Sorry to revive a dead topic, but for anyone wondering... To grab the tooltip via catalogs you would need to parse the path that the catalog gives you using StringExternal
I just used the built in clickable browse/insert data reference thing in the tooltip instead of typing it myself. I guess I had a typo that I just couldn't see? or this specific reference only works when the editor generates it for you? either way, fixed now.
on the unload ability, under flags, tick "transient"
on the ability you want to change the requirement text of there should be a field "Default Error." Change the text (and text key) to w/e u want, ie: "Must give me $5 to use ability." for text key, you have to have something like "Assets/Text/UI/AbilityName/" or something like that... i forget the exact order
adding a cooldown to the behavior didnt work hmm? not sure then... uhhhmmmmmm... you could have a persistent effect trigger when the reaper jumps. The persistent would then remove the jump behavior, then after x time (periodic duration) it would reapply the behavior. This is assuming the jump behavior cooldown doesnt work.
The two search area effects (LAUSArea & LACSSArea) were full map searches, one for structures one for units. The error was happening at the end of the right side (the structure side).
To fix it I had to add a delay before the structure search area (LACSSArea) using a Create Persistent effect. Moral of the story here is, you cannot have two huge search area effects triggering at the exact same time.
No I just want the duration of one period. In this case, I only want the duration of the first period. However, SC II is returning 0 instead of the period of the effect.
So for example, I have a persistent effect with:
Duration 5.000
Period count: -1
Period duration: 0.25
I'm trying to grab the period duration using:
<d ref="Effect,PersistentName,PeriodicPeriodArray[0]" precision="2" />
But, that reference is returning 0 instead of 0.25
Any1 know why?
Normally this works for other effects, behaviors, etc. However, for some reason, I get 0 when I try to get the period duration of a create persistent effect. (I've also heard trying to get the offsets also returns 0).
Any reason I'm getting 0 instead of the period of the create persistent effect?
edit: added in period duration* (misleading sentence)
Also, I agree with Zelda...seeing a map like JetCraft with OTF editable levels was pretty crazy. I'm interested to peek into the triggers and see how it was all put together. :D
Never seen this error before. I'm guessing from "overflow," the game is saying my effect "CloakStructureAB" is happening too many times too fast? I rechecked the data, and this doesn't look like it's happening.
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Sorry to revive a dead topic, but for anyone wondering... To grab the tooltip via catalogs you would need to parse the path that the catalog gives you using StringExternal
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this
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1. do you have the smart command flags ticked?
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Fixed!
I just used the built in clickable browse/insert data reference thing in the tooltip instead of typing it myself. I guess I had a typo that I just couldn't see? or this specific reference only works when the editor generates it for you? either way, fixed now.
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Didn't want to mislead you by not using exact terms, so check this:
http://www.sc2mapster.com/search/?search=working+with+actors
Check the animation play or anim bracket section.
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@DrSuperEvil: Go
That's interesting, I didn't know catalogs could change movers OTF. I thought mover values were read only?
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i think u could just cheat and add a line in their events like:
animbracket stop
BSD
animation play: D Death, play forever, non looping, time variant (last second time of the death animation)
or pause the animation when it reaches the last second using a pause action triggered by a timer.
via triggers you might be able to generalize this easier than just going through each unit you want to loop individually on data.
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let's work bakwards.
on the unload ability, under flags, tick "transient"
on the ability you want to change the requirement text of there should be a field "Default Error." Change the text (and text key) to w/e u want, ie: "Must give me $5 to use ability." for text key, you have to have something like "Assets/Text/UI/AbilityName/" or something like that... i forget the exact order
adding a cooldown to the behavior didnt work hmm? not sure then... uhhhmmmmmm... you could have a persistent effect trigger when the reaper jumps. The persistent would then remove the jump behavior, then after x time (periodic duration) it would reapply the behavior. This is assuming the jump behavior cooldown doesnt work.
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Fixed it.
So here is a picture of my effect tree:
The two search area effects (LAUSArea & LACSSArea) were full map searches, one for structures one for units. The error was happening at the end of the right side (the structure side).
To fix it I had to add a delay before the structure search area (LACSSArea) using a Create Persistent effect. Moral of the story here is, you cannot have two huge search area effects triggering at the exact same time.
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@DrSuperEvil: Go
No I just want the duration of one period. In this case, I only want the duration of the first period. However, SC II is returning 0 instead of the period of the effect.
So for example, I have a persistent effect with:
Duration 5.000
Period count: -1
Period duration: 0.25
I'm trying to grab the period duration using:
<d ref="Effect,PersistentName,PeriodicPeriodArray[0]" precision="2" />
But, that reference is returning 0 instead of 0.25
Any1 know why?
edit: For those of you that have never used dynamic tooltips, you can learn how to use them here:
http://www.sc2mapster.com/forums/resources/tutorials/17879-data-button-tooltip-referencing/
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So in a weapon's tooltip I have:
<d ref="Effect,PersistentName,PeriodicPeriodArray[0]"/>
Normally this works for other effects, behaviors, etc. However, for some reason, I get 0 when I try to get the period duration of a create persistent effect. (I've also heard trying to get the offsets also returns 0).
Any reason I'm getting 0 instead of the period of the create persistent effect?
edit: added in period duration* (misleading sentence)
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@DrSuperEvil: Go
Sorry, lost track of the post for a bit (any way to track threads on SC2Mapster?) I'll provide more details when I'm home later today.
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Golf clap for the winners *claps*
Also, I agree with Zelda...seeing a map like JetCraft with OTF editable levels was pretty crazy. I'm interested to peek into the triggers and see how it was all put together. :D
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Never seen this error before. I'm guessing from "overflow," the game is saying my effect "CloakStructureAB" is happening too many times too fast? I rechecked the data, and this doesn't look like it's happening.
Any idea of what could be causing the error?