I read each sticky in this forum and ran a few searches, but had no luck so I am posting here.
I am in the early stages of creating a custom UI for a map I am making and I have a problem:
I am using the default UI minimap for my custom UI. It is my understanding that you cannot use the "Show/Hide Game UI" trigger action to hide the default UI and still use the default UI minimap.
I am hiding most all of the default UI items individually. However, when I run a test of my map, there is one UI frame which I can't seem to get rid of. I have tried each of the trigger actions that are available and none of them worked, however the "Show/Hide Game UI" trigger action removes it.
I need either:
to determine what the offending frame is, and figure out how to hide it (or move it off screen) without using the "Show/Hide Game UI" trigger action
or determine how to use the "Show/Hide Game UI" trigger action to hide the offending frame, and yet still be able to re-show the default UI minimap to use for my custom UI (Note: I do not want to use a custom minimap so please do not link tutorials to creating custom minimaps)
Does anyone know how to do this? Picture attached.
I read each sticky in this forum and ran a few searches, but had no luck so I am posting here.
I am in the early stages of creating a custom UI for a map I am making and I have a problem:
I need either:
Does anyone know how to do this? Picture attached.
<Frame type="Image" name="GameUI/UIContainer/ConsoleUIContainer/BattleNetButtonFriendsFrameImage" file="GameUI">
<Visible val="false"/>
</Frame>
I'm not 100% sure if the "Visible" setting will hide it,
If not, move it offscreen.
@Ahli634: Go
It worked! Thanks!