Many of you submitted some very cool stuff to our Triggering Contest over the past few weeks. Before we go any further, I'd like to thank everybody who submitted something- it's always a joy to see the fantastic creations that this community brings to life. That said, we can only have a few winners for the contest, and the choice was hard. I rated the submissions in three categories, as follow:
Uniqueness: How unique was this submission? Are there lots of other projects just like it, or is it a new and creative idea?
Polish: How polished was the submission? Was it well-presented if it was a game, or easy to use if it was an library?
'Awesomeness'. How shocked/impressed was I when I first saw this submission? Did it capture and hold my attention, and stand out among the rest?
Each submission has been rated on a scale of 1 to 5 in each of these categories, with the average being it's final score. Every category was considered a 3 "by default", unless it was good or bad enough to raise/lower the ranking. Some of the submissions were clearly created prior to this contest, and not specifically for it; while this is definitely okay according to the rules, it's not entirely fair to those who created their project specifically for this contest and thus did not have nearly the same amount of time. I've therefore subtracted 1/2 of a point from the average of the projects which were clearly created prior to the announcement of the contest. With all of that said, let's announce the winners:
BasharTeg created a very unique battle system for his project- the game is a turn-based strategy map, but the individual battles between squads take place in real-time. Even with a half-point deduction for being developed prior to the contest, BasharTeg earned 3rd place with a score of 3.8. Be sure to check out the video here.
IliIilI's terrain generator for his upcoming populous map is extremely impressive. It looses a half-point for being created prior to the contest, but still comes in second place with a solid 4 out of 5. Be sure to check out the terrain generation in the video here.
I can honestly say I did not believe we would see a map like Cgsource's "JetCraft" for a very long time. This project truly pushes the limits of the starcraft 2 editor. You absolutely owe it to yourself to check out the videos provided here, because you likely won't believe my words otherwise. The map did lose a half point for being clearly created prior to the contest, but it made up for it with a perfect 5 in every category, earning first place with a total of 4.5.
If you've won the contest, you should receive your Heart of the Swarm beta key within a few days. Congratulations :D
Honorable Mentions
We only have three winners, but that doesn't mean we haven't received tons of fantastic submissions. I'll be pointing out some of the awesome submissions that, although they might not have won, are certainly still worthy of your attention.
1. iATEM4P5 and Hobbidude
actually have a tie for fourth place. iATEM4P5 created two very handy systems for an AI, while Hobbidude created a simple but powerful library for creating a Warcraft-style waygate system. The unit pathing is even modified to take these waygates into account.
2. Juxtapozition created pretty cool Physics engine. Be sure to check out the video!
3. If your looking to create a RPG FPS map, make sure to check out Sanktoras's Orion engine here. It's an engine-in-progress for creating third-person maps.
4. Yaksmanofage created a pretty cool encryption system, as well as a custom-made leveling system. Be sure to check it out here if you're interested.
And finally- thank you to those who participated. If you haven't gotten a beta key yet, don't give up hope- there's more where these came from, and pre-orders will now sign you up for a future beta key. ;)
I didn't even think I'd make the honorable mention slot. xD
I am not complaining though.
Congrats to you winners. You all deserve that beta key!
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I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Thank you so much for the 2nd price. I'm so impatient to start testing the HOTS editor, and to try out the new physics engine, which should allow me to create some more spells for my populous map.
Congratulations to all the other winners. I think there have been really nice submissions on this constest, so I encourage you all to keep working on your awesome projects.
Also, I agree with Zelda...seeing a map like JetCraft with OTF editable levels was pretty crazy. I'm interested to peek into the triggers and see how it was all put together. :D
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MTE Contest Winners
Many of you submitted some very cool stuff to our Triggering Contest over the past few weeks. Before we go any further, I'd like to thank everybody who submitted something- it's always a joy to see the fantastic creations that this community brings to life. That said, we can only have a few winners for the contest, and the choice was hard. I rated the submissions in three categories, as follow:
Each submission has been rated on a scale of 1 to 5 in each of these categories, with the average being it's final score. Every category was considered a 3 "by default", unless it was good or bad enough to raise/lower the ranking. Some of the submissions were clearly created prior to this contest, and not specifically for it; while this is definitely okay according to the rules, it's not entirely fair to those who created their project specifically for this contest and thus did not have nearly the same amount of time. I've therefore subtracted 1/2 of a point from the average of the projects which were clearly created prior to the announcement of the contest. With all of that said, let's announce the winners:
The Winners
3rd Place: BasharTeg's MicroBattle System
BasharTeg created a very unique battle system for his project- the game is a turn-based strategy map, but the individual battles between squads take place in real-time. Even with a half-point deduction for being developed prior to the contest, BasharTeg earned 3rd place with a score of 3.8. Be sure to check out the video here.
2nd Place: IliIilI's Terrain Generator
IliIilI's terrain generator for his upcoming populous map is extremely impressive. It looses a half-point for being created prior to the contest, but still comes in second place with a solid 4 out of 5. Be sure to check out the terrain generation in the video here.
1st Place: Cgsource's JetCraft
I can honestly say I did not believe we would see a map like Cgsource's "JetCraft" for a very long time. This project truly pushes the limits of the starcraft 2 editor. You absolutely owe it to yourself to check out the videos provided here, because you likely won't believe my words otherwise. The map did lose a half point for being clearly created prior to the contest, but it made up for it with a perfect 5 in every category, earning first place with a total of 4.5.
If you've won the contest, you should receive your Heart of the Swarm beta key within a few days. Congratulations :D
Honorable Mentions
We only have three winners, but that doesn't mean we haven't received tons of fantastic submissions. I'll be pointing out some of the awesome submissions that, although they might not have won, are certainly still worthy of your attention.
1. iATEM4P5 and Hobbidude actually have a tie for fourth place. iATEM4P5 created two very handy systems for an AI, while Hobbidude created a simple but powerful library for creating a Warcraft-style waygate system. The unit pathing is even modified to take these waygates into account.
2. Juxtapozition created pretty cool Physics engine. Be sure to check out the video!
3. If your looking to create a RPG FPS map, make sure to check out Sanktoras's Orion engine here. It's an engine-in-progress for creating third-person maps.
4. Yaksmanofage created a pretty cool encryption system, as well as a custom-made leveling system. Be sure to check it out here if you're interested.
And finally- thank you to those who participated. If you haven't gotten a beta key yet, don't give up hope- there's more where these came from, and pre-orders will now sign you up for a future beta key. ;)
You can check out all of the submissions here.
@zeldarules28: Go
I didn't even think I'd make the honorable mention slot. xD
I am not complaining though.
Congrats to you winners. You all deserve that beta key!
Thank you so much for the 2nd price. I'm so impatient to start testing the HOTS editor, and to try out the new physics engine, which should allow me to create some more spells for my populous map.
Congratulations to all the other winners. I think there have been really nice submissions on this constest, so I encourage you all to keep working on your awesome projects.
Golf clap for the winners *claps*
Also, I agree with Zelda...seeing a map like JetCraft with OTF editable levels was pretty crazy. I'm interested to peek into the triggers and see how it was all put together. :D