A little off topic but I started making a map and was looking through the forums for tutorials and I found an identical project that you wanted to make and I was crushed. It was a DOTA-style with a twist such as capturing bases and so on...If you ever wanted to get a on a project like that PM me I already have a rough draft of a map (my more complete map somehow became corrupt and could not recover it!)
Great job. This is one of those map though you play a few times and never play again. With more variation, like h34dl4g said, you can make it more strategic and playable more then just a few times.
Overview: You get 3 races with 3 or less towers. The map generates random pathing and you defend by mazing.
Review: It is going to be a short review because there is not a whole lot to say. First, pathing is generated randomly (which was a great idea)and you have the hard choice between which tower tower to defend with: tower one or tower two. Secondly, the lighting (once again) a great idea, but it is way too dark and is kind of annoying. The UI was a little overdone. Too much work was put into making the map look "pretty" and not enough work into the mechanics.
Terrain. What terrain?
However, there was some decent things about the map as well. Although over done, the opening to the game and most of the UI was creative and fun first time playing. Random generation of pathing is great so no strategy can be used twice, but since you have 2 towers to work with there is no strategy in the first place.
Suggestions (some are obvious):
1. More playable map, you have enough cute stuff in the map.
2. More towers. Some stronger vs. armor, light, etc. Strategy needs to be implemented.
3. Terrain. Add anything that does not make the map an eye sore.
Rating:
Terrain: 0/10
UI: 7/10
Gameplay: 2/10
Creativity: 3/10
Overall: 3 out of 10
Check the tutorials they have some good stuff on sizing or search forums. But, quick overview, editing to scales can be done in the actor part of the model part of your unit.
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A little off topic but I started making a map and was looking through the forums for tutorials and I found an identical project that you wanted to make and I was crushed. It was a DOTA-style with a twist such as capturing bases and so on...If you ever wanted to get a on a project like that PM me I already have a rough draft of a map (my more complete map somehow became corrupt and could not recover it!)
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Map has a lot of potential but seems like it is a dead project? Any updates in the near future?
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Great job. This is one of those map though you play a few times and never play again. With more variation, like h34dl4g said, you can make it more strategic and playable more then just a few times.
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Name: Infinite TD Author: SouLCarveRR
Overview: You get 3 races with 3 or less towers. The map generates random pathing and you defend by mazing.
Review: It is going to be a short review because there is not a whole lot to say. First, pathing is generated randomly (which was a great idea)and you have the hard choice between which tower tower to defend with: tower one or tower two. Secondly, the lighting (once again) a great idea, but it is way too dark and is kind of annoying. The UI was a little overdone. Too much work was put into making the map look "pretty" and not enough work into the mechanics. Terrain. What terrain? However, there was some decent things about the map as well. Although over done, the opening to the game and most of the UI was creative and fun first time playing. Random generation of pathing is great so no strategy can be used twice, but since you have 2 towers to work with there is no strategy in the first place.
Suggestions (some are obvious): 1. More playable map, you have enough cute stuff in the map. 2. More towers. Some stronger vs. armor, light, etc. Strategy needs to be implemented. 3. Terrain. Add anything that does not make the map an eye sore.
Rating: Terrain: 0/10 UI: 7/10 Gameplay: 2/10 Creativity: 3/10 Overall: 3 out of 10
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This is kind of an old post but maybe this will help...
Abilities-Abilities+: make value attack command card: Add attack button Combat Weapons - (weapon of choice)
This should do it.
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Check the tutorials they have some good stuff on sizing or search forums. But, quick overview, editing to scales can be done in the actor part of the model part of your unit.