Hi, I am working on a map and I cannot get my timing trigger to work correctly. I was wondering if there was a map I could look at the triggers to see a timing trigger working correctly so I could get an idea of why mine is not working.
Unit - Move foolpik [21.31, 48.63] instantly to p1wait (No Blend)
General - Wait for (New timer) to have 3.0 seconds Elapsed
Unit - Move foolpik [21.31, 48.63] instantly to Player1Start (No Blend)
I tried getting perfect timings, and best thing i could do i creating a timer that will run for specified duration, and another that fires off when timer expires. Had lots of problem with all those waits.
Hey. I have done timer for one map of my campaign. Click my "Maps" and you find Hand of Humanity project and there's timer event on mission2. I allow to use all stuff from my maps. Hope it helps :)
Hi, I am working on a map and I cannot get my timing trigger to work correctly. I was wondering if there was a map I could look at the triggers to see a timing trigger working correctly so I could get an idea of why mine is not working.
Thanks
What kind of timing? like a periodic or time expire. can you post the trigger?
Just a simple time expire.
Unit - Move foolpik [21.31, 48.63] instantly to p1wait (No Blend) General - Wait for (New timer) to have 3.0 seconds Elapsed Unit - Move foolpik [21.31, 48.63] instantly to Player1Start (No Blend)
I tried getting perfect timings, and best thing i could do i creating a timer that will run for specified duration, and another that fires off when timer expires. Had lots of problem with all those waits.
Hey. I have done timer for one map of my campaign. Click my "Maps" and you find Hand of Humanity project and there's timer event on mission2. I allow to use all stuff from my maps. Hope it helps :)
Will do and thanks for the advice.