I'm starting a new map that will be similar to the current map Empires and Conquest map, and I want to know how to make the game start out with a single unit without a CC, Nexus etc.
P.S I would of posted this on the SC2 forums but my account has parental controls on it ( which i had done because i was stupid and missspelled my e-mail and of course blizz CS is a a hardass about it)
And just in case it's as obvious as I think it is (even though there are already lots of video tutorials for all beginner's needs here: http://www.sc2mapster.com/wiki/galaxy/tutorials/), open the Triggers window and delete the trigger named "Melee Initialization" that you will find there.
Every script you'll need for your map to work should be made in this window, basically everything that happens during a custom game is triggered by actions you have to define. By default there is a script initializing the melee rules (automatically placing the main building on the starting point + a few workers next to it), but you usually don't need it when you're making a custom map with your own set of rules and events.
The rest is up to which units you have placed on the Terrain window, you'll need to place at least one unit for player 1 on your map as it is the default player you're given control of when testing.
I'm starting a new map that will be similar to the current map Empires and Conquest map, and I want to know how to make the game start out with a single unit without a CC, Nexus etc.
P.S I would of posted this on the SC2 forums but my account has parental controls on it ( which i had done because i was stupid and missspelled my e-mail and of course blizz CS is a a hardass about it)
If you mean the starting units of players, then go to the Data Editor -> Races tab -> Starting Units
@xKenneth: Go
yes i ment how do i manipulate the starting units
e.g starting with a marines instead of a cc + 5 scvs.
And just in case it's as obvious as I think it is (even though there are already lots of video tutorials for all beginner's needs here: http://www.sc2mapster.com/wiki/galaxy/tutorials/), open the Triggers window and delete the trigger named "Melee Initialization" that you will find there.
Every script you'll need for your map to work should be made in this window, basically everything that happens during a custom game is triggered by actions you have to define. By default there is a script initializing the melee rules (automatically placing the main building on the starting point + a few workers next to it), but you usually don't need it when you're making a custom map with your own set of rules and events.
The rest is up to which units you have placed on the Terrain window, you'll need to place at least one unit for player 1 on your map as it is the default player you're given control of when testing.
Modify the 'Map initialization' trigger in the trigger editor.
@ZealNaga: Go
could it be as simple as modifying what units spawn from the trigger : Melee - Create melee starting units for all players ?
Thx for all the replys guys
You'll actually need the Melee Initialization trigger. Use the method I first posted to change the units.
<<reply 599
@xKenneth: Go
oh i finally saw it tyvm xKenneth and all other posters