Hi when I use Repeat Forever, I get the error when I in my map that says something about "took too long extension" or something. I finish the actions with Wait x seconds and change variable to this amount of seconds. what is wrong? I have multiple waits also in my trigger
Wouldn't repeat forever be similar to the event game time? If the trigger takes to long sometimes it needs to be broken up. What are you trying to accomplish?
my leviathan spawning trigger not working cause of repeat trigger: help: (also how can I make one leviathan spawn at the start of a certain time and then spawn two later on to make the game harder.
Leviathan
Events
Timer - Elapsed time is 10.0 Real Time seconds
Local Variables
Leviathangroup = (Empty unit group) <Unit Group>
Time difference = 1.0 <Real>
BullhornLightsGroup = (Empty unit group) <Unit Group>
Conditions
(Number of Living units in Leviathangroup) == 0
Actions
General - Repeat (Actions) forever
Actions
Visibility - Reveal (Entire map) for player 1 for 0.0 seconds and Do Not check cliff level
Ping - Create a ping for (All players) at (Center of Region 002) (using point facing), using model Ping Warning and color (100%, 0%, 0%, 0%), lasting
4.0 seconds
Ping - Create a ping for (All players) at (Center of Region 003) (using point facing), using model Ping Warning and color (100%, 0%, 0%, 0%), lasting
4.0 seconds
Sound - Play UI_TerranKlaxonAlert for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Unit - Create 1 Leviathan for player 15 at (Random point in Region 004) using default facing (No Options)
Unit Group - Add (Last created unit) to Leviathangroup
Unit - Create 1 Leviathan for player 15 at (Random point in Region 003) using default facing (No Options)
Unit Group - Add (Last created unit) to Leviathangroup
Unit - Order (Unit (Number of Living units in Leviathangroup) from Leviathangroup) to ( Move targeting (Random point in Region 001)) (After Existing Orders)
Unit - Order (Unit (Number of Living units in Leviathangroup) from Leviathangroup) to ( Patrol targeting (Random point in Region 002)) (After Existing Orders)
Unit Group - Pick each unit in (Bullhorn Lights - Destructible units in (Region named "Region 001") owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to BullhornLightsGroup
Unit Group - Pick each unit in (Bullhorn Lights - Destructible units in (Region named "Region 004") owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to BullhornLightsGroup
Unit Group - Pick each unit in BullhornLightsGroup and do (Actions)
Actions
Animation - Play Stand Work animation for (Actor for (Picked unit)) as Default, using Play Forever options and Default Time blend time
General - Wait 6.0 Game Time seconds
Unit Group - Pick each unit in BullhornLightsGroup and do (Actions)
Actions
Animation - Clear the Default animation for (Actor for (Picked unit))
Hi when I use Repeat Forever, I get the error when I in my map that says something about "took too long extension" or something. I finish the actions with Wait x seconds and change variable to this amount of seconds. what is wrong? I have multiple waits also in my trigger
@theworldofdustoerba: Go
Wouldn't repeat forever be similar to the event game time? If the trigger takes to long sometimes it needs to be broken up. What are you trying to accomplish?
you have the wait as one of the actions performed in the repeat forever right?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
my leviathan spawning trigger not working cause of repeat trigger: help: (also how can I make one leviathan spawn at the start of a certain time and then spawn two later on to make the game harder.
Leviathan
Events
Timer - Elapsed time is 10.0 Real Time seconds
Local Variables
Leviathangroup = (Empty unit group) <Unit Group>
Time difference = 1.0 <Real>
BullhornLightsGroup = (Empty unit group) <Unit Group>
Conditions
(Number of Living units in Leviathangroup) == 0
Actions
General - Repeat (Actions) forever
Actions
Visibility - Reveal (Entire map) for player 1 for 0.0 seconds and Do Not check cliff level
Ping - Create a ping for (All players) at (Center of Region 002) (using point facing), using model Ping Warning and color (100%, 0%, 0%, 0%), lasting
4.0 seconds
Ping - Create a ping for (All players) at (Center of Region 003) (using point facing), using model Ping Warning and color (100%, 0%, 0%, 0%), lasting
4.0 seconds
Sound - Play UI_TerranKlaxonAlert for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Unit - Create 1 Leviathan for player 15 at (Random point in Region 004) using default facing (No Options)
Unit Group - Add (Last created unit) to Leviathangroup
Unit - Create 1 Leviathan for player 15 at (Random point in Region 003) using default facing (No Options)
Unit Group - Add (Last created unit) to Leviathangroup
Unit - Order (Unit (Number of Living units in Leviathangroup) from Leviathangroup) to ( Move targeting (Random point in Region 001)) (After Existing Orders)
Unit - Order (Unit (Number of Living units in Leviathangroup) from Leviathangroup) to ( Patrol targeting (Random point in Region 002)) (After Existing Orders)
Unit Group - Pick each unit in (Bullhorn Lights - Destructible units in (Region named "Region 001") owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to BullhornLightsGroup
Unit Group - Pick each unit in (Bullhorn Lights - Destructible units in (Region named "Region 004") owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit Group - Add (Picked unit) to BullhornLightsGroup
Unit Group - Pick each unit in BullhornLightsGroup and do (Actions)
Actions
Animation - Play Stand Work animation for (Actor for (Picked unit)) as Default, using Play Forever options and Default Time blend time
General - Wait 6.0 Game Time seconds
Unit Group - Pick each unit in BullhornLightsGroup and do (Actions)
Actions
Animation - Clear the Default animation for (Actor for (Picked unit))
General - Wait 20.0 Real Time seconds