actually i know whats going on but im not sure why, when i make the custom nydus on a new plain map its all good. I can see the copied actor list under the newly made Unit, which means the new unit and duplicated actor is connected. love it. But in my melee map, the actor keeps connecting with the original Nydus Canal, I see no actor copies in my custom nydus unit but instead, it goes to the original nydus, even when i switched the token unit name to my custom unit in the actor options. What is goinnnn on?????
Hi, I cannot seem to make a successful custom nydus worm. I want to give it a custom name, apart from the original nydus worm from the melee tech. However, all I see is the generic green character symbol next to the new name I gave it under Structures in the units list, but no model appears. How do I connect the unit and actors together to make a successful nydus worm custom? a unit or a structure is it? im confused. When I clicked "Used by" it has so many actors associated to it, like Nydus Canal, Nydus Rumble, etc... i dunno where to start or what to dohelpp
Hi I'm having some nydus issues: It partially does what I want, but when two units simultaneously enter the region, the trigger will account for each unit, thus making two nydus instead of one. How can I fix this to a more detailed level? thx
This is what I have, I'm not sure how to finish it, how do I connect the ping to my leviathans which is part of a different trigger?? What does a triggering unit mean? Cause it's not connected with any unit in this trigger, or is it? Sorry I 'm confused.
Do you know how to remove the ping attached to a creature once it's killed?
So I have two leviathans on the map, when one is killed, the ping is till there at the location it died. When the second leviathan is killed finally, one of ping disappears and the recent one that died ping is remaining. So as this trigger repeats itself and as leviathans die, pings start to accumulate which is annoying. How do I make it so that the ping disappears per each creature it's attached on dies? Thx.
My bad, I put this thread in Data which this problem is not really related to data, so i just wrote a new one in trigger.
Do you know how to remove the ping attached to a creature once it's killed?
So I have two leviathans on the map, when one is killed, the ping is till there at the location it died. When the second leviathan is killed finally, one of ping disappears and the recent one that died ping is remaining. So as this trigger repeats itself and as leviathans die, pings start to accumulate which is annoying. How do I make it so that the ping disappears per each creature it's attached on dies? Thx.
Hi, I remember watching in HoTs campaign, the nydus worms burst through walls and release units. How can I use this effect in my melee map? Do I need HoTs to use this ? I only own WoL
I tried fixing the stimpack command card for marine and marauder, but there is no "Use Stimpack" for the Ability Command: dropdown menu. However, when I open a new melee map with only Liberty (mod) dependency, the "Use Stimpack" is available. I only see "Stimpack" for my story dependency + melee dependency melee map, not "Use Stimpack". Help thx
How do I edit command card so I can make everything have the regular sc2 melee tech settings since I still want to use all story dependencies which destroys the regular sc2 melee tech command cards.
what do you mean by most efficient way? which method will make the effect look more realistic? If the data, how will I go about it in the data editor, I'm still unsure about using the data editor, could you send a pic? Thx
First Gate Trigger: When the time elapses 1000, the gate just disappears. But when I tested this trigger, the gate opened perfectly and closed (I used faster seconds to test it faster). What is the problem you think?? here's the trigger.
Second problem, Leviathan trigger. The Leviathan spawns perfectly, but they don't move to the designated regions and then patrol there. Also the warning ping on them doesn't get attached anymore. But before this problem, one of the Leviathan actually moved to the designated spot and patrolled with the warning ping attached to him, but the other didn't, it just stayed at the spawn point. How can I fix this problems?? Trigger:
0
actually i know whats going on but im not sure why, when i make the custom nydus on a new plain map its all good. I can see the copied actor list under the newly made Unit, which means the new unit and duplicated actor is connected. love it. But in my melee map, the actor keeps connecting with the original Nydus Canal, I see no actor copies in my custom nydus unit but instead, it goes to the original nydus, even when i switched the token unit name to my custom unit in the actor options. What is goinnnn on?????
0
sorry idont know how to go about it still :(
0
Hi, I cannot seem to make a successful custom nydus worm. I want to give it a custom name, apart from the original nydus worm from the melee tech. However, all I see is the generic green character symbol next to the new name I gave it under Structures in the units list, but no model appears. How do I connect the unit and actors together to make a successful nydus worm custom? a unit or a structure is it? im confused. When I clicked "Used by" it has so many actors associated to it, like Nydus Canal, Nydus Rumble, etc... i dunno where to start or what to dohelpp
0
how do i make that condition
0
Hi I'm having some nydus issues: It partially does what I want, but when two units simultaneously enter the region, the trigger will account for each unit, thus making two nydus instead of one. How can I fix this to a more detailed level? thx
This is what I have so far:
0
This is what I have, I'm not sure how to finish it, how do I connect the ping to my leviathans which is part of a different trigger?? What does a triggering unit mean? Cause it's not connected with any unit in this trigger, or is it? Sorry I 'm confused.
0
Do you know how to remove the ping attached to a creature once it's killed?
So I have two leviathans on the map, when one is killed, the ping is till there at the location it died. When the second leviathan is killed finally, one of ping disappears and the recent one that died ping is remaining. So as this trigger repeats itself and as leviathans die, pings start to accumulate which is annoying. How do I make it so that the ping disappears per each creature it's attached on dies? Thx.
My bad, I put this thread in Data which this problem is not really related to data, so i just wrote a new one in trigger.
0
Do you know how to remove the ping attached to a creature once it's killed?
So I have two leviathans on the map, when one is killed, the ping is till there at the location it died. When the second leviathan is killed finally, one of ping disappears and the recent one that died ping is remaining. So as this trigger repeats itself and as leviathans die, pings start to accumulate which is annoying. How do I make it so that the ping disappears per each creature it's attached on dies? Thx.
0
Hi, I remember watching in HoTs campaign, the nydus worms burst through walls and release units. How can I use this effect in my melee map? Do I need HoTs to use this ? I only own WoL
0
I tried fixing the stimpack command card for marine and marauder, but there is no "Use Stimpack" for the Ability Command: dropdown menu. However, when I open a new melee map with only Liberty (mod) dependency, the "Use Stimpack" is available. I only see "Stimpack" for my story dependency + melee dependency melee map, not "Use Stimpack". Help thx
0
How do I edit command card so I can make everything have the regular sc2 melee tech settings since I still want to use all story dependencies which destroys the regular sc2 melee tech command cards.
0
what do you mean by most efficient way? which method will make the effect look more realistic? If the data, how will I go about it in the data editor, I'm still unsure about using the data editor, could you send a pic? Thx
0
Hi, how can I make the Zerg Pod damage units upon impact?
0
Hi two things:
First Gate Trigger: When the time elapses 1000, the gate just disappears. But when I tested this trigger, the gate opened perfectly and closed (I used faster seconds to test it faster). What is the problem you think?? here's the trigger.
Second problem, Leviathan trigger. The Leviathan spawns perfectly, but they don't move to the designated regions and then patrol there. Also the warning ping on them doesn't get attached anymore. But before this problem, one of the Leviathan actually moved to the designated spot and patrolled with the warning ping attached to him, but the other didn't, it just stayed at the spawn point. How can I fix this problems?? Trigger:
0
Solved , what a desperate boy i am