Since the other thread regarding the patch is filled with offtopic math discussions and other things, I'd like to post this in a separate thread, where it also can be found more easily.
There are some galaxy API changes, some in which you already may know through the trigger editor GUI or as stated in the patchnotes. But anyway:
// Actor nativeactorscopeActorScopeCreate(stringoptionalCreateWithActorName);//* Changed from being "name" to an "optional" parameter// DialogsnativevoidDialogSetPositionRelativeToUnit(intdialog,unitinUnit,stringinAttachment,intoffsetX,intoffsetY);constintc_triggerControlTypeMovie=13;constintc_triggerControlPropertyDesaturated=37;// boolconstintc_triggerControlPropertyDesaturationColor=38;// colorconstintc_triggerControlEventTypeMouseEnter=6;constintc_triggerControlEventTypeMouseExit=7;// Meleeconstintc_meleeOptionXPGainDisable=4;// ObjectivesnativeintObjectiveCreate(textinName,textinDescription,intinState,boolinPrimary);//* Was called "ObjectiveCreate3" before the patchnativeintObjectiveCreateForPlayers(textinName,textinDescription,intinState,boolinPrimary,playergroupinPlayers);// PlayersnativestringPlayerHandle(intinPlayer);// SoundnativevoidSoundPause(sounds,boolpause);// UnitsnativevoidUnitForceStatusBar(unitinUnit,boolinShow);// Deprecated; use UnitStatusBarOverridenativevoidUnitStatusBarOverride(unitinUnit,intinGroup);nativevoidUnitStatusBarClearOverride(unitinUnit);nativevoidTriggerAddEventUnitLearnProgress(triggert,unitrefu,intstage);nativevoidTriggerAddEventUnitReviveProgress(triggert,unitrefu,intstage);// User InterfacenativevoidUISetAlertTypeVisible(playergroupinPlayers,stringinAlert,boolinVisible);nativevoidUISetButtonFaceHighlighted(playergroupinPlayers,stringface,boolinHighlight);
And that's about it. Thoughts?
(Sorry that it looks messy due to copypaste)
Since the other thread regarding the patch is filled with offtopic math discussions and other things, I'd like to post this in a separate thread, where it also can be found more easily.
There are some galaxy API changes, some in which you already may know through the trigger editor GUI or as stated in the patchnotes. But anyway:
And that's about it. Thoughts? (Sorry that it looks messy due to copypaste)
Should be posted in [Info] Patch 1.4.X Undocumented Changes as well, its not OT there.