@FunkyUserName: Go
I am having a bit of trouble. So I removed the flag "cloaked" or unchecked the "cloaked" from observer's flags.
Then all of these don't work: Observer never reattain the cloaked, ever.
Trigger #1 When observer is created add clocked
EVENT - Any Unit Creates a unit with ability any CONDITION - (Unit type of ( Created Unit)) == observer ACTION - Add 1 Cloaked to (created unit) from (Created unit)
Trigger #2 When observer loads cargo remove clock
EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION Remove 1 Cloaked from (Triggering cargo unit)
Trigger #3 When observer unloads all cargo add clock
EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit))
Hi I made my observer be able to load and unload cargo using warp prism abilities - load and unload.
I want observers to become visible when it has cargo inside and invisible when it doesn't have cargo inside.
I want to 1) when the observer loads, observer becomes visible.
EVENT - Any Unit Loads Cargo
CONDITION - (Unit type of (Triggering Cargo Unit)) == observer
ACTION - How do you make the observer visible????
2) when all the loads are unloaded, observer becomes invisible.
EVENT - Any Unit Unloads Cargo
CONDITION - (Unit type of (Triggering Cargo Unit)) == observer
- (Cargo units in( Triggering Cargo unit)) == No Unit Group
ACTION - How do you make the observer invisible???? (Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit?))
What would be the action be to make this work? I tried add behavior, but there is
Condition is:
(Owner of (Triggering unit)) != (Killing player)
AND
(Owner of (Triggering unit)) != (ALLY*)
Action is: award points to that player
I need help with ALLY* part. I want to make sure that ally or himself should not kil his own unit to get points. Only you killing the enemy's unit should award you points. This is what this condition is for. But how do you make sure that the owner of triggering unit isn't equal to ally? I would like ALLY* part to represent ally.
There are bunches of things in this field like picked player, player for order, but I was not successful using them to get this field to represent the ally teammates. Please help!
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Thank you so much, I didn't know you had to edit the clock behavior. It would have been nice if you mentioned that :)
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@FunkyUserName: Go I am having a bit of trouble. So I removed the flag "cloaked" or unchecked the "cloaked" from observer's flags.
Then all of these don't work: Observer never reattain the cloaked, ever.
Trigger #1 When observer is created add clocked
EVENT - Any Unit Creates a unit with ability any CONDITION - (Unit type of ( Created Unit)) == observer ACTION - Add 1 Cloaked to (created unit) from (Created unit)
Trigger #2 When observer loads cargo remove clock
EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION Remove 1 Cloaked from (Triggering cargo unit)
Trigger #3 When observer unloads all cargo add clock
EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit))
Can you help plz? Thanks so much!
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Hi I made my observer be able to load and unload cargo using warp prism abilities - load and unload.
I want observers to become visible when it has cargo inside and invisible when it doesn't have cargo inside.
I want to 1) when the observer loads, observer becomes visible.
EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION - How do you make the observer visible????
2) when all the loads are unloaded, observer becomes invisible.
EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - How do you make the observer invisible???? (Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit?))
What would be the action be to make this work? I tried add behavior, but there is
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Iike I want to write "Protoss Beacon" on top of the protoss beacon, and on top of minerals, "come here to get additional minerals."
Can this be done right from terrain editor? Or do I have to do this in the trigger?
Thanks so much for your help in advance.
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@Grimshad: Go
This link doesn't work!
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@tatatatate: Go
WOW fantastic!! Thank you so much! You are brilliant!
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Event is: Unit - Any Unit Dies
Condition is: (Owner of (Triggering unit)) != (Killing player) AND (Owner of (Triggering unit)) != (ALLY*)
Action is: award points to that player
I need help with ALLY* part. I want to make sure that ally or himself should not kil his own unit to get points. Only you killing the enemy's unit should award you points. This is what this condition is for. But how do you make sure that the owner of triggering unit isn't equal to ally? I would like ALLY* part to represent ally. There are bunches of things in this field like picked player, player for order, but I was not successful using them to get this field to represent the ally teammates. Please help!
Thanks so much for your help!