The more a map was hosted by people the more often it would show up.
In Sc2 all custom games show up, even if no one hosts it just now. In Sc1 only games that are currently hosted show up in the Join screen (of course you still could create any game in your list), which made the list much much smaller and easier to overlook.
It also wasn't sorted by popularity, but in order of creation. So newly created games would be appended to the end of the list. Which was great, because it made popular maps displayed evenly inbetween other maps and it made people not disregard games after page 4.
Good system, worked well.
But too simple for Sc2 so they had to think of something more complicated and fuck it up.
Good system, worked well.
But too simple for Sc2 so they had to think of something more complicated and fuck it up.
I, and probably most who played wc3, disagree. This system is what allowed DotA to completely take over the custom map scene. The sc2 system would keep a map as popular as DotA alive, but ensure it doesn't monopolise the custom map arena.
The current popularity system is not perfect, but it could be with some simple changes.
Firstly, popularity sorted by total playtime in the past 24 hours. Playtime is defined as the total player minutes spent in your map. So a 10 player map that gets played twice for an hour has a playime of 20 hours (10 player*matches played*duration of the match).
This value would be per hour, but take into account the past 24 hours. For example,
Hour 1: 1000 playtime/hour
Hour 2 to 24: 0 playtime/hour
At hour 24, the game will have a playtime value of 1000. At hour 25, the first hour expires and the playtime is recalculated, which in this case, would be 0. Unrealistic numbers.
I don't know why such a system isn't already in place. I guess they have some technical difficulties with determining the game length or something.
I, and probably most who played wc3, disagree. This system is what allowed DotA to completely take over the custom map scene. The sc2 system would keep a map as popular as DotA alive, but ensure it doesn't monopolise the custom map arena.
But isn't it true that DotA only took over the scene because it was exactly what people where looking for?
In my opinion its not the popularity system that hurts scs2 as much as the fact that we aren't allowed to download maps outside battle.net. Websites like hiveworkshop provided excellent information about a map and you could download it easily.
I, and probably most who played wc3, disagree. This system is what allowed DotA to completely take over the custom map scene. The sc2 system would keep a map as popular as DotA alive, but ensure it doesn't monopolise the custom map arena.
There ain't a game I played as much as Wc3 - and I witnessed the DotA outrage. But just as Outsider said, it monopolized everything because that's what people played more than anything else.
It could benefit from a nice way of sorting, but as far as I see it:
Old popularity system: Not perfect, but worked.
New popularity system: Can work with some changes, but right now it just doesn't.
I, and probably most who played wc3, disagree. This system is what allowed DotA to completely take over the custom map scene. The sc2 system would keep a map as popular as DotA alive, but ensure it doesn't monopolise the custom map arena.
But isn't it true that DotA only took over the scene because it was exactly what people where looking for?
In my opinion its not the popularity system that hurts scs2 as much as the fact that we aren't allowed to download maps outside battle.net. Websites like hiveworkshop provided excellent information about a map and you could download it easily.
----
Not all people played DotA, and for us it was extremely annoying to scroll and update the list because 4/5 maps where DotA..
I think it's a shame for hiveworkshop, but nothing has really changed. Before you could download a map from theHive, then go host the map yourself, all you have to do now is to find the map at theHive, then go into SC2, search for it in-game, and host it :)
So basically:
The Old System: When someone hosted a map it would show up on the list, but if they were to log off it would be removed from the list? And this worked.
The New System: Maps, when hosted, stay on battle.net forever(?) and the more a map is played, the higher it will go on the list? And this doesn't really work, right?
Oh, so in starcraft 1 there was a list of maps to join, and if you created a lobby-thing you would pick between those maps? Like, for example, if cat 'n' mouse was on the list to join the game and I went to create a game I would be able to play THAT cat 'n' mouse game? I'm still confused. :[
First off, with out dota, wc3 would have crashed and burned, but with dota, other games could ride on its coat tails. People may have boughten wc3 for dota, but they soon found other games like Risk Devo (the sc2 risk i played was HORRIBLE) or a tag game.
OnTopic:
It only showed games being hosted. And when that game was started, it no longer showed up on the "list"
I, for 1, think that the popularity system shouldn't matter on how many games are played, but how many ppl in total played it. Think about it. Games that require more ppl, but are more popular are down below. The games that are cheap and only need 1 person to play usually end up getting to the 1st page at some point. If 100 ppl play a game for atleast 5 minutes each. Then the popularity should equal 100. Srsly? The amount of games played popularity system sucks.
BRING BACk BATTLE NET 1.0!!!!!!!!! A la Starcraft 1 FTW!!!!!!
MUCH better system , host what u want , evan if ur the ONLY one playing , other people get a chance to join !!!!
Honestly <sub><sub> all the maps in the top 2 pages right now </sub></sub>have been out sints SC2 BETA!!! FUUUCKK .. I
AM SOOO SICK OF PLAYING THE SAME GOD DAM MAPs!!! i stop playing custom games cause the ALL THE GOOD MAPS!!! arnt evan top 10pages
As long as they make a few necessary changes to the new system, it will end up fine. Even a proper category system would make a big difference, because then it's RPG games competing with RPG games as opposed to RPG games competing with 5 minute TUGs.
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How did the popularity system work in starcraft? I'm wondering why Blizzard didn't just use that.
IIRC there was just a list of created games. They weren't sorted in any particular order.
The more a map was hosted by people the more often it would show up.
In Sc2 all custom games show up, even if no one hosts it just now. In Sc1 only games that are currently hosted show up in the Join screen (of course you still could create any game in your list), which made the list much much smaller and easier to overlook.
It also wasn't sorted by popularity, but in order of creation. So newly created games would be appended to the end of the list. Which was great, because it made popular maps displayed evenly inbetween other maps and it made people not disregard games after page 4.
Good system, worked well.
But too simple for Sc2 so they had to think of something more complicated and fuck it up.
I, and probably most who played wc3, disagree. This system is what allowed DotA to completely take over the custom map scene. The sc2 system would keep a map as popular as DotA alive, but ensure it doesn't monopolise the custom map arena.
The current popularity system is not perfect, but it could be with some simple changes.
Firstly, popularity sorted by total playtime in the past 24 hours. Playtime is defined as the total player minutes spent in your map. So a 10 player map that gets played twice for an hour has a playime of 20 hours (10 player*matches played*duration of the match).
This value would be per hour, but take into account the past 24 hours. For example,
Hour 1: 1000 playtime/hour
Hour 2 to 24: 0 playtime/hour
At hour 24, the game will have a playtime value of 1000. At hour 25, the first hour expires and the playtime is recalculated, which in this case, would be 0. Unrealistic numbers.
I don't know why such a system isn't already in place. I guess they have some technical difficulties with determining the game length or something.
But isn't it true that DotA only took over the scene because it was exactly what people where looking for?
In my opinion its not the popularity system that hurts scs2 as much as the fact that we aren't allowed to download maps outside battle.net. Websites like hiveworkshop provided excellent information about a map and you could download it easily.
There ain't a game I played as much as Wc3 - and I witnessed the DotA outrage. But just as Outsider said, it monopolized everything because that's what people played more than anything else.
It could benefit from a nice way of sorting, but as far as I see it:
Old popularity system: Not perfect, but worked.
New popularity system: Can work with some changes, but right now it just doesn't.
Ergo: Old is better than New system.
Quote from OutsiderXE:
Quote from Eiviyn: Go
@s3rius: Go
I, and probably most who played wc3, disagree. This system is what allowed DotA to completely take over the custom map scene. The sc2 system would keep a map as popular as DotA alive, but ensure it doesn't monopolise the custom map arena.
But isn't it true that DotA only took over the scene because it was exactly what people where looking for?
In my opinion its not the popularity system that hurts scs2 as much as the fact that we aren't allowed to download maps outside battle.net. Websites like hiveworkshop provided excellent information about a map and you could download it easily.
----
Not all people played DotA, and for us it was extremely annoying to scroll and update the list because 4/5 maps where DotA..
I think it's a shame for hiveworkshop, but nothing has really changed. Before you could download a map from theHive, then go host the map yourself, all you have to do now is to find the map at theHive, then go into SC2, search for it in-game, and host it :)
So basically:
The Old System: When someone hosted a map it would show up on the list, but if they were to log off it would be removed from the list? And this worked.
The New System: Maps, when hosted, stay on battle.net forever(?) and the more a map is played, the higher it will go on the list? And this doesn't really work, right?
QQ threads are amazing.
Tears, feed me more tears!
It works like this,
In Starcraft 1 you get a dynamic list of twelve-ish recent games that slowly grow as more lobbies are created.
In Starcraft 2 you get a static list of hundreds of every game ever (as long as they are >= 1 play per hour, else you'll never see them).
Oh, so in starcraft 1 there was a list of maps to join, and if you created a lobby-thing you would pick between those maps? Like, for example, if cat 'n' mouse was on the list to join the game and I went to create a game I would be able to play THAT cat 'n' mouse game? I'm still confused. :[
Have you played wc3? Because it was exactly like wc3's system.
First off, with out dota, wc3 would have crashed and burned, but with dota, other games could ride on its coat tails. People may have boughten wc3 for dota, but they soon found other games like Risk Devo (the sc2 risk i played was HORRIBLE) or a tag game.
OnTopic: It only showed games being hosted. And when that game was started, it no longer showed up on the "list"
I think that is how most games work...
:O I get it now!
thanks..
I, for 1, think that the popularity system shouldn't matter on how many games are played, but how many ppl in total played it. Think about it. Games that require more ppl, but are more popular are down below. The games that are cheap and only need 1 person to play usually end up getting to the 1st page at some point. If 100 ppl play a game for atleast 5 minutes each. Then the popularity should equal 100. Srsly? The amount of games played popularity system sucks.
BRING BACk BATTLE NET 1.0!!!!!!!!! A la Starcraft 1 FTW!!!!!!
MUCH better system , host what u want , evan if ur the ONLY one playing , other people get a chance to join !!!!
Honestly <sub><sub> all the maps in the top 2 pages right now </sub></sub>have been out sints SC2 BETA!!! FUUUCKK .. I AM SOOO SICK OF PLAYING THE SAME GOD DAM MAPs!!! i stop playing custom games cause the ALL THE GOOD MAPS!!! arnt evan top 10pages
well not in US gateway anyw ays ... USA SUCKS!
As long as they make a few necessary changes to the new system, it will end up fine. Even a proper category system would make a big difference, because then it's RPG games competing with RPG games as opposed to RPG games competing with 5 minute TUGs.