Hello, i need to know if there is a way to modify skill points via trigger in the editor.
Right now, i have my hero getting 5 skill points every time he levels up, which can be put on 3 different attributes.
In his command card, is a button that opens up a new command card, with the 3 abilities in it.
I have a trigger set that when the ability is used to buff the attribute.
I need to be able to reduce the number of skill points by 1 when the trigger is activated.
My last resort is to base it off minerals, but i think it looks better if i use skill points.
I am using (for the most part) starcraft 2 veterency, but i changed the learn ability, because it gave me many annoying problems.
Again, if anyone knows how to edit skill points with triggers, or knows where they are located within triggers, i would be very greatful.
I think you have to apply changes to skill points by using behaviors. In other words, use triggers to add a behavior which adds or subtracts 1 point from a certain attribute.
Well, i have the trigger set up to start a behaivor, but i need it to not do it when the hero has 0 skill points, and to take away one when it does. :/
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Hello, i need to know if there is a way to modify skill points via trigger in the editor.
Right now, i have my hero getting 5 skill points every time he levels up, which can be put on 3 different attributes. In his command card, is a button that opens up a new command card, with the 3 abilities in it. I have a trigger set that when the ability is used to buff the attribute. I need to be able to reduce the number of skill points by 1 when the trigger is activated.
My last resort is to base it off minerals, but i think it looks better if i use skill points.
I am using (for the most part) starcraft 2 veterency, but i changed the learn ability, because it gave me many annoying problems.
Again, if anyone knows how to edit skill points with triggers, or knows where they are located within triggers, i would be very greatful.
Thank you in advance!
I think you have to apply changes to skill points by using behaviors. In other words, use triggers to add a behavior which adds or subtracts 1 point from a certain attribute.
Well, i have the trigger set up to start a behaivor, but i need it to not do it when the hero has 0 skill points, and to take away one when it does. :/