So I just found out that this has -almost- been posted in "http://forums.sc2mapster.com/development/map-development/5318-story-mode-units-in-the-map-editor/#p5" but I thought I'd make a topic with better/more pictures and such and such.
If you open the unit tab there is alot of green icons under the label "character". These are the models of the units seen in the cutscenes/on hyperion.
And I think most people will overlook them since they don't have an obvious icon, so here ya go, hope it's somewhat helpful to someone :3
Edit:
Followed the wise advice by Vjeux :3
Edit: Also, feel free to post other models you think people won't notice
They do look awesome though, if you don't use them as combat units I think they should work fine, as the graphics lower with the settings even in the cutscenes. You shouldn't have a map full of them obviously.
The story mode models are of limited use as they have no animations, however.
"one thing i'm really happy that we developed is the recording system. The video recording system in game. I'm excited to see what the machinima community is going to do with [it]. These are the tools that we used for all our in game videos that you see in the news casts and the tech purchase panels. What it allows designers to do is via triggers they set up the cutscene however they want and then they can set movie recording triggers when it runs the cutscene, it automatically records video snippits for you, throws them all in a directory and you got a movie."
-Matt Schembari (software engineer that worked on sc2)
This is a direct quote from the "behind the scenes" dvd that came with the collectors edition.
i was wondering, is it possible to like, export say one of the Dominion Marine models, give him some animations on like some 3d modeling program, import him back into Sc2, and make like a FPS with a high QL marine with actual shooting/walking animations?
i was wondering, is it possible to like, export say one of the Dominion Marine models, give him some animations on like some 3d modeling program, import him back into Sc2, and make like a FPS with a high QL marine with actual shooting/walking animations?
These models are like 30 times more poly than the ingame ones. You can use them only for portraits and movies.
And i got a question:
Models of characters are working well but props can't be seen in map? How i can put the props models on map?
How did you get some of them to appear on the terrain? I've tried to put down a few of them (the firebat for example) and it just appears under the ground, this happens for alot of the props. Anyone know how to fix this?
Quote from Mordrag:
How did you get some of them to appear on the terrain? I've tried to put down a few of them (the firebat for example) and it just appears under the ground, this happens for alot of the props. Anyone know how to fix this?
Quote from inkwizitor:
@PvtChevron: Go set their height in the data editor
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The story mode models are of limited use as they have no animations, however.
These models are extremly too high poly for normal game.
They do look awesome though, if you don't use them as combat units I think they should work fine, as the graphics lower with the settings even in the cutscenes. You shouldn't have a map full of them obviously.
Do you know that you can attach images to the posts? This will make nice thumbnails like this automatically for you!
"one thing i'm really happy that we developed is the recording system. The video recording system in game. I'm excited to see what the machinima community is going to do with [it]. These are the tools that we used for all our in game videos that you see in the news casts and the tech purchase panels. What it allows designers to do is via triggers they set up the cutscene however they want and then they can set movie recording triggers when it runs the cutscene, it automatically records video snippits for you, throws them all in a directory and you got a movie."
-Matt Schembari (software engineer that worked on sc2)
This is a direct quote from the "behind the scenes" dvd that came with the collectors edition.
The animations of the models are stored in the .m3a files. So you need to load animations for a model via Trigger before you can use them.
Sadly the models are too high poly to use them in a normal game. But I'm hoping for some kickass cinematics.
Very cool find! Those units can make some AWESOME quest giver type units.
I found something similar, see this thread: http://forums.sc2mapster.com/development/project-workplace/5190-portraits-are-3d-models/#p9
ROFL
i was wondering, is it possible to like, export say one of the Dominion Marine models, give him some animations on like some 3d modeling program, import him back into Sc2, and make like a FPS with a high QL marine with actual shooting/walking animations?
Sure is, bologna.
I don't have any "character" in the unit layer is the editor updated or something :?
These models are like 30 times more poly than the ingame ones. You can use them only for portraits and movies.
And i got a question:
Models of characters are working well but props can't be seen in map? How i can put the props models on map?
Can't wait to see people making their own questplaces between the missions like in the original campaign, awesome custom campaigns incoming!
@PvtChevron: Go set their height in the data editor because they are under the map.
I'm now working how to load .m3a with triggers. That would be much easier if i could open story map from campaign(reverse engineering).
Edit: Got it. Trigger window was opening like 2 minutes but now i can see hell of a triggers.
How did you get some of them to appear on the terrain? I've tried to put down a few of them (the firebat for example) and it just appears under the ground, this happens for alot of the props. Anyone know how to fix this?