I've been sitting here all day and night, and I'm just about to give up.
I have no clue how to move UI elements if they're not inside the Game UI. Heck, I have no clue how to "figure out the correct path" for anything outside of the Game UI.
I managed to move the unit's info stuff (aka info panel), but for some reason the wireframe is not affected by this.
All I need is the wireframe, and ideally the health and energy numbers, to move above the command panel. I've managed to avoid using dialogs and triggers for all my UI needs so far, it would be a shame if I had to resort to health bars just for that.
Ohhhh! So these other documents in the UI editor are sub-classes of the Game UI. I swear, why can't Blizzard just give us one big XML file we can edit, and be done with it?
Anyway, thanks for the hint - it worked!
I'll post my code below in case others need this setup as well:
Here's a picture on how the results look like in my project: Screenshot
Please note that I've disabled the UI via triggers expect the Command Panel and Info Panel, and I've replaced the wireframe of the hero unit with a symbol.
This way, the player can keep track of his health more easily, while the numbers below the wireframe still give him some details should he need it.
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I've been sitting here all day and night, and I'm just about to give up.
I have no clue how to move UI elements if they're not inside the Game UI. Heck, I have no clue how to "figure out the correct path" for anything outside of the Game UI.
I managed to move the unit's info stuff (aka info panel), but for some reason the wireframe is not affected by this.
All I need is the wireframe, and ideally the health and energy numbers, to move above the command panel. I've managed to avoid using dialogs and triggers for all my UI needs so far, it would be a shame if I had to resort to health bars just for that.
Any help is appreciated.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Ohhhh! So these other documents in the UI editor are sub-classes of the Game UI. I swear, why can't Blizzard just give us one big XML file we can edit, and be done with it?
Anyway, thanks for the hint - it worked!
I'll post my code below in case others need this setup as well:
Here's a picture on how the results look like in my project: Screenshot
Please note that I've disabled the UI via triggers expect the Command Panel and Info Panel, and I've replaced the wireframe of the hero unit with a symbol. This way, the player can keep track of his health more easily, while the numbers below the wireframe still give him some details should he need it.