My editor is currently unusable so meanwhile I'd like to see if there are ways to control parameters of projectiles, like speed, gravity, direction. For example is it possible to use projectiles to create a system where projectiles don't follow target or can I make projectiles orbit around a given point? If not what are the alternatives? From what I read you use units to simulate projectiles, right?
You can hardly modify projectiles after launch at all. You can modify their time scale aka their movement speed with behaviors, and you can kill them. Thats about it.
Yes, the usual workaround would be to use units and order them around. It should also work to use only actors, but they are a little harder to handle. You could also fire missiles on invisible units and then move those units around, this way you still have access to some of the missile properties, while also having control over their direction.
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My editor is currently unusable so meanwhile I'd like to see if there are ways to control parameters of projectiles, like speed, gravity, direction. For example is it possible to use projectiles to create a system where projectiles don't follow target or can I make projectiles orbit around a given point? If not what are the alternatives? From what I read you use units to simulate projectiles, right?
You can hardly modify projectiles after launch at all. You can modify their time scale aka their movement speed with behaviors, and you can kill them. Thats about it.
Yes, the usual workaround would be to use units and order them around. It should also work to use only actors, but they are a little harder to handle. You could also fire missiles on invisible units and then move those units around, this way you still have access to some of the missile properties, while also having control over their direction.