Hello, my game, Natural Selection 1.0, has been published for a few days, when i test the document with the editor, the game is run on the correct time scale.
When i join the game online, its time scale seems to increase, and all aspects of the game go faster.
I have made sure, countless times, that both my testing preferences and the game variant, have their game speeds set to normal.
Hello, i have a trigger that counts each unit in a region and puts them in their corresponding unit group.
After it counts the units, i want it to display the results on one line, or example,
Marines - 1, Birds - 5, Bugs - 0, Shoes - 100, etc.
How would i do this? I can only get it to display on multiple lines by displaying each text then variable.
Which takes up too much room. :/
The trigger is currently
Display to (Player Group(Triggering Player)) the simple tip "Marines -"
Display to (Player Group(Triggering Player)) the simple tip "Format Number(Number of Living things in Marines)"
Well, i searched around at a few tutorials on how to make it with dialog, and aparently they are more time consuming to make. This would be no problem if i was not so far in already making it with the data editor. :/ I would hate to have to add more hours to the wasted list on this map. :P
So if anyone knows how to make the item containers open when the unit is selected please let me know.
Yeah ive been messing with it for quite a while and i think i might have to go into full dialog inventory (sigh) or just settle for it. :/ If i get anything working though or a patch comes along ill try and bump this problem back up.
Hello, i have created/edited the 6 slot inventory Blizzard had for my hero and created an item container which opens up a single slot for a weapon.
The problem is, i need 6 free slots, and the item container takes up a slot.
Is there a way to edit the 6 slow inventory to make it have 7 slots? And no, The ability info+ can not be given a 7th slot, there is not green button to create one after you have 6.
Well, i have the trigger set up to start a behaivor, but i need it to not do it when the hero has 0 skill points, and to take away one when it does. :/
Hello, i need to know if there is a way to modify skill points via trigger in the editor.
Right now, i have my hero getting 5 skill points every time he levels up, which can be put on 3 different attributes.
In his command card, is a button that opens up a new command card, with the 3 abilities in it.
I have a trigger set that when the ability is used to buff the attribute.
I need to be able to reduce the number of skill points by 1 when the trigger is activated.
My last resort is to base it off minerals, but i think it looks better if i use skill points.
I am using (for the most part) starcraft 2 veterency, but i changed the learn ability, because it gave me many annoying problems.
Again, if anyone knows how to edit skill points with triggers, or knows where they are located within triggers, i would be very greatful.
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Omg, i cant believe i didnt think of that... haha. Thank you both. :P
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Thats the problem, both are set to normal. :/
File - Map Preferences - Test Document - Game Speed - Normal
Map - Game Variants - Game Attributes - Game Speed - Normal Locked
While in the lobby it displays the game speed as normal, yet the game acts like it is still on faster. :/
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Hello, my game, Natural Selection 1.0, has been published for a few days, when i test the document with the editor, the game is run on the correct time scale. When i join the game online, its time scale seems to increase, and all aspects of the game go faster.
I have made sure, countless times, that both my testing preferences and the game variant, have their game speeds set to normal.
Please help! Its killing me inside... D:
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Oh my god. Thank you. Works perfectly now! :3
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Yes, but how do you use it? It only has one slot to write text or put in a variable after you put that in. :/
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Hello, i have a trigger that counts each unit in a region and puts them in their corresponding unit group.
After it counts the units, i want it to display the results on one line, or example, Marines - 1, Birds - 5, Bugs - 0, Shoes - 100, etc. How would i do this? I can only get it to display on multiple lines by displaying each text then variable. Which takes up too much room. :/
The trigger is currently Display to (Player Group(Triggering Player)) the simple tip "Marines -" Display to (Player Group(Triggering Player)) the simple tip "Format Number(Number of Living things in Marines)"
0
Well, i searched around at a few tutorials on how to make it with dialog, and aparently they are more time consuming to make. This would be no problem if i was not so far in already making it with the data editor. :/ I would hate to have to add more hours to the wasted list on this map. :P
So if anyone knows how to make the item containers open when the unit is selected please let me know.
0
Does anyone know how to at least make the item container open automatically when the character is selected? This could be a substitute for my problem.
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Yeah ive been messing with it for quite a while and i think i might have to go into full dialog inventory (sigh) or just settle for it. :/ If i get anything working though or a patch comes along ill try and bump this problem back up.
0
Hello, i have created/edited the 6 slot inventory Blizzard had for my hero and created an item container which opens up a single slot for a weapon.
The problem is, i need 6 free slots, and the item container takes up a slot.
Is there a way to edit the 6 slow inventory to make it have 7 slots? And no, The ability info+ can not be given a 7th slot, there is not green button to create one after you have 6.
Pleaseeee Help!
0
Well, i have the trigger set up to start a behaivor, but i need it to not do it when the hero has 0 skill points, and to take away one when it does. :/
0
Hello, i need to know if there is a way to modify skill points via trigger in the editor.
Right now, i have my hero getting 5 skill points every time he levels up, which can be put on 3 different attributes. In his command card, is a button that opens up a new command card, with the 3 abilities in it. I have a trigger set that when the ability is used to buff the attribute. I need to be able to reduce the number of skill points by 1 when the trigger is activated.
My last resort is to base it off minerals, but i think it looks better if i use skill points.
I am using (for the most part) starcraft 2 veterency, but i changed the learn ability, because it gave me many annoying problems.
Again, if anyone knows how to edit skill points with triggers, or knows where they are located within triggers, i would be very greatful.
Thank you in advance!