You can extract the image assets using a CASC editor. To process the dds you will either need a converter, a dds plugin or art tools that support dds. These same tools should be able to export again into dds.
Do note that dds is not strictly an image format in a conventional sense. It is purposely designed to be light weight and hold directly process-able image data. As such it supports lossy compression in the form of fixed ratio compression that can be processed efficiently in real time. It also supports mipmaps and cube maps.
Alternatively, you can export your image directly from inside the editor (when selecting a new image, be it for a dialog or somewhere else, right-click on the file) and convert it with Aorta.
Make sure to uncheck the "Generate Mipmaps" option when converting a normal image file to .dds, however. Starcraft II generates its own mipmaps (or something like that), and failing to uncheck that option will lead to problems.
Alternatively, you can export your image directly from inside the editor (when selecting a new image, be it for a dialog or somewhere else, right-click on the file) and convert it with Aorta.
Make sure to uncheck the "Generate Mipmaps" option when converting a normal image file to .dds, however. Starcraft II generates its own mipmaps (or something like that), and failing to uncheck that option will lead to problems.
hmm OK this sounds good. I download Aorta.
how to find the file to right-click? using the Triggers Interface cannot right-click file...
Just need to get the file to Aorta then can import .dds?
12/30/2016 12:40:31 PM] Warning: Unable to load image from 'C:\Users\JEFFHA~1\AppData\Local\Temp\StarCraftIITemp\Import/Villain (77).SC2Map\Image Files\ui_void_storyborder_topcorner_highlight (horizontally flipped).dds' (Core: a required object could not be found)
your image will appear in the editor, though this is the warning received in import.
whatever you import in your map, it will send you that message.
Just save the map and maybe close/re open it for the "asset" (picture/model/model dds/whatever) to appear (in the import/export window and everywhere else in galaxy) /be properly imported in your map.
Once you know this, then you can start importing galore. (i spent hours on this, hope REMINDING people regularly helps them not lose that much time)...
That "bug" is ridiculous and has never even been "reported" i guess, by any mapmakers in a blue thread prone manner.
Reminds me of the "rejoin bug" (when you finish playing an arcade game and you rejoin another one (whichever path you take) .. and the game gets stuck endlessly on joining that map (and it never works)). One has to force quit sc2 and reboot it to re access anything multiplayer... (sometimes zoning in the menus like replay / other / waiting works.. but sub par and occasionaly works).
Those e bugs are real lame!
What could be even lamer is the absence of a community "fixing" those for them (and yes that starts with players/coders uniting "versus" the game devs ; which they don't /generally speaking).
Make sure your dds image dimensions are divisible by 4. (some reason this restriction came in 3.0 patch on our end, but blizzard files are fine if they are not divisible by 4)
Also A8R8G8B8 compression is really space consuming i use dxt5 compression personally.
If you work with layouts you can use the tag '<TextureCoords top="0" left="0" bottom="1" right="1"/>' to flip the image without needing to do a new image.
So, I don't know exactly why you want the image flipped, but now you can do it directly for Dialog (Trigger) with the action Set Dialog Item Rotation (Dialog - Set (Last created dialog item) rotation to 180 for (All players) rotate in 180º, it flip the image) and for layouts you can use TextureCoords, also you save some space in your map :) .
I am constructing Dialog interface for map.
I would like to horizontal flip image "Assets\Textures\ui_void_storyborder_topcorner_highlight.dds"
Anyone know how to locate image?
Can just flip in Paint and then Import (F9)?
You can extract the image assets using a CASC editor. To process the dds you will either need a converter, a dds plugin or art tools that support dds. These same tools should be able to export again into dds.
Do note that dds is not strictly an image format in a conventional sense. It is purposely designed to be light weight and hold directly process-able image data. As such it supports lossy compression in the form of fixed ratio compression that can be processed efficiently in real time. It also supports mipmaps and cube maps.
Alternatively, you can export your image directly from inside the editor (when selecting a new image, be it for a dialog or somewhere else, right-click on the file) and convert it with Aorta.
Make sure to uncheck the "Generate Mipmaps" option when converting a normal image file to .dds, however. Starcraft II generates its own mipmaps (or something like that), and failing to uncheck that option will lead to problems.
if you open the console browse type in "browse" (no quotes), search for the image, and you can export from there.
Alternatively there is the paint.net program or probably plently of image rotators online (google em, i have paint.net installed on my machine).
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
You're supposed to open 'browse' in the console, not search directly for a dds.
Also to export it, right-click on FILE NAME, not the image on the right side.
[12/29/2016 7:12:28 PM] Warning: Unable to load image from 'Image Files\bottomrightcorner.dds' (Core: invalid or unexpected object format)
which dds version did you save it as. I believe it's A8R8G8B8, alternatively you are importing them wrongly
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Here are some images already flipped and turned by any possible combination: Click me!
I've tested them in the editor, they should work for you.
hey! it's great. let me test
Also, just a little thing in here, you can flip the image directly in the editor (if you use it as dialog image).
hey I might try your next approach to just flip the image directly. how can one do this?
Also, I am afraid your image in the editor (horizontally flipped) receives the same error warning mine. Not sure!
12/30/2016 12:40:31 PM] Warning: Unable to load image from 'C:\Users\JEFFHA~1\AppData\Local\Temp\StarCraftIITemp\Import/Villain (77).SC2Map\Image Files\ui_void_storyborder_topcorner_highlight (horizontally flipped).dds' (Core: a required object could not be found)
your image will appear in the editor, though this is the warning received in import.
Yes .. one has to be clear..
whatever you import in your map, it will send you that message.
Just save the map and maybe close/re open it for the "asset" (picture/model/model dds/whatever) to appear (in the import/export window and everywhere else in galaxy) /be properly imported in your map.
Once you know this, then you can start importing galore. (i spent hours on this, hope REMINDING people regularly helps them not lose that much time)...
That "bug" is ridiculous and has never even been "reported" i guess, by any mapmakers in a blue thread prone manner.
Reminds me of the "rejoin bug" (when you finish playing an arcade game and you rejoin another one (whichever path you take) .. and the game gets stuck endlessly on joining that map (and it never works)). One has to force quit sc2 and reboot it to re access anything multiplayer... (sometimes zoning in the menus like replay / other / waiting works.. but sub par and occasionaly works).
Those e bugs are real lame!
What could be even lamer is the absence of a community "fixing" those for them (and yes that starts with players/coders uniting "versus" the game devs ; which they don't /generally speaking).
Hey!
Make sure your dds image dimensions are divisible by 4. (some reason this restriction came in 3.0 patch on our end, but blizzard files are fine if they are not divisible by 4)
Also A8R8G8B8 compression is really space consuming i use dxt5 compression personally.
If you work with layouts you can use the tag '<TextureCoords top="0" left="0" bottom="1" right="1"/>' to flip the image without needing to do a new image.
So, I don't know exactly why you want the image flipped, but now you can do it directly for Dialog (Trigger) with the action Set Dialog Item Rotation (Dialog - Set (Last created dialog item) rotation to 180 for (All players) rotate in 180º, it flip the image) and for layouts you can use TextureCoords, also you save some space in your map :) .