Hi I made my observer be able to load and unload cargo using warp prism abilities - load and unload.
I want observers to become visible when it has cargo inside and invisible when it doesn't have cargo inside.
I want to 1) when the observer loads, observer becomes visible.
EVENT - Any Unit Loads Cargo
CONDITION - (Unit type of (Triggering Cargo Unit)) == observer
ACTION - How do you make the observer visible????
2) when all the loads are unloaded, observer becomes invisible.
EVENT - Any Unit Unloads Cargo
CONDITION - (Unit type of (Triggering Cargo Unit)) == observer
- (Cargo units in( Triggering Cargo unit)) == No Unit Group
ACTION - How do you make the observer invisible???? (Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit?))
What would be the action be to make this work? I tried add behavior, but there is
observer is by default invisible because of the unit flag "invisible", just like the darktemplar. remove the flag and use a cloak behaviour to switch between visible and not visible.
@FunkyUserName: Go
I am having a bit of trouble. So I removed the flag "cloaked" or unchecked the "cloaked" from observer's flags.
Then all of these don't work: Observer never reattain the cloaked, ever.
Trigger #1 When observer is created add clocked
EVENT - Any Unit Creates a unit with ability any CONDITION - (Unit type of ( Created Unit)) == observer ACTION - Add 1 Cloaked to (created unit) from (Created unit)
Trigger #2 When observer loads cargo remove clock
EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION Remove 1 Cloaked from (Triggering cargo unit)
Trigger #3 When observer unloads all cargo add clock
EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit))
Hi I made my observer be able to load and unload cargo using warp prism abilities - load and unload.
I want observers to become visible when it has cargo inside and invisible when it doesn't have cargo inside.
I want to 1) when the observer loads, observer becomes visible.
EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION - How do you make the observer visible????
2) when all the loads are unloaded, observer becomes invisible.
EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - How do you make the observer invisible???? (Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit?))
What would be the action be to make this work? I tried add behavior, but there is
@coolcoolrid: Go
observer is by default invisible because of the unit flag "invisible", just like the darktemplar. remove the flag and use a cloak behaviour to switch between visible and not visible.
@FunkyUserName: Go I am having a bit of trouble. So I removed the flag "cloaked" or unchecked the "cloaked" from observer's flags.
Then all of these don't work: Observer never reattain the cloaked, ever.
Trigger #1 When observer is created add clocked
EVENT - Any Unit Creates a unit with ability any CONDITION - (Unit type of ( Created Unit)) == observer ACTION - Add 1 Cloaked to (created unit) from (Created unit)
Trigger #2 When observer loads cargo remove clock
EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION Remove 1 Cloaked from (Triggering cargo unit)
Trigger #3 When observer unloads all cargo add clock
EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit))
Can you help plz? Thanks so much!
@coolcoolrid: Go
i don't get what your problem is, i made this within 10 min
Thank you so much, I didn't know you had to edit the clock behavior. It would have been nice if you mentioned that :)