:D Im not a UI artist :P, Hopefully the UI will be upgraded haha. but my Triggerer has lost a bit of his interest, hopefully he will get it back. He was talking about redoing the entire UI at one point, cleaning it up anyways making it look better, but then MoP happend haaha.
I want to submit my Populous map. Lately I've been working a little bit more on this project, adding some more interesting features, cleaning up the code and throughly commenting it, so other people can learn from the code.
Also, @cgsource I remember way back when you were first wondering about OTF terrain editing. Didn't know you were taking it to such an awesome scale. Cool map.
edit: Maps uploaded. Video below showcasing trigger assets. Triggers are @ .
HD vid fixed :D
Supply Power to buildings automatically, 3:24
Auto micro load/unload units to deal maximum damage while receiving minimal damage, 4:26
I can't even begin to understand how you made this, but I agree with scorp, your project is awesome as all get-out.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
In reference to the original exercise I wanted to create a triggering asset that was highly requested and could be easily used by the community; thought it would also be fitting to find something needs from the past with the future of hots coming. The follwing fully complete library for a teleport system meant to replicate the original way gates from warcraft 3.
This library is very intuitive, extremely clean, and self contained that can entering into any map with minimal effort and work. Experienced mappers can easy modify and use the core calculations to their likings and even the newest mappers will have a breeze while never needing to modify it or understand the workings. The only process is to add the custom action “create passage between a pair of portal” in something like the map init trigger to add multiple “passages” if you will between sets of “gates”. Any unit can be used as a portal without having to enter it into any variable, trigger, or the library. It also detects and notifies you when you have accidentally assigned a portal to have more than one passage.
The system incorporates the portals into the unit A.I. pathing, ensuring units travel the shortest path including if that shortest path is by use by one or more portals (can be interrupted and redirected too). Also works with different and changing terrain heights as well as checks for pathing that can only be traveled to via portal like an island. Like the original system it only affects grounds units (modifiable) while air units are unaffected and free to fly their own course.
Thats a fantastic job you did there! The jetpack engine would have been an entry on its own, but the level/script editor is where you are breaking new ground :D Are you pursuing a career in gaming?
OTF? I'm not familiar with that acronym, but whatever I was wondering about, it was most likely unrelated to JetCraft as I've only been working on it for about two and a half month.
Bump, added maps & video @ post 28. Also, @cgsource, OTF = on the fly, and I guess it must have been someone else wondering about the same concept then D:
And yes, it does count. You can still submit projects/videos today (the 19th). We'll cut off submissions at midnight- that's 13.5 hours from this post.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
To post a comment, please login or register a new account.
@Sanktoras: Go
I'm not seeing your attached file! The idea for an easy-to-use FPS/RPG creator definitely qualifies as "awesome" ;)
@Juxtapozition: Go
Wow, that's really impressive :D
@Taintedwisp: Go
The UI looks cool, although some UI art could certainly help :P
@zeldarules28: Go
:D Im not a UI artist :P, Hopefully the UI will be upgraded haha. but my Triggerer has lost a bit of his interest, hopefully he will get it back. He was talking about redoing the entire UI at one point, cleaning it up anyways making it look better, but then MoP happend haaha.
@zeldarules28: Go
Oh lol, I just forgot to attach both mod and map. Thanks for telling me. ^^
I want to submit my Populous map. Lately I've been working a little bit more on this project, adding some more interesting features, cleaning up the code and throughly commenting it, so other people can learn from the code.
Features:
- Random terrain generator.
- Deformable terrain.
- Modificable foliage.
- Water physics.
- Modificable pathing.
- Pathing speed depending on gradient height.
- Fire propagation.
- 3 different enviroments.
- Planet view panel.
Project page & download: http://www.sc2mapster.com/maps/populous/
I present my submission!
I call it the Micro Battle System. You also get a sneak peak at my upcoming project, Aeons of War.
BUT THAT'S NOT ALL!
I've uploaded a screenshot of my critical strike trigger for posterity. Enjoy.
This marks my first MonTrEx entry! I'm so proud.
My awesome thing is a sidescroller game with its own in-game level editor. Nothing special.
I'm just gonna let the videos speak for themselves.
Project Details
@cgsource: Go
Just hand him the damn key! That project is awesome :O
Also, @cgsource I remember way back when you were first wondering about OTF terrain editing. Didn't know you were taking it to such an awesome scale. Cool map.
edit: Maps uploaded. Video below showcasing trigger assets. Triggers are @ .
HD vid fixed :D
Supply Power to buildings automatically, 3:24
Auto micro load/unload units to deal maximum damage while receiving minimal damage, 4:26
@cgsource: Go
I can't even begin to understand how you made this, but I agree with scorp, your project is awesome as all get-out.
In reference to the original exercise I wanted to create a triggering asset that was highly requested and could be easily used by the community; thought it would also be fitting to find something needs from the past with the future of hots coming. The follwing fully complete library for a teleport system meant to replicate the original way gates from warcraft 3.
This library is very intuitive, extremely clean, and self contained that can entering into any map with minimal effort and work. Experienced mappers can easy modify and use the core calculations to their likings and even the newest mappers will have a breeze while never needing to modify it or understand the workings. The only process is to add the custom action “create passage between a pair of portal” in something like the map init trigger to add multiple “passages” if you will between sets of “gates”. Any unit can be used as a portal without having to enter it into any variable, trigger, or the library. It also detects and notifies you when you have accidentally assigned a portal to have more than one passage.
The system incorporates the portals into the unit A.I. pathing, ensuring units travel the shortest path including if that shortest path is by use by one or more portals (can be interrupted and redirected too). Also works with different and changing terrain heights as well as checks for pathing that can only be traveled to via portal like an island. Like the original system it only affects grounds units (modifiable) while air units are unaffected and free to fly their own course.
Will be adding to assets page shortly .
@cgsource: Go
Thats a fantastic job you did there! The jetpack engine would have been an entry on its own, but the level/script editor is where you are breaking new ground :D Are you pursuing a career in gaming?
@cgsource: Go
Please tell me thats on b.net... Thats unbelievable.
@ScorpSCII: Go @Yaksmanofage: Go
Thanks. :D
@iATEM4P5: Go
OTF? I'm not familiar with that acronym, but whatever I was wondering about, it was most likely unrelated to JetCraft as I've only been working on it for about two and a half month.
@Monkalizer: Go
Nah. Game development is more my thing. ;)
@JacktheArcher: Go
Not yet. It will be though, in the not too distant future.
@cgsource: Go
Most costumized and well made options for a map to date in SC2.
Edit: Just saw the Script editting video... I need quit making maps :/
Anyway,
If there might be any keys left my submission would be: Proof of concept Trading, Economy system Download link
@cgsource: Go
Holy...... Wow. That's impressive.
@TwoDie: Go
Wow, that's a really cool concept :D
@BasharTeg: Go
Certainly qualifies as "awesome" ;)
@IliIilI: Go
The terrain work in that alone is super cool!
It's going to be hard to pick our winners :D
As a reminder, December 19th is the last day submissions can be made.
Does this count? I might be too late even but what the heck. :p
It's the map where i create all systems for my project, without the cinematics and such.
@Skoite: Go
That is pretty sweet! Man, all of these submissions make my stuff look pedestrian.
@cgsource
When will i be able to play your game it looks amazing. XD
Do you have a time estimate of when you have it ready for bnet?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Bump, added maps & video @ post 28. Also, @cgsource, OTF = on the fly, and I guess it must have been someone else wondering about the same concept then D:
@Skoite: Go
Looks very cool :D
And yes, it does count. You can still submit projects/videos today (the 19th). We'll cut off submissions at midnight- that's 13.5 hours from this post.