I would like a simple dialog triggers
+1 for learning from opening other maps.
makes you feel stupid once you find what your looking for and it is written so simple
One important feature of the editor is Trigger Comments, they are useful for documentation. I would suggest you document the shit out of a map like that explaining each action, condition, event, and why they are used.
I'm not sure there's a "one-size-fits-all" solution like what you're looking for. A map filled with beginner triggers would be... well, filled. There's a lot and it would be overwhelming. Personally, I think it's better if the individual tutorials are seperate. This allows for more focus.
For something like this, I think it'd be better if the tutorial writer built the map step-by-step and showed you how to do it. It would be quite an endeavor, and it would be done in multiple phases.
I have done something like this, for dialogs only. The tutorial starts here: http://forums.sc2mapster.com/resources/tutorials/17969-dialogs-really-great-looking-dialogs-part-1/, and it's on going. I'm working on part 3 currently. I'm thinking of adding video tutorials to acompany the text tutorials. Part 3 is an intermediate tutorial, so I'll definitely be adding video for that. I've included the map with each tutorial, and each one builds on the other. The goal is that the various parts will demonstrate how you can manage and organize multiple dialogs in a single map.
I'm sure others have done the same or similar for other subjects, but I do think having a map attachment is a key part of a tutorial. Also, I think there is a lack of "putting it all together"-type tutorials.
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Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
mmm ye if it is in one map it can seem clustered but i think if you divide the map up into sections and have each section relate to a group of triggers and put those triggers in folders to keep them apart. but some triggers might be timed. so like have a region for each part of the map where something happens and trigger timers when they enter and when exit cancel all existing running triggers that were in region they were just in >.< plus triggers are too flexible and there are multiple ways to use the triggers.
This is my start to the map, I know dialogs are probably not the best thing to begin with for triggers, but it's something that confuses a lot of people, take a look at my commented tutorial. Hopefully people can add on to this.
I would like a simple dialog triggers
+1 for learning from opening other maps.
makes you feel stupid once you find what your looking for and it is written so simple
...or makes you feel so dumb when you know the answer is here and you can't understand a thing of what the guy did.
@Lonami: Go
One important feature of the editor is Trigger Comments, they are useful for documentation. I would suggest you document the shit out of a map like that explaining each action, condition, event, and why they are used.
I'm sorry to necro, but what ever happened to this?
It's "dead", no one contributed :(.
I've some stuff around, but I'm not going to bother posting it if I'm the only one contributing >_<.
I'm not sure there's a "one-size-fits-all" solution like what you're looking for. A map filled with beginner triggers would be... well, filled. There's a lot and it would be overwhelming. Personally, I think it's better if the individual tutorials are seperate. This allows for more focus.
For something like this, I think it'd be better if the tutorial writer built the map step-by-step and showed you how to do it. It would be quite an endeavor, and it would be done in multiple phases.
I have done something like this, for dialogs only. The tutorial starts here: http://forums.sc2mapster.com/resources/tutorials/17969-dialogs-really-great-looking-dialogs-part-1/, and it's on going. I'm working on part 3 currently. I'm thinking of adding video tutorials to acompany the text tutorials. Part 3 is an intermediate tutorial, so I'll definitely be adding video for that. I've included the map with each tutorial, and each one builds on the other. The goal is that the various parts will demonstrate how you can manage and organize multiple dialogs in a single map.
I'm sure others have done the same or similar for other subjects, but I do think having a map attachment is a key part of a tutorial. Also, I think there is a lack of "putting it all together"-type tutorials.
mmm ye if it is in one map it can seem clustered but i think if you divide the map up into sections and have each section relate to a group of triggers and put those triggers in folders to keep them apart. but some triggers might be timed. so like have a region for each part of the map where something happens and trigger timers when they enter and when exit cancel all existing running triggers that were in region they were just in >.< plus triggers are too flexible and there are multiple ways to use the triggers.
This is my start to the map, I know dialogs are probably not the best thing to begin with for triggers, but it's something that confuses a lot of people, take a look at my commented tutorial. Hopefully people can add on to this.
Lol. Here's another start. I'm never going to finish it, so I might as well post it.
@Shawn91210:
I don't know how much of a help those are, because they're not really commented.