare. Have fun! ;)
EDIT: If anyone has the replay file of Blood Marathon, please share! I can't find it... :'(
no, upload is compulsory
... some maps are already crossrealm hosted... some need to be... others refuse to be...
Hosting is still very much undervalued in sc2, and this is a shame... players should be lining up to propose hosting, but they are :( not
You should try and host the maps you'd want to promote by courting the mapmakers involved... further exposure for their map is in their interest too... and sc2mapster is well known for it's open arms policy...
-----------------------<3 the cross site ad idea
You should do it (in the proper forum: custom for the map night itself and tourney for custom tourney)
Make the threads sexy as hell though, so it is not closed for lack of content... pictures links etc (people here would gladly oblige supplying awesome and helping you with format/features/stuff to advertise EU and NA map nite)
(my bm history would make it a bad idea for me to do it... i'd love to help (do it so it's done) though)
long live Custom Map Tournaments
@houndofbaskerville: Go
Wolf made a thread on TL for Map Night.
map for the tournament will be voted on on Map Night
Please post about the tournaments in the tournament and keep the Map Night thread about Map Night.
Any new map suggestions?
Saw Wolflisk op
Crossreferencing...? That's not good?
[eager yet softly muffled mapmaking chant]
Can't wait. :)
Map Night tonight, 7 PM CET, Wolf managed to get the stream to higher quality as well =D
Gates of Darkness is ready for testing as well. Lots of improvements from last time.
Don't forget THE Card Game. ;)
Wont, didnt play it last time cause we had too many people xD Will play today!
Also, during Map Night, we'll be voting on what map gets a tournament made for it, and also what map from all the participants is the best one (if its unclear, there are gonna be mapmakers there, we're gonna vote on who's map is best from the maps we played belonging to people that are present.)
Author of the "best map" gets a Darkspore Beta Key from me.
Sounds cool. :)
my body is ready xD
I have 11 Darkspore Beta keys to give away to random viewers, players or mapmakers :D. So tune in or play for a chance to win .
One, please. :)
Five minutes till the start! Ill be on real soon.