So me and my friend are making a custom game, and at several different parts players come to a crossroads and we have a dialog come up and ask the player if they want to go left or right, but we are running into some problems, normally for other dialogs we use (Last Created Dialog) has been clicked as the event and then do the next step but we cannot do that since in the dialog there are 2 buttons, left and right, So does anyone know of a way to have a dialog box with 2 dialog buttons or (items) and then based on that do actions X or actions Y. We have been scouring the internet and watching video tutorials and have came up blank, any help would be awesome!
So me and my friend are making a custom game, and at several different parts players come to a crossroads and we have a dialog come up and ask the player if they want to go left or right, but we are running into some problems, normally for other dialogs we use (Last Created Dialog) has been clicked as the event and then do the next step but we cannot do that since in the dialog there are 2 buttons, left and right, So does anyone know of a way to have a dialog box with 2 dialog buttons or (items) and then based on that do actions X or actions Y. We have been scouring the internet and watching video tutorials and have came up blank, any help would be awesome!
create 2 "Dialog Item" variables.. "ButtonA" and "ButtonB"
-Create dialog
-Set "ButtonA" to (Last Created Dialog)
then you can use "ButtonA" from variables instead of (Last Created Dialog Item)
same thing for Dialogs
Oh okay sweet. so would the logic go something like this. you make your variable button a and button b. then
Create dialog
Create button left
Set buttonA to (lastcreated dialog)
Create button right
Set buttonB to (lastcreated dialog)
Then in a new trigger
Event ButtonA has been clicked, => do whatever you want
and in a Third new trigger
Event button B has been clicked => do whatever you want
Is this correct?