Hi I am curious how to assign attribute points through dialog I have attempted it over and over again with no luck. What I mean is you get a set amount of attribute points per level and there is a dialog box to the right of each attribute and you can click the dialog button to add 1 point to that attribute. Very much like gladiator arena, that pretty much is what I'm looking for would anyone care to explain to me how this is done or provide some help.
create a behavior for each attribute that increases the attribute value by 1.
Set the stack count of the behavior to whatever value you want as max stack.
when someone spends an attribute point, add the behavior to the unit.
unless of course you use something specific to manage the attribute points, that can't be reduced in this way. but can be spend in an easier way to increase an attribute.
Hey, I know this topic is kind of old, however I am coming across the same issue, and I was wondering if there are any good developments here.
Currently I have a behavior that uses vetrency, and this behavior levels a few attributes that it uses. However I also want a separate system to add more points then what the vetrency behavior gives. Any thoughts on how to change it? I would prefer something trigger based, I already have a dialog set up for it, just not sure how to edit it.
Hi I am curious how to assign attribute points through dialog I have attempted it over and over again with no luck. What I mean is you get a set amount of attribute points per level and there is a dialog box to the right of each attribute and you can click the dialog button to add 1 point to that attribute. Very much like gladiator arena, that pretty much is what I'm looking for would anyone care to explain to me how this is done or provide some help.
@Doomser91: Go
How I would do it in short:
unless of course you use something specific to manage the attribute points, that can't be reduced in this way. but can be spend in an easier way to increase an attribute.
Hey, I know this topic is kind of old, however I am coming across the same issue, and I was wondering if there are any good developments here.
Currently I have a behavior that uses vetrency, and this behavior levels a few attributes that it uses. However I also want a separate system to add more points then what the vetrency behavior gives. Any thoughts on how to change it? I would prefer something trigger based, I already have a dialog set up for it, just not sure how to edit it.
Cheers, Shadows
@WkKShadow: Go
Make a buff behavior whose effect increases said attribute by 1. When you click the dialog, add one count of the buff to the unit in question.
Make sure to set the stack count to something high like a bajillion.