I've searched a bit on the forums, but everything said no. Though, these all seem to be from last year. I heard something involving the UI was updated, any chance you can now use hotkeys while UI is disabled somehow? Or am I gonna be forced to use triggers?
To explain the above answers more clearly - the answer is to not so much use the triggers that are available to hide the interface, but rather override the interface files to offset whichever components you wish to hide completely off the screen.
This will allow hotkey usage as the functionality will not be turned off, however the interface (or parts you wish to hide) will remain off the screen.
as explained in the linked tutorial, you import the updated layout files into your map and you add them to the Game UI Data's "Custom Layout Files" field.
also you can use Show/Hide UI Frame to hide specific parts of the UI.
sure, just remove the file from the list at the Game UI Data's "Custom Layout Files" field.
also when using Show/Hide UI Frame, you can just remove the action.
I'm also interested in this actually...Is it possible through override files to hide say...half the command card?
I ask because WASD movement seems quite possible using layout files, but I wouldn't want to lose the entire command card and ability cooldowns.
sure you can make the commandpanel 3x3 if you want. or 2x5 or 3x4 or whatever size. the maximum number of buttons visible on the command card is 15. minimum that you can display is 0. so pick your size and modify your commandpanel thus.
I can create a new tutorial about hiding a set of commandpanel buttons, if it is needed.
Basicly what you need to do is shrink in the commandpanel so the buttons end up outside the panel, and therefor aren't displayed.
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I've searched a bit on the forums, but everything said no. Though, these all seem to be from last year. I heard something involving the UI was updated, any chance you can now use hotkeys while UI is disabled somehow? Or am I gonna be forced to use triggers?
Could u reformulate the question?
@Tekaichi: Go
How to I disable the UI through triggers, yet still allow the player to use hotkeys for abilities?
You can move things with the Sc2Layout override method, out of sight is out of mind.
As Dogmai said you can hide the UI bits now using the override method:
SC2Layout files: Override method Tutorial
To explain the above answers more clearly - the answer is to not so much use the triggers that are available to hide the interface, but rather override the interface files to offset whichever components you wish to hide completely off the screen.
This will allow hotkey usage as the functionality will not be turned off, however the interface (or parts you wish to hide) will remain off the screen.
How would I do this? And am I able to undo it?
as explained in the linked tutorial, you import the updated layout files into your map and you add them to the Game UI Data's "Custom Layout Files" field.
also you can use Show/Hide UI Frame to hide specific parts of the UI.
sure, just remove the file from the list at the Game UI Data's "Custom Layout Files" field.
also when using Show/Hide UI Frame, you can just remove the action.
I'm also interested in this actually...Is it possible through override files to hide say...half the command card?
I ask because WASD movement seems quite possible using layout files, but I wouldn't want to lose the entire command card and ability cooldowns.
sure you can make the commandpanel 3x3 if you want. or 2x5 or 3x4 or whatever size. the maximum number of buttons visible on the command card is 15. minimum that you can display is 0. so pick your size and modify your commandpanel thus.
I can create a new tutorial about hiding a set of commandpanel buttons, if it is needed.
Basicly what you need to do is shrink in the commandpanel so the buttons end up outside the panel, and therefor aren't displayed.