I have searched the forum, but didn't found my exact question. I also looked at some tutorials and didn't find any that quite answered my, so far, unspoken question. If there is somewhere there, please point me in the right direction because I'm getting gray hair just by ponder of this.
I wish to change the terrain through triggers in the game. Not by raising or lowering any cliffs or terrain as such, as I found tutorials on. Instead I wish to go from dirt to grass, for example.
I'm still new to the editor and havn't had much time so far to explore it, even if it under progress. I have searched every corner of the trigger-section I can imagine at the moment and didn't find anything useful.
I saw on the main page that one where someone asks blizzard multiple questions for the community. One was to add WC3 like triggers such as changing terrain textures, etc. Blizzard said that the engines are different and they would only implement necessary ones from WC3. So I would try to make that seem like a necessity if you want it.
Okay, thanks. Might I imply to ask if there is a good way to add actor/doodad-like grass or something? I shouldn't spoil the idea, but if I can't do it then parhaps someone else can make it, or even make it better, but I'm trying to make a terraforming-survival-map. Where you have to fight off hordes of enemies while making the planet inhabitable.
Warcraft 3 had low-resolution tiled terrain. Starcraft 2 has 8 layers of terrain textures that are painted on at comparatively high resolution. How, exactly, would a "change terrain at point" trigger even work in SC2?
if you search for them on the forum you will find them eventually.... there is a tutorial on deforming the terrrain around here some where...
Use splat actors to paint the terrain is possible as well.... I do believe theres some good samples posted up on here not too sure about a tutorial though
Though I think i will be adding a similiar thing with splat actors for showing region ownership to my Region Array tutorial
Hi
I have searched the forum, but didn't found my exact question. I also looked at some tutorials and didn't find any that quite answered my, so far, unspoken question. If there is somewhere there, please point me in the right direction because I'm getting gray hair just by ponder of this.
I wish to change the terrain through triggers in the game. Not by raising or lowering any cliffs or terrain as such, as I found tutorials on. Instead I wish to go from dirt to grass, for example. I'm still new to the editor and havn't had much time so far to explore it, even if it under progress. I have searched every corner of the trigger-section I can imagine at the moment and didn't find anything useful.
Any help with this problem is appreciated. : )
/bump
I'm pretty sure (though not 100%) that it is not currently possible to change map textures dynamically right now.
I saw on the main page that one where someone asks blizzard multiple questions for the community. One was to add WC3 like triggers such as changing terrain textures, etc. Blizzard said that the engines are different and they would only implement necessary ones from WC3. So I would try to make that seem like a necessity if you want it.
Okay, thanks. Might I imply to ask if there is a good way to add actor/doodad-like grass or something? I shouldn't spoil the idea, but if I can't do it then parhaps someone else can make it, or even make it better, but I'm trying to make a terraforming-survival-map. Where you have to fight off hordes of enemies while making the planet inhabitable.
Warcraft 3 had low-resolution tiled terrain. Starcraft 2 has 8 layers of terrain textures that are painted on at comparatively high resolution. How, exactly, would a "change terrain at point" trigger even work in SC2?
@RileyStarcraft: Go
This can semi-bedone using splat actors.....
And terrain deforming actors...
if you search for them on the forum you will find them eventually.... there is a tutorial on deforming the terrrain around here some where...
Use splat actors to paint the terrain is possible as well.... I do believe theres some good samples posted up on here not too sure about a tutorial though
Though I think i will be adding a similiar thing with splat actors for showing region ownership to my Region Array tutorial