Currently I'm working on version 3 of my Tech Demo Map and I'm taking on a complete "WoW" style WASD movement with mouse camera control and all. I'm running into a bug which has put a stop this portion of version 3.
The bug: If you adjust the Angle of Attack of a Camera to say, 10, it adjusts the pitch perfectly fine. However if you change the AoA to a number from a VARIABLE it all of a sudden decides it wants to turn Angle of Attack into Roll. Why it does this I have no idea but it's pretty annoying. As you can see in the screenshot below the values are identical from the initial 3rd person view activation shot and the post-mouse control shot. However in the post-most control shot the camera is rolled about 5 degrees.
Currently I'm working on version 3 of my Tech Demo Map and I'm taking on a complete "WoW" style WASD movement with mouse camera control and all. I'm running into a bug which has put a stop this portion of version 3.
The bug: If you adjust the Angle of Attack of a Camera to say, 10, it adjusts the pitch perfectly fine. However if you change the AoA to a number from a VARIABLE it all of a sudden decides it wants to turn Angle of Attack into Roll. Why it does this I have no idea but it's pretty annoying. As you can see in the screenshot below the values are identical from the initial 3rd person view activation shot and the post-mouse control shot. However in the post-most control shot the camera is rolled about 5 degrees.
Currently I'm working on version 3 of my Tech Demo Map and I'm taking on a complete "WoW" style WASD movement with mouse camera control and all. I'm running into a bug which has put a stop this portion of version 3.
The bug: If you adjust the Angle of Attack of a Camera to say, 10, it adjusts the pitch perfectly fine. However if you change the AoA to a number from a VARIABLE it all of a sudden decides it wants to turn Angle of Attack into Roll. Why it does this I have no idea but it's pretty annoying. As you can see in the screenshot below the values are identical from the initial 3rd person view activation shot and the post-mouse control shot. However in the post-most control shot the camera is rolled about 5 degrees.
http://www.pgn-guild.com/random/camera2.jpg
Has anyone else hit the bug while trying to achieve a similar effect?
Edit: Map Link: http://www.pgn-guild.com/random/TechDemoV2_Savior.SC2Map
I now confirm this bug (how I came across it)