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    posted a message on Make Observer Visible when load/unload cargo

    Thank you so much, I didn't know you had to edit the clock behavior. It would have been nice if you mentioned that :)

    Posted in: Triggers
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    posted a message on Make Observer Visible when load/unload cargo

    @FunkyUserName: Go I am having a bit of trouble. So I removed the flag "cloaked" or unchecked the "cloaked" from observer's flags.

    Then all of these don't work: Observer never reattain the cloaked, ever.

    Trigger #1 When observer is created add clocked

    EVENT - Any Unit Creates a unit with ability any CONDITION - (Unit type of ( Created Unit)) == observer ACTION - Add 1 Cloaked to (created unit) from (Created unit)

    Trigger #2 When observer loads cargo remove clock

    EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION Remove 1 Cloaked from (Triggering cargo unit)

    Trigger #3 When observer unloads all cargo add clock

    EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit))

    Can you help plz? Thanks so much!

    Posted in: Triggers
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    posted a message on Make Observer Visible when load/unload cargo

    Hi I made my observer be able to load and unload cargo using warp prism abilities - load and unload.

    I want observers to become visible when it has cargo inside and invisible when it doesn't have cargo inside.

    I want to 1) when the observer loads, observer becomes visible.

    EVENT - Any Unit Loads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer ACTION - How do you make the observer visible????

    2) when all the loads are unloaded, observer becomes invisible.

    EVENT - Any Unit Unloads Cargo CONDITION - (Unit type of (Triggering Cargo Unit)) == observer - (Cargo units in( Triggering Cargo unit)) == No Unit Group ACTION - How do you make the observer invisible???? (Add 1 Cloack to (Triggering cargo unit) from (Triggering cargo unit?))

    What would be the action be to make this work? I tried add behavior, but there is

    Posted in: Triggers
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    posted a message on Insert Text to Terrain
    1. Hi, is there a way you can insert texts to the terrain so that players can rest those in the game?

    Iike I want to write "Protoss Beacon" on top of the protoss beacon, and on top of minerals, "come here to get additional minerals."

    Can this be done right from terrain editor? Or do I have to do this in the trigger?

    Thanks so much for your help in advance.

    Posted in: Terrain
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    posted a message on How do u make it so teams in lobby match in game

    @Grimshad: Go

    This link doesn't work!

    Posted in: Miscellaneous Development
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    posted a message on Can I set: Owner of Tiggering unit != Ally?

    @tatatatate: Go

    WOW fantastic!! Thank you so much! You are brilliant!

    Posted in: Triggers
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    posted a message on Can I set: Owner of Tiggering unit != Ally?

    Event is: Unit - Any Unit Dies

    Condition is: (Owner of (Triggering unit)) != (Killing player) AND (Owner of (Triggering unit)) != (ALLY*)

    Action is: award points to that player

    I need help with ALLY* part. I want to make sure that ally or himself should not kil his own unit to get points. Only you killing the enemy's unit should award you points. This is what this condition is for. But how do you make sure that the owner of triggering unit isn't equal to ally? I would like ALLY* part to represent ally. There are bunches of things in this field like picked player, player for order, but I was not successful using them to get this field to represent the ally teammates. Please help!

    Thanks so much for your help!

    Posted in: Triggers
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