I hope this is the right place to ask this question.
Anyways, I'm a member of the Starcraft 1 Remake project. Along with the goal of remaking the SC1 tech trees, we also wish to remake the campaigns. One of the great new additions in Starcraft 2 are decals ... but they're limited. EXTREMELY limited. I was hoping I could create all kinds of custom decals for these maps (decals of Confederate Squadrons, Protoss Tribes, etc.). I know that the SC2 release will include more decals (like Dominion and Alpha Squadron decals), but I doubt the game will include all the decals I'd like.
Unfortunately I can't seem to find a way to have custom decals I've created show up in Decal within Player Properties. I've imported a .dds file that is 256x256, which is the file type and size of all the decals in the game.
Also, if anyone knows how to make custom decals be team colored (as I have a feeling that even if I get my custom decal to work, it won't be team colored), then that'd be helpful as well :)
The decal file size is 256x256??? That' can't be right, that's tremendous. You sure about that?
Yep I am. I checked Textures in the Data Editor, all the decals appeared inside, and when I double click on any of them, I see the decal image along with its image size (256x256).
Anyways, I hope someone figures out how to have custom decals assigned to players. In the meantime I'll keep trying to mess around with things and see if I can make that happen. Oh, and some kind of guide on alpha channels would be nice too :P
Alpha channels are made in photoshop (or paintshop, but that one has very limited alpha channel support). Plenty of guides about alpha channels via google.
About the decals, I found they are somehow linked to the rewards-tab in the data editor. Adding a new reward linked to my custom decal didn't work tho. Will look further into this this weekend.
And that it have something to do with the Dekor Decal model or acteur? Strange thing that the amount of texture variations (29)doesn't fit to the real existing decal variations...
And sry i thought it was kind a easy, but you are right: It doesn't work.
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I hope this is the right place to ask this question.
Anyways, I'm a member of the Starcraft 1 Remake project. Along with the goal of remaking the SC1 tech trees, we also wish to remake the campaigns. One of the great new additions in Starcraft 2 are decals ... but they're limited. EXTREMELY limited. I was hoping I could create all kinds of custom decals for these maps (decals of Confederate Squadrons, Protoss Tribes, etc.). I know that the SC2 release will include more decals (like Dominion and Alpha Squadron decals), but I doubt the game will include all the decals I'd like.
Unfortunately I can't seem to find a way to have custom decals I've created show up in Decal within Player Properties. I've imported a .dds file that is 256x256, which is the file type and size of all the decals in the game.
Also, if anyone knows how to make custom decals be team colored (as I have a feeling that even if I get my custom decal to work, it won't be team colored), then that'd be helpful as well :)
The decal file size is 256x256??? That' can't be right, that's tremendous. You sure about that?
Not sure about this, but I think the team colors are done with alpha channels.
I'm interested in making my own custom decals too, going to look into this.
Almost positive you're correct, Alcoholix. NiNToxicated and Witchsong were talking about that on here somewhere...
used the search function, but can't seem to find the thread :(
Don't you have only to go into the data editor under the subsection "textures" and add a new decal to all the existing ones?
Found it, :D.
that's what I thought...but it doesn't work
Thanks..well it confirms my suspicion about team colors. Sadly nothing about creating custom decals..
Yep I am. I checked Textures in the Data Editor, all the decals appeared inside, and when I double click on any of them, I see the decal image along with its image size (256x256).
Anyways, I hope someone figures out how to have custom decals assigned to players. In the meantime I'll keep trying to mess around with things and see if I can make that happen. Oh, and some kind of guide on alpha channels would be nice too :P
Alpha channels are made in photoshop (or paintshop, but that one has very limited alpha channel support). Plenty of guides about alpha channels via google.
About the decals, I found they are somehow linked to the rewards-tab in the data editor. Adding a new reward linked to my custom decal didn't work tho. Will look further into this this weekend.
And that it have something to do with the Dekor Decal model or acteur? Strange thing that the amount of texture variations (29)doesn't fit to the real existing decal variations...
And sry i thought it was kind a easy, but you are right: It doesn't work.