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    posted a message on What frame is this, and how do I hide it?

    @Ahli634: Go

    It worked! Thanks!

    It worked!

    Posted in: UI Development
  • 0

    posted a message on What frame is this, and how do I hide it?

    I read each sticky in this forum and ran a few searches, but had no luck so I am posting here.

    I am in the early stages of creating a custom UI for a map I am making and I have a problem:

    • I am using the default UI minimap for my custom UI. It is my understanding that you cannot use the "Show/Hide Game UI" trigger action to hide the default UI and still use the default UI minimap.
    • I am hiding most all of the default UI items individually. However, when I run a test of my map, there is one UI frame which I can't seem to get rid of. I have tried each of the trigger actions that are available and none of them worked, however the "Show/Hide Game UI" trigger action removes it.

    I need either:

    • to determine what the offending frame is, and figure out how to hide it (or move it off screen) without using the "Show/Hide Game UI" trigger action
    • or determine how to use the "Show/Hide Game UI" trigger action to hide the offending frame, and yet still be able to re-show the default UI minimap to use for my custom UI (Note: I do not want to use a custom minimap so please do not link tutorials to creating custom minimaps)

    Does anyone know how to do this? Picture attached.

    custom_UI_issue

    Posted in: UI Development
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    posted a message on Model animation question

    I am creating a map that switches between top down and first person perspectives as the player travels through different regions on the map. While in first person I would like to display a weapon model (I have the unit model hidden), and have the weapon bob up and down (like it would if it was being held in the players hand).

    I read that this is possible with the portrait system, so I researched what little information I could find and tried tinkering around in the editor. I imported some gun .m3 files I found on this website and I managed to get them to show up in a portrait window. However the model is pointing in the wrong direction and I can't figure out how to get it to rotate muzzle forward, and I can't figure out how to get it to bob up and down.

    1.) How do I manipulate the position of the camera in the portrait window? Is this possible with the editor only, or do I need 3rd party software? If so what program(s) would I need?

    2.) How can I best give the appearance that the gun is bobbing while the player is in motion, and have it hold still when the player is still? Is there something I can do in the editor, or do I need 3rd party software? If so, what programs?

    Posted in: Miscellaneous Development
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