Gyo, your replays are the main reason I am doing this project. I get really upset when I see an AI do stupid things over and over and over again:
1. Regrouping the army for the attack INSIDE THE RANGE OF SIEGE TANKS
2. Sticking to squishy ground units when the enemy has 10+ tanks
3. Refusal to tech up to Brood Lords or Ultralisks
4. Not coordinating attacks with allies (hey, you are attacking with lings/banes/roaches/hydras, i'll just wait till you are done... oh, you lost everything without killing anything? well, maybe I'll have better luck...)
Argh, those make me cringe so hard... I'll make a promise with you right now, if you (try to) do that against my AI when it's finished, you will get your ass kicked. :P Because if that will not be the case, I will consider this project a huge failure...
Kelv, your replay is more interesting. The mistakes by the AI in that game are a little more subtle.
When he was attacking your expo at the gold, he could have easily destroyed your nexus, but instead decided to go after your cannons which lost him his army because he got stuck between your buildings.
He was also not defending his own expo properly. He kept his army at the top of ramp giving you free access to snipe his Nexus every time it was under construction.
When attacking your base, he wasted a lot of time with attacking your production facilities. Destroying the single pylon that was powering them all would have been sufficient.
As you said, he couldn't understand the Colossus ability of walking up and down cliffs. He kept suiciding his army against the cliff edges, trying to reach your Colossi, while those tore it to shreds...
If you still want to see replays on someone owning an insane AI with cheese i have the perfect thing.
These is all played by my brother against insane AI.
A protoss proxy:
2 Spinecrawlers in opponents base:
Zerg vs 2 Zerg Spinecrawler rush:
BTW: The key to make ALL drones ignore the spinecrawlers is to place both of them at the same time and in two spots where the minerals is separated leaving room for 1 drone.
That is just a few things that you can do...
Me and my brother found these strategies ourselves during the beta. No idea if others use the spinecrawler rush.
I have also won a 1v2 with cannon rush, not sure if i still have the replay though.
This is just a few ways that you can crush the opponent in by using rushes.
Well, I'm exploiting the AI's stupidity, like the thing about regrouping under the siege tanks fire (anything worse than that ? how about regrouping your workers there ?). There were a few flavors of different AIs for the original Starcraft, the best of which (that I knew of) was called "Raynor", part of some package called "BWAI". My brother and I played against 6 comps in the maps The Hunters and Orbital Death (non-cheaty maps). We were pretty good at exploiting bad AI, we refrained from using the trick where all their workers stopped working and followed your worked that had just poked their town hall, and we could beat them in less than 20 minutes when everything fell in place.
We tried playing against "Raynor" and it had the same kind of problems, but the problems were just a bit different. They were easy to predict and we knew when they were going to attack and when they were going to go into "Sim City" mode (teching without building armies). Our best time for 6 Raynors was about 12 minutes.
My point is, it'd be awesome if the real challenge was to beat one computer with equivalent ressources, because then one could train to play SC2 for real by playing against a computer (like in chess with a program). I don't know if you're serious about your project, but it sounds pretty cool.
Kelv : I watched your replay also and you're very skillful with the Colossi. I watched it with perfect information (seeing both views) so it was hard not to say stuff like "oh come on, Red, take down that nexus with your stalkers, the AI isn't watching !". If you beat more than one insane AI like that I'll definitely watch your replays.
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Not a very good game but beat AI, seems like they don't handle collusi very well.
@KelvCM:
I have every achievement vs AI in SC2. Take a look at me on NA Misu.771
... why not take insane? I won 1v2 against insane ;o
Thanks Gyomalin and Kelv
Gyo, your replays are the main reason I am doing this project. I get really upset when I see an AI do stupid things over and over and over again: 1. Regrouping the army for the attack INSIDE THE RANGE OF SIEGE TANKS 2. Sticking to squishy ground units when the enemy has 10+ tanks 3. Refusal to tech up to Brood Lords or Ultralisks 4. Not coordinating attacks with allies (hey, you are attacking with lings/banes/roaches/hydras, i'll just wait till you are done... oh, you lost everything without killing anything? well, maybe I'll have better luck...)
Argh, those make me cringe so hard... I'll make a promise with you right now, if you (try to) do that against my AI when it's finished, you will get your ass kicked. :P Because if that will not be the case, I will consider this project a huge failure...
Kelv, your replay is more interesting. The mistakes by the AI in that game are a little more subtle. When he was attacking your expo at the gold, he could have easily destroyed your nexus, but instead decided to go after your cannons which lost him his army because he got stuck between your buildings. He was also not defending his own expo properly. He kept his army at the top of ramp giving you free access to snipe his Nexus every time it was under construction. When attacking your base, he wasted a lot of time with attacking your production facilities. Destroying the single pylon that was powering them all would have been sufficient. As you said, he couldn't understand the Colossus ability of walking up and down cliffs. He kept suiciding his army against the cliff edges, trying to reach your Colossi, while those tore it to shreds...
If you still want to see replays on someone owning an insane AI with cheese i have the perfect thing.
These is all played by my brother against insane AI.
A protoss proxy:
2 Spinecrawlers in opponents base:
Zerg vs 2 Zerg Spinecrawler rush:
BTW: The key to make ALL drones ignore the spinecrawlers is to place both of them at the same time and in two spots where the minerals is separated leaving room for 1 drone.
That is just a few things that you can do...
Me and my brother found these strategies ourselves during the beta. No idea if others use the spinecrawler rush.
I have also won a 1v2 with cannon rush, not sure if i still have the replay though.
This is just a few ways that you can crush the opponent in by using rushes.
@iMisu: Go
I don't remember what the achievements vs AI were, but if you have good replays of you taking on 2+ Insane AIs, post them here and I'll watch them.
@MTops: Go
Thanks mtops. =)
Well, I'm exploiting the AI's stupidity, like the thing about regrouping under the siege tanks fire (anything worse than that ? how about regrouping your workers there ?). There were a few flavors of different AIs for the original Starcraft, the best of which (that I knew of) was called "Raynor", part of some package called "BWAI". My brother and I played against 6 comps in the maps The Hunters and Orbital Death (non-cheaty maps). We were pretty good at exploiting bad AI, we refrained from using the trick where all their workers stopped working and followed your worked that had just poked their town hall, and we could beat them in less than 20 minutes when everything fell in place.
We tried playing against "Raynor" and it had the same kind of problems, but the problems were just a bit different. They were easy to predict and we knew when they were going to attack and when they were going to go into "Sim City" mode (teching without building armies). Our best time for 6 Raynors was about 12 minutes.
My point is, it'd be awesome if the real challenge was to beat one computer with equivalent ressources, because then one could train to play SC2 for real by playing against a computer (like in chess with a program). I don't know if you're serious about your project, but it sounds pretty cool.
Kelv : I watched your replay also and you're very skillful with the Colossi. I watched it with perfect information (seeing both views) so it was hard not to say stuff like "oh come on, Red, take down that nexus with your stalkers, the AI isn't watching !". If you beat more than one insane AI like that I'll definitely watch your replays.