A while ago I started to make a sort of puzzle/adventure type of map. Unfortunately I took on more than I could handle, the editor is too convoluted for me and there aren't enough easily consumable resources for me to improve at a reasonable pace. Anyways, if anyone would like to use the terrain for this project feel free. I feel like the data and triggers aren't done in the most effective way.
The basic premise is you play as a probe on Karax's new ship. Karax leaves for a mission and leaves a good friend, Eisel to watch over it while he is gone. Unbeknownst to you, a dark templar assassin has invaded the ship and killed Eisel.
Gameplay: The way I envisioned you would progress in this game would be unlocking certain areas with 1 or more pylons (khaydarin crystals are what I call them in the map), that would open gates or portals. There would be certain areas with avoidance and puzzles to unlock more pylons to reach new areas. Over time you would discover things that would advance the story; like a nerazim ship on the 'dock', blood in the control room, etc. Leading up to a boss fight with the assassin.
0.964068546158099
A while ago I started to make a sort of puzzle/adventure type of map. Unfortunately I took on more than I could handle, the editor is too convoluted for me and there aren't enough easily consumable resources for me to improve at a reasonable pace. Anyways, if anyone would like to use the terrain for this project feel free. I feel like the data and triggers aren't done in the most effective way.
The basic premise is you play as a probe on Karax's new ship. Karax leaves for a mission and leaves a good friend, Eisel to watch over it while he is gone. Unbeknownst to you, a dark templar assassin has invaded the ship and killed Eisel.
Gameplay: The way I envisioned you would progress in this game would be unlocking certain areas with 1 or more pylons (khaydarin crystals are what I call them in the map), that would open gates or portals. There would be certain areas with avoidance and puzzles to unlock more pylons to reach new areas. Over time you would discover things that would advance the story; like a nerazim ship on the 'dock', blood in the control room, etc. Leading up to a boss fight with the assassin.
Link to the project (it hasnt been approved yet)
Copy and paste this link to download, curses redirect breaks it https://mega.nz/#!FsdikbwZ!ztVEPcftb8l0oexDg06ctgX0DA2__sn2KZTMGqsQ2rU