To start, I have two visibility related problems that I need addressed. The first is that I need buildings to not be able to see through (kind of like a vale). So that when you are surrounded by buildings, you can only see the ones you are beside, but not the ones behind. I am thinking that there is an option or something to do this that I am just missing.
The second thing I am attempting to do is that when you destroy a building, the area you destroyed it is now visible. Sadly there is a very large area to cover so I am unable to just trigger some small specific areas. I need something generic that will work for every building.
I am also debating creating a black mask for the entire map, along with a very small sight radius on the units, so that they just cannot see far enough to see past the buildings, then have no fog of war. However the only issue with this is that I don't want people to see outside of the area they own all the time.
I looked into it a little more in depth... I am thinking if I just make an invisible, un-select-able unit to be placed when a building dies with the sight radius required, it will probably work decently (though I am concerned that it may cause the map to lag slightly if people destroy a lot of buildings).
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Hey,
To start, I have two visibility related problems that I need addressed. The first is that I need buildings to not be able to see through (kind of like a vale). So that when you are surrounded by buildings, you can only see the ones you are beside, but not the ones behind. I am thinking that there is an option or something to do this that I am just missing.
The second thing I am attempting to do is that when you destroy a building, the area you destroyed it is now visible. Sadly there is a very large area to cover so I am unable to just trigger some small specific areas. I need something generic that will work for every building.
I am also debating creating a black mask for the entire map, along with a very small sight radius on the units, so that they just cannot see far enough to see past the buildings, then have no fog of war. However the only issue with this is that I don't want people to see outside of the area they own all the time.
Any suggestions?
This sounds like it belongs in Data. Not sure if there are any trigger solutions worth pursuing for these problems.
I looked into it a little more in depth... I am thinking if I just make an invisible, un-select-able unit to be placed when a building dies with the sight radius required, it will probably work decently (though I am concerned that it may cause the map to lag slightly if people destroy a lot of buildings).