Sounds simple but im looking to make a building that is placeable then at round start the buildings turn into a movable attacking unit (Respective to the Unit wanted) idk if this is easy or hard but would love to see someone create a trigger set for it.
AND the Buildings come back at rounds end being sellable and upgradable lol
Ive been trying to get this to work for a while now.
Ive only got as far as
(with the help of zeldarules28 )
You can build the building and at the start of the round all the buildings turn into there respective units then at the end they switch back to there building
But if one dies it will not turn back into its building.And where ever there standing when the round ends is where there changed into the building.
Im clueless on how you would go about saving the units to there original location of where they were built then at the end of the round even of some of the units died they would still come back as there building.
If anyone could shed some light on this it would be much appreciated!
Maybe change the model to nothing or something Not visible to the naked eye like make the towers super small at wave start but spawns the unit then at wave end resize it?
Im trying to swing for a map like Legion Td from WcIII <Br>
Im thinking he could have made them invisible? But i know ScII shows flashes of invisible units or burrow them like zerglings but just dont have the Sound/Action just instant
Make it so you have 2 units, one is your building one is your actual unit
When the round starts create the corresponding unit(ignoring placement) on your building and then hide your building, when the round is finished show your building
Here i played with the trigger you just a few values messed up with the marine and Supply depot But Ty IT WORKS PERFECT NOW. Now i can play with it to Work for each round
Sounds simple but im looking to make a building that is placeable then at round start the buildings turn into a movable attacking unit (Respective to the Unit wanted) idk if this is easy or hard but would love to see someone create a trigger set for it. AND the Buildings come back at rounds end being sellable and upgradable lol
@ChPops: Go
Ive been trying to get this to work for a while now.
Ive only got as far as (with the help of zeldarules28 )
You can build the building and at the start of the round all the buildings turn into there respective units then at the end they switch back to there building But if one dies it will not turn back into its building.And where ever there standing when the round ends is where there changed into the building.
Im clueless on how you would go about saving the units to there original location of where they were built then at the end of the round even of some of the units died they would still come back as there building.
If anyone could shed some light on this it would be much appreciated!
Im trying to swing for a map like Legion Td from WcIII <Br> Im thinking he could have made them invisible? But i know ScII shows flashes of invisible units or burrow them like zerglings but just dont have the Sound/Action just instant
@ChPops: Go
Make it so you have 2 units, one is your building one is your actual unit
When the round starts create the corresponding unit(ignoring placement) on your building and then hide your building, when the round is finished show your building
EDIT; use Action- Show/Hide Unit
@ChPops: Go
no only 1 has to build, i just changed the model on supply depot
here is a sample of how it would work i threw it together really quick
Now i can play with it to Work for each round