"With tens of thousands of custom maps uploaded to Battle.Net and hundreds of amazing custom games to play, we have all marveled at the technical, artistic, and creative skill of the StarCraft II mod community. Desert Strike, Storm of the Imperial Sanctum, Marine Arena, Zealot Frenzy, Star Battle and, of course, Nexus Wars have shown us an entertaining glimpse of what the talented StarCraft II community is capable of creating."
edit: I'm giving a break from map-making for a while. Blizzard is reaching a point of ignorance that to map make for free seems more like stupidity for me right now. Sorry for all those who liked my maps. (I'll keep making small balance updates and publishing new icjug maps only).
That's fucking brilliant, they've compiled a list of ALL the maps that pretty much everybody in the mapping community have unanimously decided that they are utter crap, and that anyone with some editor knowledge can recreate them in about 30 minutes.
Obviously it's only a small part of one huge blog post, but it does kind of unease me. Whoever wrote that is so incredibly out of touch with the actual mapping community that it somewhat worries me. I'm just going to hope and assume it's some kind of unknowing representative though, and not people in the actual design team.
Even though I dont play custom games Ill name a few maps. 1. smascraft 2. photon cycles 3. city of tempest meh...I had a longer post but couldnt post it for some reason. The way blizzard said that makes them look stupid and they clearly have no idea what the community is and they state tug of war maps and marine arenas are original? cmoooooooon. We have had dota, civi wars etc...for a long time. But they just dont give a shit about anything and I dont really care either.
Why not just market their product the best way they can? Its obvious they only want money....
The main problem actually is, that the casual custom players only looks for the SC1/WC3 legacy maps or some amusing other maps. Today none of all those maps can argue that they're using the capacity of the galaxy editor to nearly 50%.
That's not 100% the truth. Sometimes Blizzard find maps which are funny in their view and post them at first page. But mostly those maps have a replayability of 1 or the whole concept is instable or very small.
I'm not saying that a map need a huge amount of features (anyway quality > quantity), but after playing a map one, two or three times it will get boring because it get the same procedures. But I think that is exactly what the casual players want. A plain map system in a PvP mode (teams or not) and many things (but not too many) to do.
US announced maps:
"Desert Strike, Storm of the Imperial Sanctum, Marine Arena, Zealot Frenzy, Star Battle and, of course, Nexus Wars"
EU announced maps:
"Desert Strike, Storm of the Imperial Sanctum, City of Tempest , The Star Strikers, Smashcraft,Star Battle and, of course, Nexus Wars"
Edit: Korea has the same list as EU, so It's either a mistake on blizzards part or US really prefers Marine Arena and Zealot Frenzy over Smashcraft/CoT/TSS.
Crap or not, they are still among the best maps available.
I challenge anyone to come up with a better list.
Smashcraft, Element TD, Catalyst, Mafia, Banana Cheaters, THE Card Game, Cortex Roleplay, Phantom, Monobattles, The Last Stand, Partycraft, Star Strikers, Core Fight... take your pick.
Even if the maps Blizzard named are the most popular or fun, the blog post is praising them for being "technical", "artistic" and "creative". This may be true for SOTIS (leaving out the other pitfalls of that map) but aside from that, none of the named maps are any of that. Not all of the maps I just named have all three 'properties', but ALL of them have at least one of those properties a crapton more than the maps in Blizzard's list.
And as a response to Myrkridian, none of the maps in my list are 'hard pressed to play'. Not all of them may have always been as popular, but they could definitely have named Element TD, Mafia or The Last Stand.
It's not about naming the best maps. It's about naming good maps the many people hve heard about. Don't judge every word a person says.
I will if they are about me. They specifically added that bit of text in there to compliment the mapping community. And how does that blog compliment us? By ignoring all awesome and good projects out there (INCLUDING those who are popular and easily could've been named) and basically aknowledging that the writer has no idea that we are even around, thinking that maps like Nexus Wars and Marine Arena are products made by "the mapping community" of high artistical and technical quality.
If they had written it to say something along the lines of "we all have marvelled at the skill of some Starcraft 2 mappers", I could've accepted it. They are calling goddamn Nexus Wars and Marine Arena "the modding community". That is ignorant to the point of rudeness.
I'm glad that at least the EU blog mentions Star Strikers and Smashcraft.
I believe the reason they are judging is because as map makers we are upset about the current way custom games are joined. AKA the popularity system. If blizzard redid the lobby system I believe we would all be happy about their post. Anyway the way they worded it sounds like they wont be redoing the lobby system until the market place comes out.
Dont get to worked up about it everyone. We are making maps because its fun and theirs no other way we can do it.
... Desert Strike, Storm of the Imperial Sanctum, Marine Arena, Zealot Frenzy, Star Battle and, of course, Nexus Wars have shown us an entertaining glimpse ... is what it says there. It doesn't say those are the best maps. They name these maps because they are popular. (Going to sleep now; won't bne able to answer for another 10 hours or more)
My opinion is pretty much the same as Mozared's, altough I'd add HeroLineWars to that list.
They apparently picked popular maps only - thats why I think the list of maps is different between EU and US: to reflect the popularity list of the server. They seriously shouldve just gone through the news posts of mapster and mentioned some of the maps, or at least have mentioned the actual good popular maps like Mafia and EleTD...
Yea, where is cortex roleplay on their lists? Sure, a single cortex map is not on the front page, but that is only because there are about 40 cortex terrains, all of which get solid play (Heck, 2nd and 3rd page NA usually have a cortex terrain) but less hours only because those hours are dispersed amongst the terrains.
You're reading too much into it. They copy-pasted a list of most-popular maps so that the article would have the illusion of authenticity for the infinitely larger melee playing community. When people who ladder all day and watch Husky or Day9 see the article they'll go "wow, they really do care about custom maps, look at that list they gave".
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"With tens of thousands of custom maps uploaded to Battle.Net and hundreds of amazing custom games to play, we have all marveled at the technical, artistic, and creative skill of the StarCraft II mod community. Desert Strike, Storm of the Imperial Sanctum, Marine Arena, Zealot Frenzy, Star Battle and, of course, Nexus Wars have shown us an entertaining glimpse of what the talented StarCraft II community is capable of creating."
Discuss.
Source: http://us.battle.net/sc2/en/blog/3208733#blog
Does Blizzard only play popular maps?
edit: I'm giving a break from map-making for a while. Blizzard is reaching a point of ignorance that to map make for free seems more like stupidity for me right now. Sorry for all those who liked my maps. (I'll keep making small balance updates and publishing new icjug maps only).
They made sure, they don't get to know other maps ;)
If they think that those maps show how talented us mappers are, then they're gravely mistaken lol.
I LOL'd. I still am laughing =')
That's fucking brilliant, they've compiled a list of ALL the maps that pretty much everybody in the mapping community have unanimously decided that they are utter crap, and that anyone with some editor knowledge can recreate them in about 30 minutes.
Obviously it's only a small part of one huge blog post, but it does kind of unease me. Whoever wrote that is so incredibly out of touch with the actual mapping community that it somewhat worries me. I'm just going to hope and assume it's some kind of unknowing representative though, and not people in the actual design team.
Crap or not, they are still among the best maps available.
I challenge anyone to come up with a better list.
Debates and Smashcraft
fineeeeeeeee
Even though I dont play custom games Ill name a few maps. 1. smascraft 2. photon cycles 3. city of tempest meh...I had a longer post but couldnt post it for some reason. The way blizzard said that makes them look stupid and they clearly have no idea what the community is and they state tug of war maps and marine arenas are original? cmoooooooon. We have had dota, civi wars etc...for a long time. But they just dont give a shit about anything and I dont really care either.
Why not just market their product the best way they can? Its obvious they only want money....
@GizmoPT: Go
They use the popular maps as examples of what has been done so far. The ones that people recognize.
@Eiviyn: Go
The main problem actually is, that the casual custom players only looks for the SC1/WC3 legacy maps or some amusing other maps. Today none of all those maps can argue that they're using the capacity of the galaxy editor to nearly 50%.
@Kueken531: Go
That's not 100% the truth. Sometimes Blizzard find maps which are funny in their view and post them at first page. But mostly those maps have a replayability of 1 or the whole concept is instable or very small.
I'm not saying that a map need a huge amount of features (anyway quality > quantity), but after playing a map one, two or three times it will get boring because it get the same procedures. But I think that is exactly what the casual players want. A plain map system in a PvP mode (teams or not) and many things (but not too many) to do.
You know what's funny?
US announced maps:
"Desert Strike, Storm of the Imperial Sanctum, Marine Arena, Zealot Frenzy, Star Battle and, of course, Nexus Wars"
EU announced maps:
"Desert Strike, Storm of the Imperial Sanctum, City of Tempest , The Star Strikers, Smashcraft ,Star Battle and, of course, Nexus Wars"
Edit: Korea has the same list as EU, so It's either a mistake on blizzards part or US really prefers Marine Arena and Zealot Frenzy over Smashcraft/CoT/TSS.
Why would they mention maps most people have never heard of, and would be very hard pressed to play?
Smashcraft, Element TD, Catalyst, Mafia, Banana Cheaters, THE Card Game, Cortex Roleplay, Phantom, Monobattles, The Last Stand, Partycraft, Star Strikers, Core Fight... take your pick.
Even if the maps Blizzard named are the most popular or fun, the blog post is praising them for being "technical", "artistic" and "creative". This may be true for SOTIS (leaving out the other pitfalls of that map) but aside from that, none of the named maps are any of that. Not all of the maps I just named have all three 'properties', but ALL of them have at least one of those properties a crapton more than the maps in Blizzard's list.
And as a response to Myrkridian, none of the maps in my list are 'hard pressed to play'. Not all of them may have always been as popular, but they could definitely have named Element TD, Mafia or The Last Stand.
It's not about naming the best maps. It's about naming good maps the many people hve heard about. Don't judge every word a person says.
I will if they are about me. They specifically added that bit of text in there to compliment the mapping community. And how does that blog compliment us? By ignoring all awesome and good projects out there (INCLUDING those who are popular and easily could've been named) and basically aknowledging that the writer has no idea that we are even around, thinking that maps like Nexus Wars and Marine Arena are products made by "the mapping community" of high artistical and technical quality.
If they had written it to say something along the lines of "we all have marvelled at the skill of some Starcraft 2 mappers", I could've accepted it. They are calling goddamn Nexus Wars and Marine Arena "the modding community". That is ignorant to the point of rudeness.
I'm glad that at least the EU blog mentions Star Strikers and Smashcraft.
I believe the reason they are judging is because as map makers we are upset about the current way custom games are joined. AKA the popularity system. If blizzard redid the lobby system I believe we would all be happy about their post. Anyway the way they worded it sounds like they wont be redoing the lobby system until the market place comes out.
Dont get to worked up about it everyone. We are making maps because its fun and theirs no other way we can do it.
... Desert Strike, Storm of the Imperial Sanctum, Marine Arena, Zealot Frenzy, Star Battle and, of course, Nexus Wars have shown us an entertaining glimpse ... is what it says there. It doesn't say those are the best maps. They name these maps because they are popular. (Going to sleep now; won't bne able to answer for another 10 hours or more)
I think those maps are pretty basic stuff. Would need something different let's say smashcraft to the first page imo :D
My opinion is pretty much the same as Mozared's, altough I'd add HeroLineWars to that list.
They apparently picked popular maps only - thats why I think the list of maps is different between EU and US: to reflect the popularity list of the server. They seriously shouldve just gone through the news posts of mapster and mentioned some of the maps, or at least have mentioned the actual good popular maps like Mafia and EleTD...
Yea, where is cortex roleplay on their lists? Sure, a single cortex map is not on the front page, but that is only because there are about 40 cortex terrains, all of which get solid play (Heck, 2nd and 3rd page NA usually have a cortex terrain) but less hours only because those hours are dispersed amongst the terrains.
"CRY SOME MORE", as the philosopher said.
You're reading too much into it. They copy-pasted a list of most-popular maps so that the article would have the illusion of authenticity for the infinitely larger melee playing community. When people who ladder all day and watch Husky or Day9 see the article they'll go "wow, they really do care about custom maps, look at that list they gave".