• 0

    posted a message on Help, online gameplay is faster than document test when both are set to normal speed.

    Omg, i cant believe i didnt think of that... haha. Thank you both. :P

    Posted in: Miscellaneous Development
  • 0

    posted a message on Help, online gameplay is faster than document test when both are set to normal speed.

    Thats the problem, both are set to normal. :/

    File - Map Preferences - Test Document - Game Speed - Normal

    Map - Game Variants - Game Attributes - Game Speed - Normal Locked

    While in the lobby it displays the game speed as normal, yet the game acts like it is still on faster. :/

    Posted in: Miscellaneous Development
  • 0

    posted a message on Help, online gameplay is faster than document test when both are set to normal speed.

    Hello, my game, Natural Selection 1.0, has been published for a few days, when i test the document with the editor, the game is run on the correct time scale. When i join the game online, its time scale seems to increase, and all aspects of the game go faster.

    I have made sure, countless times, that both my testing preferences and the game variant, have their game speeds set to normal.

    Please help! Its killing me inside... D:

    Posted in: Miscellaneous Development
  • 0

    posted a message on Displaying Number of Units in Unit Group Variables with Display Campain Message

    Oh my god. Thank you. Works perfectly now! :3

    Posted in: Triggers
  • 0

    posted a message on Displaying Number of Units in Unit Group Variables with Display Campain Message

    Yes, but how do you use it? It only has one slot to write text or put in a variable after you put that in. :/

    Posted in: Triggers
  • 0

    posted a message on Displaying Number of Units in Unit Group Variables with Display Campain Message

    Hello, i have a trigger that counts each unit in a region and puts them in their corresponding unit group.

    After it counts the units, i want it to display the results on one line, or example, Marines - 1, Birds - 5, Bugs - 0, Shoes - 100, etc. How would i do this? I can only get it to display on multiple lines by displaying each text then variable. Which takes up too much room. :/

    The trigger is currently Display to (Player Group(Triggering Player)) the simple tip "Marines -" Display to (Player Group(Triggering Player)) the simple tip "Format Number(Number of Living things in Marines)"

    Posted in: Triggers
  • 0

    posted a message on 7 Sloted Inventory Help

    Well, i searched around at a few tutorials on how to make it with dialog, and aparently they are more time consuming to make. This would be no problem if i was not so far in already making it with the data editor. :/ I would hate to have to add more hours to the wasted list on this map. :P

    So if anyone knows how to make the item containers open when the unit is selected please let me know.

    Posted in: Data
  • 0

    posted a message on 7 Sloted Inventory Help

    Does anyone know how to at least make the item container open automatically when the character is selected? This could be a substitute for my problem.

    Posted in: Data
  • 0

    posted a message on 7 Sloted Inventory Help

    Yeah ive been messing with it for quite a while and i think i might have to go into full dialog inventory (sigh) or just settle for it. :/ If i get anything working though or a patch comes along ill try and bump this problem back up.

    Posted in: Data
  • 0

    posted a message on 7 Sloted Inventory Help

    Hello, i have created/edited the 6 slot inventory Blizzard had for my hero and created an item container which opens up a single slot for a weapon.

    The problem is, i need 6 free slots, and the item container takes up a slot.

    Is there a way to edit the 6 slow inventory to make it have 7 slots? And no, The ability info+ can not be given a 7th slot, there is not green button to create one after you have 6.

    Pleaseeee Help!

    Posted in: Data
  • 0

    posted a message on Editing Skill Points?

    Well, i have the trigger set up to start a behaivor, but i need it to not do it when the hero has 0 skill points, and to take away one when it does. :/

    Posted in: Triggers
  • 0

    posted a message on Editing Skill Points?

    Hello, i need to know if there is a way to modify skill points via trigger in the editor.

    Right now, i have my hero getting 5 skill points every time he levels up, which can be put on 3 different attributes. In his command card, is a button that opens up a new command card, with the 3 abilities in it. I have a trigger set that when the ability is used to buff the attribute. I need to be able to reduce the number of skill points by 1 when the trigger is activated.

    My last resort is to base it off minerals, but i think it looks better if i use skill points.

    I am using (for the most part) starcraft 2 veterency, but i changed the learn ability, because it gave me many annoying problems.

    Again, if anyone knows how to edit skill points with triggers, or knows where they are located within triggers, i would be very greatful.

    Thank you in advance!

    Posted in: Triggers
  • To post a comment, please or register a new account.