EDIT: (BLIZZ) We also plan to improve the Arcade experience by partnering up with select Arcade developers to sell fun custom content through Battle.net. The idea is to test out this process with a smaller group and, if all goes well, we’ll continue this partnership with more and more developers.
Edit#2 : (BLIZZ) Paid content went bad for other dev (mods on steam by Valve) , how will you make it good here?
This is going to be completely new games in arcade, not taking free content away. Want content creators to get rewarded. Will be very limited at first
Edit#3: (BLIZZ) Some questions about the Arcade from fans, check this video, you will like it
I mostly stand by my statement in the previous thread. Though I suppose now that they are planning on making actual DLC missions (based on the Nova thread), I suppose it could be possible they might contract some work.
I mostly stand by my statement in the previous thread. Though I suppose now that they are planning on making actual DLC missions (based on the Nova thread), I suppose it could be possible they might contract some work.
I doubt that, they have plenty of their own designers to do official DLC missions.
As a campaign creator I always felt that high quality custom campaigns might also be considered. Many maps here could be as good as blizzard campaign maps with enough polish, and with blizzard' financial support could allow stuff like voice acting.
the time after the release of LotV is going to be very important. Can blizzard keep their players or even add to them by offering enough quality content?
The solution is to encourage cosmetic only micro transactions into popular maps. They need to make sure that it is "cosmetic only" otherwise you will find more and more maps will become pay to win which will detract overall community quality. This not only keeps the arcade full of high quality free content, but also gives developers financial incentives to keep maintaining and producing such content.
If they allow maps to be sold you will run into the problem where all good developers will move to producing high quality paid maps and free arcade will die.
You're misunderstanding.
They will be contacting and working with a select few (probably revered) mapmakers. Probably people such as TyaArcade, and then they will be making maps which would be kind of DLC. You can't, as a developer or mapmaker just simply choose to take money for your maps.
You're misunderstanding. They will be contacting and working with a select few (probably revered) mapmakers. Probably people such as TyaArcade, and then they will be making maps which would be kind of DLC. You can't, as a developer or mapmaker just simply choose to take money for your maps.
No they have not detailed what financial model will be used nor who will be eligible. They only detailed that the initial pilot scheme will be a few hand-selected people.
The problem is that DLC like maps will siphon talent away from the free pool. For example if TyaArcade was busy working on a paid DLC map or map series for SC2 then he would not be working on his free X Hero Siege or other maps, which he could even purposely remove to try to promote his paid content. Though his maps are popular, no one can say his paid maps would be as popular as free is infinitely cheaper than paying anything. On the other hand a micro-transaction model for cosmetics (Heroes of the Storm style) could easily be built into many popular custom maps, and even shared between them to some extent allowing people to play for free while still earning a lot of money from some.
The solution is to encourage cosmetic only micro transactions into popular maps.
This is the only way to go which will be good for everyone, but i guess it will be too complicated for blizz and they'd prefer spending money on RTC contests instead of making it, also id wonder how will they manage to check what is 'cosmetic' and what is not and how to regulate this whole thing.
I don't really think any of the map makers I've met here are that evil, lol.
greed is everywhere, it's human nature
i don't really think taking off maps would be positiv for the mapmaker, ppl would remake it or they are already remaked and those will become more popular then. the opposite is true. you can use popular maps to promote your DLC content or make them vote for you in contests like RTC.
One group this may or may not apply to is those who are more of the technical bent. For whatever reason, I find very few people who are more interested in the technical stuff then the creative stuff. Most learn the editor to make a game, not to learn the editor in and of itself.
That's the problem with content creation tools (like the sc2 editor). They are at the very end of a production pipeline and you can only use them for very specific stuff (sc2 maps or demos of some kind). It helped me understand programming easier, but in the end programming helped me more applying good triggering techniques than triggering helped me learn programming.
Maybe the terrain editor can help people understand how to make beautiful games better, but in the end a real game engine like Unity, or the Unreal Engine. Unity teaches a real programming language, and the Unreal Engine teaches art for 3d environments. You might get jobs as a programmer or 3d artists thanks to them.
By the very nature of what you're saying, it literally applies to nobody, as all of us have been making stuff for free with no cash incentives. The only thing that suddenly introducing money into the mix would do is allow for more dedicated development time, custom assets etc.
greed is everywhere, it's human nature
i don't really think taking off maps would be positiv for the mapmaker, ppl would remake it or they are already remaked and those will become more popular then. the opposite is true. you can use popular maps to promote your DLC content or make them vote for you in contests like RTC.
Please don't go around presuming to know how every persons personality/mind works. Greed is a choice and is not "human nature" as say something like "sex" would be human nature.
Please don't go around presuming to know how every persons personality/mind works. Greed is a choice and is not "human nature" as say something like "sex" would be human nature.
Greed is part of human nature, and there is no denying that. Be it killing other animals for person gain (food, profit, you name it) or using other living things (even your relatives) to further your own life through profit. The enlightened few which actually think beyond that are in the minority and are also usually those who end up being exploited.
Quote:
By the very nature of what you're saying, it literally applies to nobody, as all of us have been making stuff for free with no cash incentives. The only thing that suddenly introducing money into the mix would do is allow for more dedicated development time, custom assets etc.
A few people have been making some free stuff. There is a reason I play SC2 only every few months and that is because new stuff worth playing only comes out every few months. Half of those (the good ones) would probably switch to paid stuff if they could leaving nothing good being free.
Greed is part of human nature, and there is no denying that. Be it killing other animals for person gain (food, profit, you name it) or using other living things (even your relatives) to further your own life through profit. The enlightened few which actually think beyond that are in the minority and are also usually those who end up being exploited. Quote:
A few people have been making some free stuff. There is a reason I play SC2 only every few months and that is because new stuff worth playing only comes out every few months. Half of those (the good ones) would probably switch to paid stuff if they could leaving nothing good being free.
If there is even a small minority of people who do not meet the criteria of being classified as "greedy" then that defeats the whole label of "human nature". It's not human nature, you could however say it is a widespread personality flaw, and personalities are shaped by ones experiences and interpretations.
Depending on how Blizard curates the paid content, I don't think this will be an issue. However, let's assume that what you think will happen does in fact occur and all the new good games are not free. Well, for one they will be even better than they would if they were free due to having funding for more time and the development of assets. Secondly, I'm sure like most people you've purchased hearthstone packs, heroes/skins or have no problem with picking up the SC2 mission packs?
The price for paid mods will likely be very low and much more cost effective/give more bang for buck than anything of those things I listed above so, I personally would embrace it rather than fear it.
If there is even a small minority of people who do not meet the criteria of being classified as "greedy" then that defeats the whole label of "human nature". It's not human nature, you could however say it is a widespread personality flaw, and personalities are shaped by ones experiences and interpretations.
Some people have gone beyond it through thinking and experience. It is however part of our genetic inheritance and you will find that all humans gravitate towards it unless taught or experience not to. Put a fox in a chicken coop and it will kill all the chickens it can. Put a human in a chicken coop and it will also kill all the chickens it can. The only reason you, a human, do not kill all the chickens in a chicken coop if you visit one is are aware of the consequences however not all humans are.
Quote:
Secondly, I'm sure like most people you've purchased hearthstone packs, heroes/skins or have no problem with picking up the SC2 mission packs?
How dare you say that. I have and never will buy such things. I will never pay for some random SC2 map either.
Quote:
The price for paid mods will likely be very low and much more cost effective/give more bang for buck than anything of those things I listed above so, I personally would embrace it rather than fear it.
No it will be like getting the same maps now, except paying for them. This is what Steam proved to us when people recalled free content to ask for money for it.
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EDIT: (BLIZZ) We also plan to improve the Arcade experience by partnering up with select Arcade developers to sell fun custom content through Battle.net. The idea is to test out this process with a smaller group and, if all goes well, we’ll continue this partnership with more and more developers.
Edit#2 : (BLIZZ) Paid content went bad for other dev (mods on steam by Valve) , how will you make it good here? This is going to be completely new games in arcade, not taking free content away. Want content creators to get rewarded. Will be very limited at first
Edit#3: (BLIZZ) Some questions about the Arcade from fans, check this video, you will like it
I mostly stand by my statement in the previous thread. Though I suppose now that they are planning on making actual DLC missions (based on the Nova thread), I suppose it could be possible they might contract some work.
Some months ago, wasn't there mention thhey would contact mod creators like CarBot-Animations?
I doubt that, they have plenty of their own designers to do official DLC missions.
Yea, I'd guess its for things of carbot-mod scope, or Starcraft Universe...things that feel more substantial and feel like paid content.
As a campaign creator I always felt that high quality custom campaigns might also be considered. Many maps here could be as good as blizzard campaign maps with enough polish, and with blizzard' financial support could allow stuff like voice acting.
the time after the release of LotV is going to be very important. Can blizzard keep their players or even add to them by offering enough quality content?
Updated
The solution is to encourage cosmetic only micro transactions into popular maps. They need to make sure that it is "cosmetic only" otherwise you will find more and more maps will become pay to win which will detract overall community quality. This not only keeps the arcade full of high quality free content, but also gives developers financial incentives to keep maintaining and producing such content.
If they allow maps to be sold you will run into the problem where all good developers will move to producing high quality paid maps and free arcade will die.
@ImperialGood: Go
You're misunderstanding. They will be contacting and working with a select few (probably revered) mapmakers. Probably people such as TyaArcade, and then they will be making maps which would be kind of DLC. You can't, as a developer or mapmaker just simply choose to take money for your maps.
New stuff, Some Questions from fans about the arcade
No they have not detailed what financial model will be used nor who will be eligible. They only detailed that the initial pilot scheme will be a few hand-selected people.
The problem is that DLC like maps will siphon talent away from the free pool. For example if TyaArcade was busy working on a paid DLC map or map series for SC2 then he would not be working on his free X Hero Siege or other maps, which he could even purposely remove to try to promote his paid content. Though his maps are popular, no one can say his paid maps would be as popular as free is infinitely cheaper than paying anything. On the other hand a micro-transaction model for cosmetics (Heroes of the Storm style) could easily be built into many popular custom maps, and even shared between them to some extent allowing people to play for free while still earning a lot of money from some.
I don't really think any of the map makers I've met here are that evil, lol.
This is the only way to go which will be good for everyone, but i guess it will be too complicated for blizz and they'd prefer spending money on RTC contests instead of making it, also id wonder how will they manage to check what is 'cosmetic' and what is not and how to regulate this whole thing.
greed is everywhere, it's human nature
i don't really think taking off maps would be positiv for the mapmaker, ppl would remake it or they are already remaked and those will become more popular then. the opposite is true. you can use popular maps to promote your DLC content or make them vote for you in contests like RTC.
I think everyone who needs money as an incentive to create mods is doing it wrong and will probably not amout to anything in this regard.
@Crainy: Go
For the most I would agree.
One group this may or may not apply to is those who are more of the technical bent. For whatever reason, I find very few people who are more interested in the technical stuff then the creative stuff. Most learn the editor to make a game, not to learn the editor in and of itself.
That's the problem with content creation tools (like the sc2 editor). They are at the very end of a production pipeline and you can only use them for very specific stuff (sc2 maps or demos of some kind). It helped me understand programming easier, but in the end programming helped me more applying good triggering techniques than triggering helped me learn programming.
Maybe the terrain editor can help people understand how to make beautiful games better, but in the end a real game engine like Unity, or the Unreal Engine. Unity teaches a real programming language, and the Unreal Engine teaches art for 3d environments. You might get jobs as a programmer or 3d artists thanks to them.
@Crainy: Go
By the very nature of what you're saying, it literally applies to nobody, as all of us have been making stuff for free with no cash incentives. The only thing that suddenly introducing money into the mix would do is allow for more dedicated development time, custom assets etc.
Please don't go around presuming to know how every persons personality/mind works. Greed is a choice and is not "human nature" as say something like "sex" would be human nature.
Greed is part of human nature, and there is no denying that. Be it killing other animals for person gain (food, profit, you name it) or using other living things (even your relatives) to further your own life through profit. The enlightened few which actually think beyond that are in the minority and are also usually those who end up being exploited.
A few people have been making some free stuff. There is a reason I play SC2 only every few months and that is because new stuff worth playing only comes out every few months. Half of those (the good ones) would probably switch to paid stuff if they could leaving nothing good being free.
If there is even a small minority of people who do not meet the criteria of being classified as "greedy" then that defeats the whole label of "human nature". It's not human nature, you could however say it is a widespread personality flaw, and personalities are shaped by ones experiences and interpretations.
Depending on how Blizard curates the paid content, I don't think this will be an issue. However, let's assume that what you think will happen does in fact occur and all the new good games are not free. Well, for one they will be even better than they would if they were free due to having funding for more time and the development of assets. Secondly, I'm sure like most people you've purchased hearthstone packs, heroes/skins or have no problem with picking up the SC2 mission packs?
The price for paid mods will likely be very low and much more cost effective/give more bang for buck than anything of those things I listed above so, I personally would embrace it rather than fear it.
Some people have gone beyond it through thinking and experience. It is however part of our genetic inheritance and you will find that all humans gravitate towards it unless taught or experience not to. Put a fox in a chicken coop and it will kill all the chickens it can. Put a human in a chicken coop and it will also kill all the chickens it can. The only reason you, a human, do not kill all the chickens in a chicken coop if you visit one is are aware of the consequences however not all humans are.
How dare you say that. I have and never will buy such things. I will never pay for some random SC2 map either.
No it will be like getting the same maps now, except paying for them. This is what Steam proved to us when people recalled free content to ask for money for it.