Hi i'm creating melee map with veterancy. It work's like these, you and you're Team (4 players) are defending agants 4 AI players who are attacking "fortress".
Now i'm making something like that:
One player (player 5) is AI controlled and i set to him trigger wich spawns unith on time (so he's melee inactive).
I'm having problem with that.
I want to have 6 -10 min at start of game to set up base.
I set something like that:
Melee Initialization
Events
Game - Map initialization
Local Variables
Conditions
Actions
Trigger - Run Start spawn (00) (Check Conditions, Don't Wait until it finishes)
Trigger - Run Start spawn (01) (Check Conditions, Don't Wait until it finishes)
Melee - Set melee starting resources for all players
Melee - Create melee starting units for all players
Melee - Start the melee AI for all computer players
Start spawn (00)
Events
Timer - Elapsed time is 360.0 Real Time seconds
Local Variables
Conditions
Actions
Trigger - Run Spawnanje enot 1 (Check Conditions, Don't Wait until it finishes)
Start spawn (01)
Events
Timer - Elapsed time is 720.0 Real Time seconds
Local Variables
Conditions
Actions
Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes)
Start spawn (01)
Events
Timer - Elapsed time is 720.0 Real Time seconds
Local Variables
Conditions
Actions
Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes)
Spawnanje enot 2
Events
Timer - Every 60.0 seconds of Real Time
Local Variables
Conditions
Actions
Trigger - Run Periodic order (Check Conditions, Don't Wait until it finishes)
Unit - Create 5 Zergling for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Roach for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Marine for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Marauder for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 2 Zealot for player 5 at Point 001 facing (Random angle) degrees (No Options)
Unit - Create 3 Stalker for player 5 at Point 001 facing (Random angle) degrees (No Options)
Periodic order
Events
Timer - Every 3.0 seconds of Real Time
Local Variables
Conditions
Actions
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 5 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Order (Picked unit) to ( Attack targeting Point 002) (Replace Existing Orders)
I wih to make:
After 360 seconds first send (wave) starts running and it runs till the end.
After 720 sec second wave starts running and it runs till the end.
After 1080 sec third wave starts running and it runs till the end.
I did a map wich has been on saved on my computer. Now when computer in newly installed I ran into a problem.
When I try to connect into a battle.net trought SC2 map editor it loads few maps then in freezes. After a few seconds i get message that program stopped responding.
I't melee map with veterancy. So I did veterancy all units and it works. Now I want to do few things.
How to do next:
Lest say we use Psi Strom:
My units get 10% damage and 0.15 range each lvl. How to do these for abilities.
Then how to set description of ability (psi storm) how much damage does and if possible how much spell damage does in the moment
(Lets say High templar is lvl 5 these means it gets +50% dmg (it starts with lvl 0) and +0,75 range. So let's say tat Psi Storm does 10 dmg. So how to do these that Psi stor looked something like these:
"Abilitiy Description"
(under desc. on row empty then:)
Psi storm does "displayed damage" (10dmg + (lvl bonus (50%)) in Range of "displayed range" (9 range + lvl bonus (0.75)).
And how to do picture or clickless icon tat shows what are unit bonuses per lvl?
example:
When you pass icon it says:
Unit veterancy. Unit stats recived per veterancy level:
x% HP
x% energy
x% shiled (if protoss unit)
x% damage
x (0.xx) range
x% movment speed
0
Hi i'm creating melee map with veterancy. It work's like these, you and you're Team (4 players) are defending agants 4 AI players who are attacking "fortress".
Now i'm making something like that:
One player (player 5) is AI controlled and i set to him trigger wich spawns unith on time (so he's melee inactive).
I'm having problem with that.
I want to have 6 -10 min at start of game to set up base.
I set something like that:
Melee Initialization
Start spawn (00) Events Timer - Elapsed time is 360.0 Real Time seconds Local Variables Conditions Actions Trigger - Run Spawnanje enot 1 (Check Conditions, Don't Wait until it finishes)
Start spawn (01) Events Timer - Elapsed time is 720.0 Real Time seconds Local Variables Conditions Actions Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes)
Start spawn (01) Events Timer - Elapsed time is 720.0 Real Time seconds Local Variables Conditions Actions Trigger - Run Spawnanje enot 2 (Check Conditions, Don't Wait until it finishes) Spawnanje enot 2 Events Timer - Every 60.0 seconds of Real Time Local Variables Conditions Actions Trigger - Run Periodic order (Check Conditions, Don't Wait until it finishes) Unit - Create 5 Zergling for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Roach for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Marine for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Marauder for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 2 Zealot for player 5 at Point 001 facing (Random angle) degrees (No Options) Unit - Create 3 Stalker for player 5 at Point 001 facing (Random angle) degrees (No Options) Periodic order Events Timer - Every 3.0 seconds of Real Time Local Variables Conditions Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 5 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Unit - Order (Picked unit) to ( Attack targeting Point 002) (Replace Existing Orders)
I wih to make:
After 360 seconds first send (wave) starts running and it runs till the end. After 720 sec second wave starts running and it runs till the end. After 1080 sec third wave starts running and it runs till the end.
What did i make wrong ??
Thank you for answers
0
Oky i tried, but it's to less info for me. I cant fint where even to start.
can u help me with step by step?
0
Thank you it works now :D :D
0
OKy thx.
I'll try these.
0
Ok.
Can you be more precise.
Because i'm not well known with SC 2 Editor.
If possible something more guided.
Thank you.
0
Hi.
I formatted my computer and now I have a problem.
I did a map wich has been on saved on my computer. Now when computer in newly installed I ran into a problem.
When I try to connect into a battle.net trought SC2 map editor it loads few maps then in freezes. After a few seconds i get message that program stopped responding.
Any ideas how to fix these ??
Thanks.
0
Hello.
I'm playing with a small map for me and friends.
I't melee map with veterancy. So I did veterancy all units and it works. Now I want to do few things.
How to do next:
Lest say we use Psi Strom:
My units get 10% damage and 0.15 range each lvl. How to do these for abilities.
Then how to set description of ability (psi storm) how much damage does and if possible how much spell damage does in the moment
(Lets say High templar is lvl 5 these means it gets +50% dmg (it starts with lvl 0) and +0,75 range. So let's say tat Psi Storm does 10 dmg. So how to do these that Psi stor looked something like these: "Abilitiy Description"
(under desc. on row empty then:) Psi storm does "displayed damage" (10dmg + (lvl bonus (50%)) in Range of "displayed range" (9 range + lvl bonus (0.75)).
And how to do picture or clickless icon tat shows what are unit bonuses per lvl?
example:
When you pass icon it says:
Unit veterancy. Unit stats recived per veterancy level:
x% HP x% energy x% shiled (if protoss unit) x% damage x (0.xx) range x% movment speed
x% spell damage.
Thank you for help.
Have a nice day :)
0
So not worth upgrading :/
0
Hi.
Does Starcraft 2 works on Windows 10 yet?
Has anybody tried SC2 in windows 10? I'm asking because i remember when Win 8.1 came out there we're a lot of problems with games.
0
Thank you :D
0
I cant find it.
Can u explain hot to get to it please.
U can give me even step by step hint because i'm dealing with triggers for a first time :D
Thank u for help.
0
it doesnt work.
Is ossible to create Trigger like:
Enable XP gain for player 1 or all players ???
0
Can anyone help me create victory conditions for normal melee map?
I had to remove default melee rules, because I made map with unit veterancy.
Thanks.
0
Found it. :D
0
Hi i'm trynig to create melee map with veterancy levels.
I have set up everything just one thing is bothering me.
Ho do u create + "amount"% damage per level.
I played with scaled and unscaled damage modificator, but both does the same.
What i want to do is tat unit recives + 10% of damage per lvl.
Please help.
Thank's for answers.