Hello everyone, this might a really stupid problem, however, I have a timer for every player in my map, so I have 4 players, means I have 4 timers. Now each player is supposed to see their own timer, however, for some reason, when I test I see all 4 timers. These are my triggers. This is the timer that is specifically made for player 2. I have 2 other triggers that show the timers too (posted below)
If you are wondering, every time the Wave Timer Window expires it spawn units (yes, I am making a TD)
these are the only 3 triggers that show the timer windows. and yet it shows me all 4 timers. Thanks in Advance
Yes Charysmatic is correct; timer windows are defaulted to always show to all soon as you create them since in most instances everyone is naturally supposed to see/work off tha same timer (most people will instead run loops and their own customized dialog); running the show for a specific player group is useless when its already being shown to all.
The last two triggers btw can/should just be combined together into one.
I see, guess Im gonna have to make a dialog and make it run like a timer. I know the last 2 triggers can be combined into one, but I like them seperate, allows me to be a bit more organized. Thanks everyone :)
Hello everyone, this might a really stupid problem, however, I have a timer for every player in my map, so I have 4 players, means I have 4 timers. Now each player is supposed to see their own timer, however, for some reason, when I test I see all 4 timers. These are my triggers. This is the timer that is specifically made for player 2. I have 2 other triggers that show the timers too (posted below)
If you are wondering, every time the Wave Timer Window expires it spawn units (yes, I am making a TD) these are the only 3 triggers that show the timer windows. and yet it shows me all 4 timers. Thanks in Advance
@TerranMaster23: Go
Never used the timers before, but I'm guessing they're shown by default. Treat it like a dialog item (not a dialog), hide them for all players first.
@Charysmatic: Go
Yes Charysmatic is correct; timer windows are defaulted to always show to all soon as you create them since in most instances everyone is naturally supposed to see/work off tha same timer (most people will instead run loops and their own customized dialog); running the show for a specific player group is useless when its already being shown to all.
The last two triggers btw can/should just be combined together into one.
@hobbidude: Go
I see, guess Im gonna have to make a dialog and make it run like a timer. I know the last 2 triggers can be combined into one, but I like them seperate, allows me to be a bit more organized. Thanks everyone :)
@TerranMaster23: Go
Hello,
Just wanted to point out that this function is redundant since it already occurs when you start the timer:
Getting rid of this should help clean things up a bit. Good luck on your map!
@BasharTeg: Go
Good point. Thanks :)
Thanks everyone, I got up my "dialog timer" up and running for all 4 players :D works perfectly, if anyone wanna know how to do this, just pm me.