Hi i'm creating melee map with veterancy. It work's like these, you and you're Team (4 players) are defending agants 4 AI players who are attacking "fortress".
Now i'm making something like that:
One player (player 5) is AI controlled and i set to him trigger wich spawns unith on time (so he's melee inactive).
I'm having problem with that.
I want to have 6 -10 min at start of game to set up base.
I set something like that:
Melee Initialization
Events
Game - Map initialization
Local Variables
Conditions
Actions
Trigger - Run Start spawn (00) (Check Conditions, Don't Wait until it finishes)
Trigger - Run Start spawn (01) (Check Conditions, Don't Wait until it finishes)
Melee - Set melee starting resources for all players
Melee - Create melee starting units for all players
Melee - Start the melee AI for all computer players
Start spawn (00)
Events
Timer - Elapsed time is 360.0 Real Time seconds
Local Variables
Conditions
Actions
Trigger - Run Spawnanje enot 1 (Check Conditions, Don't Wait until it finishes)
Start spawn (01)
Events
Timer - Elapsed time is 720.0 Real Time seconds
Local Variables
Conditions
Actions
Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes)
Start spawn (01)
Events
Timer - Elapsed time is 720.0 Real Time seconds
Local Variables
Conditions
Actions
Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes)
Spawnanje enot 2
Events
Timer - Every 60.0 seconds of Real Time
Local Variables
Conditions
Actions
Trigger - Run Periodic order (Check Conditions, Don't Wait until it finishes)
Unit - Create 5 Zergling for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Roach for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Marine for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Marauder for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 2 Zealot for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Stalker for player 5 at Point 001 facing (Random angle) degrees (No Options)
Periodic order
Events
Timer - Every 3.0 seconds of Real Time
Local Variables
Conditions
Actions
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 5 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Order (Picked unit) to ( Attack targeting Point 002) (Replace Existing Orders)
I wih to make:
After 360 seconds first send (wave) starts running and it runs till the end.
After 720 sec second wave starts running and it runs till the end.
After 1080 sec third wave starts running and it runs till the end.
What did i make wrong ??
Thank you for answers
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Hi i'm creating melee map with veterancy. It work's like these, you and you're Team (4 players) are defending agants 4 AI players who are attacking "fortress".
Now i'm making something like that:
One player (player 5) is AI controlled and i set to him trigger wich spawns unith on time (so he's melee inactive).
I'm having problem with that.
I want to have 6 -10 min at start of game to set up base.
I set something like that:
Melee Initialization
Start spawn (00) Events Timer - Elapsed time is 360.0 Real Time seconds Local Variables Conditions Actions Trigger - Run Spawnanje enot 1 (Check Conditions, Don't Wait until it finishes)
Start spawn (01) Events Timer - Elapsed time is 720.0 Real Time seconds Local Variables Conditions Actions Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes)
Start spawn (01) Events Timer - Elapsed time is 720.0 Real Time seconds Local Variables Conditions Actions Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes) Spawnanje enot 2 Events Timer - Every 60.0 seconds of Real Time Local Variables Conditions Actions Trigger - Run Periodic order (Check Conditions, Don't Wait until it finishes) Unit - Create 5 Zergling for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Roach for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Marine for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Marauder for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 2 Zealot for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Stalker for player 5 at Point 001 facing (Random angle) degrees (No Options) Periodic order Events Timer - Every 3.0 seconds of Real Time Local Variables Conditions Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 5 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Unit - Order (Picked unit) to ( Attack targeting Point 002) (Replace Existing Orders)
I wih to make:
After 360 seconds first send (wave) starts running and it runs till the end. After 720 sec second wave starts running and it runs till the end. After 1080 sec third wave starts running and it runs till the end.
What did i make wrong ??
Thank you for answers