So I am currently working on a map where you can pick a builder (hero) and some builders requirers you to be a certain level.
Now, I got problems with this since I am new using the StarCraft II editor. (I'm used to the wc3.)
The system I am thinking of is something like all these, Squadron TD, MineralZ and maps like that. Where the experience and levels saves to the players bank.
If someone can please be kind enough to like try this out themselves and printscreen the triggers or upload that map, please I need to know this as soon as possible since I want to continue my work on this map.
It looks like this for now:
There is one builder that everyone can use in start (required level: 0).
When you got it to level 5 and restart the game or play it again, you can pick a builder that requires level 5 etc.
When thinking of it, it doesn't sound complicated and this might be easy for some of you but I know nothing about banks..
I've been searching on google, on youtube and everything and I still can't find an answer to this.
So if you please can help me, I really appreciate it!
Well, still not getting it. So I want to save the XP of the builder on the player so the value is there, so if he picks another builder that builder will get the same xp amount (level) as the current. And I just dont know how to accomplish that.
I saw these pictures in what you linked, I just don't understand what's the meaning of the second one. Maybe if you know how to save xp onto a players bank you maybe can try help me out?
I'm confused about what your confused about.are you asking how to use banks or how to get the experience value of a unit?
I've never used a bank before but if your asking about the experience part there should be a trigger called "get unit property".
Well, I want it to save the experience everytime it detects that the builder gains experience.
And the experience will of course be saved to the player.
I really think that this works, but I just cannot find this action you wrote.
I can only get
Data Table - Save ((Triggering unit) (Current)) as (Name of bank (Last opened bank) key XP in section "Player") in the Global data table
I can't find any other ways, and as you can see after the Triggering unit there is no "experience" and I don't even know if it works to get there.. :/
So I am currently working on a map where you can pick a builder (hero) and some builders requirers you to be a certain level. Now, I got problems with this since I am new using the StarCraft II editor. (I'm used to the wc3.) The system I am thinking of is something like all these, Squadron TD, MineralZ and maps like that. Where the experience and levels saves to the players bank.
If someone can please be kind enough to like try this out themselves and printscreen the triggers or upload that map, please I need to know this as soon as possible since I want to continue my work on this map.
It looks like this for now: There is one builder that everyone can use in start (required level: 0). When you got it to level 5 and restart the game or play it again, you can pick a builder that requires level 5 etc. When thinking of it, it doesn't sound complicated and this might be easy for some of you but I know nothing about banks.. I've been searching on google, on youtube and everything and I still can't find an answer to this.
So if you please can help me, I really appreciate it!
you cant save & load levels, but you can use exp.. search the site
http://www.sc2mapster.com/forums/resources/tutorials/11050-triggers-data-banks-saving-variables-between-maps/
some screenshots here
http://www.sc2mapster.com/forums/development/map-development/8015-banks-banks-banks-need-someone-to-dumb-this-down-a/#p2
use this to protect them
http://www.sc2mapster.com/forums/resources/trigger-libraries/5091-library-starcode-v1-4/
@xxxDisturbedxxx: Go
Well, still not getting it. So I want to save the XP of the builder on the player so the value is there, so if he picks another builder that builder will get the same xp amount (level) as the current. And I just dont know how to accomplish that.
I saw these pictures in what you linked, I just don't understand what's the meaning of the second one. Maybe if you know how to save xp onto a players bank you maybe can try help me out?
http://imageshack.us/photo/my-images/440/unbenanntjz.png/?sa=0
http://imageshack.us/photo/my-images/197/unbenanntvei.png/?sa=0
And then on one there's just about saving kills o:
I'm confused about what your confused about.are you asking how to use banks or how to get the experience value of a unit? I've never used a bank before but if your asking about the experience part there should be a trigger called "get unit property".
@XenoZergNid: Go
Well, I want it to save the experience everytime it detects that the builder gains experience. And the experience will of course be saved to the player.
There you go
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
I really think that this works, but I just cannot find this action you wrote.
I can only get Data Table - Save ((Triggering unit) (Current)) as (Name of bank (Last opened bank) key XP in section "Player") in the Global data table
I can't find any other ways, and as you can see after the Triggering unit there is no "experience" and I don't even know if it works to get there.. :/
store real in bank action.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)