To explain the above answers more clearly - the answer is to not so much use the triggers that are available to hide the interface, but rather override the interface files to offset whichever components you wish to hide completely off the screen.
This will allow hotkey usage as the functionality will not be turned off, however the interface (or parts you wish to hide) will remain off the screen.
Yeah I've used the layout files to reduce the font heights down to 18 which only works when a trigger displays a message to the chat window. Player input messages are still regular size. Was hoping someone else had been there and done that. Oh well, when i work it out ill let you all know :)
Anyone know off the top of their head what style the chat that players type is formatted to? I have been able to reduce the font size down on standard triggered messages to the chat window, but the player chat is still big. Makes for a weird looking chat window with both player chat and smaller triggered messages
That's not exactly what he is asking, Style == Font. Font is the base character information of how it looks, Style is just adjusting the parameters of the font such as size, colour etc.
I would also like to know if anyone has had some success with importing another Font to use?
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To explain the above answers more clearly - the answer is to not so much use the triggers that are available to hide the interface, but rather override the interface files to offset whichever components you wish to hide completely off the screen.
This will allow hotkey usage as the functionality will not be turned off, however the interface (or parts you wish to hide) will remain off the screen.
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@deathtorn: Go
Yeah I've used the layout files to reduce the font heights down to 18 which only works when a trigger displays a message to the chat window. Player input messages are still regular size. Was hoping someone else had been there and done that. Oh well, when i work it out ill let you all know :)
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Anyone know off the top of their head what style the chat that players type is formatted to? I have been able to reduce the font size down on standard triggered messages to the chat window, but the player chat is still big. Makes for a weird looking chat window with both player chat and smaller triggered messages
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@Builder_Bob: Go
Hi Builder_Bob, I'm looking into it at the moment, don't want to get your hopes up, but will definately come back to you if i have any success.
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@avogatro: Go
That's not exactly what he is asking, Style == Font. Font is the base character information of how it looks, Style is just adjusting the parameters of the font such as size, colour etc.
I would also like to know if anyone has had some success with importing another Font to use?