You are entirely too broad in your question; but I will try to give you an answer:
"Use a loop"
For each integer variable from 1-N (N being your 5-10 number)
set HeroVariable[integer variable] = (players hero)
set Hero_Strength[integer variable] = strength count of (players hero)
ect.
A better description of what you need might go a long way.
Like when you create a simple hero pick, Usually a multiplayer consists of 5-10 players, To be specific, I need a variable which could hold their value.
Pick Each Integer 5-10 Players
Picked Hero lets just say Archon
Set Variable Last Created Unit [Picked Integer]
something like that, Hence, making my CamFollow useable for a specific unit only.
Been searching since last night but couldnt find one.
Whats the best way to sort out HeroVariables useable for 5-10 Players through a Trigger, Atleast a simple one, Thanks.
@Mugen245:
You are entirely too broad in your question; but I will try to give you an answer:
"Use a loop"
For each integer variable from 1-N (N being your 5-10 number)
set HeroVariable[integer variable] = (players hero)
set Hero_Strength[integer variable] = strength count of (players hero)
ect.
A better description of what you need might go a long way.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Like when you create a simple hero pick, Usually a multiplayer consists of 5-10 players, To be specific, I need a variable which could hold their value.
Pick Each Integer 5-10 Players
Picked Hero lets just say Archon
Set Variable Last Created Unit [Picked Integer]
something like that, Hence, making my CamFollow useable for a specific unit only.
Been searching since last night but couldnt find one.