First of all, foul language is not needed, people will help be patient. This is not a chat room, people usually come by and check once a day, post and bump your post only if it falls off the first page.
I agree, It's pretty early in the morning to be wanting a quick reply :). On the topic, I am in class at the moment so I cannot post code, but I can help create the algorithm in pseudo code. I would do a unit group and save all units owned by player 0 (there is a function that does this in the triggers) then just loop through it changing each one to player 9's control.
something like:
wow, he have not even told us if he got it working, or thanked you yet x)
nevjmac's code will work
I'm not sure how this can be confusing to you, but if it really is, you probably also need to know which event you are going to need.
Now you say, you need it 13 seconds into the game. Create a one-time period timer set to 13 real-time seconds
First of all, foul language is not needed, people will help be patient. This is not a chat room, people usually come by and check once a day, post and bump your post only if it falls off the first page.
Its footprint placement or footprint pathing, anything related to footprint, pathing, mover and collide will solve
thnx bro! hey! i remember playing a game with u yesterday or so! lol hiii :D
also.. my um terran bio-domes, they have everything they need to shoot, but they don't, i made em tunable, but no movable, missile turret, gun, EVERYTHING.... kewlcrayon is helping me with my map.. but its not working.. =/
haha, yes it does.. the weapon range and speed r good, the structure can move and turn odly enough... no move ability though.. but thena gain neither does the photon cannon. has the attack ability, has the missle turret weapon, has anti-orbit defences (bc laaser batery), Anti air, no the anti ground..
I want to do want the title says, but i can't figure it out.. what triggers should i use?? (about 13 seconds into game)
FKING SC2 EDITOR OMFG, SO CONFUSING
@xXPwnerOfNoobsXx: Go
someone plz reply, i need this asap
First of all, foul language is not needed, people will help be patient. This is not a chat room, people usually come by and check once a day, post and bump your post only if it falls off the first page.
This is the peice of code you are looking for.
I agree, It's pretty early in the morning to be wanting a quick reply :). On the topic, I am in class at the moment so I cannot post code, but I can help create the algorithm in pseudo code. I would do a unit group and save all units owned by player 0 (there is a function that does this in the triggers) then just loop through it changing each one to player 9's control. something like:
unit group = all units owned by player 0
while not at the end of the unit group
{
change unit to player 9's control
go to next unit
}
wow, he have not even told us if he got it working, or thanked you yet x)
nevjmac's code will work
I'm not sure how this can be confusing to you, but if it really is, you probably also need to know which event you are going to need. Now you say, you need it 13 seconds into the game. Create a one-time period timer set to 13 real-time seconds
@JakeCake26: Go
I think his would be the best choice too. I wonder if he just has not checked the forum yet.
thnx brah, rep ya up c:
anyone happen to know where to change the building placement requirements? (so starport can be build without ground)
@xXPwnerOfNoobsXx: Go
Its footprint placement or footprint pathing, anything related to footprint, pathing, mover and collide will solve
thnx bro! hey! i remember playing a game with u yesterday or so! lol hiii :D
also.. my um terran bio-domes, they have everything they need to shoot, but they don't, i made em tunable, but no movable, missile turret, gun, EVERYTHING.... kewlcrayon is helping me with my map.. but its not working.. =/
@xXPwnerOfNoobsXx: Go
Does it have the attack ability?
haha, yes it does.. the weapon range and speed r good, the structure can move and turn odly enough... no move ability though.. but thena gain neither does the photon cannon. has the attack ability, has the missle turret weapon, has anti-orbit defences (bc laaser batery), Anti air, no the anti ground..
i rly dunno whats wrong..
This is kind of an old post but maybe this will help...
Abilities-Abilities+: make value attack command card: Add attack button Combat Weapons - (weapon of choice)
This should do it.