I want to replace the Terran/Protoss/Zerg Console Panel with a Warcraft Console. There are textures in Blizzard's Warcraft mod included. They even changed the command card layout to 5x3 instead of the standard Warcraft 3 4x3. And the texture already looks like it would be ready to use for Starcraft 2 at different resolutions. The file I want to use is called war3_humanconsole_diff.dds.
I have no idea how I can change this. I already looked into the Game UI Data and Races tabs of the Data editor but I couldn't find a field that would help.
Does anyone else know how to do this? The texture looks like Blizzard wanted to make this easy but I have absolutely no idea how.
Export and then re-import the wc3 interface models under the name of an existing interface model.
For example, the Protoss UI is made up of;
Assets/UI/Console/Protoss/ConsoleProtoss/ConsoleProtoss_00.m3
Assets/UI/Console/Protoss/ConsoleProtoss/ConsoleProtoss_01.m3
Assets/UI/Console/Protoss/ConsoleProtoss/ConsoleProtoss_02.m3
You can change any model in the game using this method. Note that the buttons will be slightly misplaced which can be fixed in the UI editor.
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I want to replace the Terran/Protoss/Zerg Console Panel with a Warcraft Console. There are textures in Blizzard's Warcraft mod included. They even changed the command card layout to 5x3 instead of the standard Warcraft 3 4x3. And the texture already looks like it would be ready to use for Starcraft 2 at different resolutions. The file I want to use is called war3_humanconsole_diff.dds. I have no idea how I can change this. I already looked into the Game UI Data and Races tabs of the Data editor but I couldn't find a field that would help. Does anyone else know how to do this? The texture looks like Blizzard wanted to make this easy but I have absolutely no idea how.
No ideas?
@ksnumedia: Go
I didn't see any that would help. There are functions to hide UI frames but I don't think there is anything that could do what I want.
I think Renee has an entire dependency that does everything for you. PM her for more information or search for it on the forums.
Export and then re-import the wc3 interface models under the name of an existing interface model.
For example, the Protoss UI is made up of;
Assets/UI/Console/Protoss/ConsoleProtoss/ConsoleProtoss_00.m3
Assets/UI/Console/Protoss/ConsoleProtoss/ConsoleProtoss_01.m3
Assets/UI/Console/Protoss/ConsoleProtoss/ConsoleProtoss_02.m3
You can change any model in the game using this method. Note that the buttons will be slightly misplaced which can be fixed in the UI editor.